Roguelikes are one of the game genre that I was always drawn to, but could not play somehow. Countless times I would download nethack, or tome, or angband, spend some times reading manual, generate a character, get killed in about a minute and put it off with intention "to get into it" which somehow never happens until I download it all over again and need to read manual again because I already forgotten what was in there.
Now, I bought Dungenon of Dredmor, and I had quite a bit of fun with it. However many people who I talked to commented: "what the deal just play any roguelike they are all superior in terms of mechanics and "features" to Dredmor. And there are tiles, if you can't stand ASCII.
So I decided to give it a try. The first task for me would be to actually choose a roguelike to play. After reading some internet I settled on DCSS as on being most newb friendly.
And now, I'm going to say a heresy. I really-really want to switch off permadeath. You know what I'm talking about. In Dredmor, there is a permadeath checkbox, and if you start your game when this option is unticked, it allows you to reload your latest save, before you died.
Some poor guy on the Dredmor forums dared to mantion that he played with permadeath off. Boy, was he told off! I don't understand, if an option is there, it means that *some* people like it, they don't have to be scorned!
Anyway, it's not the point. The point is, is there any easy way to trick DCSS into saving and loading games? I'm sure I could do this by scouting for the save files, manually copying them, etc, but I'm so damn sure, that there must be other people who liked this option, so there must be a patch or something to the DCSS source, that would allow this option.
Any ideas?