Author Topic: Reus  (Read 5358 times)

Offline zespri

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Reus
« on: May 18, 2013, 05:39:34 am »
Anyone tried? http://store.steampowered.com/app/222730/ The description reminds of Skyward Collapse.

Offline Mick

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Re: Reus
« Reply #1 on: May 18, 2013, 07:04:19 am »
I have it. It's a beautiful, fun game that is a lot deeper in strategy than it looks on the surface.

It's a different game than Skyward Collapse, but it does has a lot of similarities in concept and theme. Saying which one is "better" would be a bit unfair because Skyward is not finished yet, but I will say that Reus has systems that Skyward dropped (score and challenges), and Reus implements them very elegant way (the game is built around them).

The game plays in real time, and you play the game over an era. An era is essentially a timed session from a completely blank world until the clock runs out. During this era, you seek to build up the "prosperity" of your world as much as you can. Completely specific objectives will unlock new things and advance your level. It can even open up longer timed sessions.

Prosperity is basically your score, and it's a straight up sum of all your food, tech, and wealth of all of your towns. You build the prosperity of your town by placing various resources within their borders. The borders are very tight (like 5-6 spaces), but they do expand a bit as the towns grow in prosperity (and the really cool thing is they do actually advance, you can see the townfolk advance from a nomadic settlement all the way to an imperial age city). You have to take advantage of synergies of the resources you place to make them give bonus resources. Your giants can place different 'aspects' on them, which can make the resources upgrade to a new type. An upgraded resource is not a direct buff to the last, it's actually a brand new resource with brand new synergies of it's own. Luckily, it's very simple to experiment and place things, because all it will cost you is a bit of time. It's a bit of a puzzle game in some aspects.

The resources you place down will determine the 'maximum' that town can reach in that resource, and the town will grow toward it (so if you place down stuff that provides 15 food, they won't immediately HAVE 15 food). It will tick up a lot faster if there is a greater difference between current and max. A caveat is that if a town is growing too fast, they will start to get greedy. When they get greedy, they will start deciding that they want to go capture other towns. You can manage this by increasing the awe and danger levels of the town through which resources you place. Awe is a simple reduction of greed, but not as easy to get. Danger, when increased to a certain level, will basically put the town into a "we're too busy fending off wolves to deal with being greedy". Increase the danger too much and they go into "oh god the wolves are eating us" mode. I've once just threw an earthquake under them and leveled the area to start over, so that's a way of dealing with it too! :D

Based on the biome of the town and the type of resources they have, different projects will get created. These projects take up a random space (which can get annoying with your synergies), but they provide huge bonuses to resources. They require you to meet certain resource levels in specific types to be completed. As the town grows, they will upgrade them into higher level projects. Some of the projects require special objectives, like a sacrificial alter that will require the complete destruction of a rival town). When a project is completed, the town will provide an ambassador, which you can have one of your giants pick up and carry around on their shoulder. The ambassadors provide a new ability to that giant, and they are effectively how you "level up" each giant. The ability provided depends on the giant and the type of ambassador.

I haven't gotten far enough to see it's effects, but there is a level of each town in how much they basically 'respect' your giants. It seems to stay at good levels of you are doing stuff to them. I've heard from another player that they had a town send over a whole bunch of men and slay one of their giants with spears, so I guess you can't ignore a specific town for too long.  :D

Did I mention the art direction is just gorgeous?

If you have any more specific questions, I'll do my best to answer them.

Offline Aklyon

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Re: Reus
« Reply #2 on: May 18, 2013, 08:09:07 am »
It sounds really neat and I have it, but I'm stuck having to wait for them to fix the XNA profile problem before I can play it.

Offline zespri

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Re: Reus
« Reply #3 on: May 18, 2013, 06:48:38 pm »
Sounds very good. Thank you for your feedback. I'll be getting it then.

Offline zespri

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Re: Reus
« Reply #4 on: May 22, 2013, 03:38:07 am »
Did you figure out how aspects "level" work? In the beginning,  tooltip says something like 75% lesser 25% potent, or something to this effect, but what does that mean? Is there a random chance when you apply this aspect how powerful it would be?  How do you "upgrade" to greater/sublime?

Also it I don't understand what "natura increases the power of many Aspects" means. Increase in what way?


Offline Mick

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Re: Reus
« Reply #5 on: May 22, 2013, 03:46:22 am »
When aspects are leveled up, they have a higher chance of providing potent (or greater) versions of themselves. The earth giant has an ability that increases the fertility of a square, so when an aspect is placed, it will have a much higher chance of being a higher potency as well. It has a cooldown though, so you can't just use it on every tile you plan to place an aspect on.

Natura is a requirement for some symbiosis, and some resources will give a bonus based on the amount of natura it has on that square. This won't be hidden, it will say pretty much flat out if it gets a bonus from natura. So if a source or aspect doesn't mention natura at all, it means it won't really do anything for it.
« Last Edit: May 22, 2013, 03:52:45 am by Mick »

Offline zespri

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Re: Reus
« Reply #6 on: May 22, 2013, 03:56:27 am »
When aspects are leveled up...
So when do they level up?

when an aspect is placed, it will have a much higher chance of being a higher potency as well.

Uhm, if it's percentage based it sounds lame. That is let's say I need a *greater* aspect to transmute a plant. So I apply the aspect and *hope* it'll work out. And if it does not,  i.e. if I get a potent instead, I re-plant the same plant and try again until it works. If this is how it works I definitely don't like this mechanic.
« Last Edit: May 22, 2013, 04:02:58 am by zespri »

Offline Mick

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Re: Reus
« Reply #7 on: May 22, 2013, 04:06:59 am »
When aspects are leveled up...
So when do they level up?

when an aspect is placed, it will have a much higher chance of being a higher potency as well.

Uhm, if it's percentage based it sounds lame. That is let's say I need a *greater* aspect to transmute a plant. So I apply the aspect and *hope* it'll work out. And if it does not,  i.e. if I get a potent instead, I re-plant the same plant and try again until it works. If this is how it works I definitely don't like this mechanic.

Leveling up aspects comes from ambassadors.

Just use the fertility spell if you need it to be higher. Also, when you level it up it will stop providing the 'weak' version.

If you're constantly replanting everything and recasting aspects to always get the highest one on every source, you're not using your time very efficiently. Besides, doing that would just make the town greedy.

You're not meant to focus on a small area and min/max it, you're meant to grow large swaths and cultivate. Focusing on maxing a specific square would be a bit wasteful because often you'll find yourself later finding a completely different source will go better there, and you'll have higher level aspects to use on it.

EDIT:

If you have an aspect that provides Lesser and a small chance of Potent, think you have the "Lesser" level, but it will sometimes give you a bonus of potent. If you want potent all the time, you should level it up. If it "crits" and provides a small boost now and then, that's a bonus, not a goal you should seek to cover the map with.
« Last Edit: May 22, 2013, 04:09:39 am by Mick »

Offline zespri

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Re: Reus
« Reply #8 on: May 22, 2013, 04:11:01 am »
Leveling up aspects comes from ambassadors.

So I can repeatedly pick up the same type ambassador with the same giant to level up an aspect?
« Last Edit: May 22, 2013, 04:20:21 am by zespri »

Offline Mick

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Re: Reus
« Reply #9 on: May 22, 2013, 04:17:05 am »
Leveling up aspects comes from ambassadors.

So I can repeatedly pick up the same type ambassador with the same giant to level up an aspect?

Not in a row. You have to "monopoly house" them. (i.e. before any giant can have two ambassadors, each giant must have one)

Offline zespri

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Re: Reus
« Reply #10 on: May 22, 2013, 04:20:04 am »
Mick, thank you for explaining all this two me. Just a few more questions.

If you have an aspect that provides Lesser and a small chance of Potent, think you have the "Lesser" level, but it will sometimes give you a bonus of potent. If you want potent all the time, you should level it up. If it "crits" and provides a small boost now and then, that's a bonus, not a goal you should seek to cover the map with.

Ok, that makes sense, thank you for editing this in. What kind of bonus, do I get if i happen to roll a potent instead of a lesser? Obviously the same transmutation will become available, but would be the benefit of the higher level aspect?

Offline Mick

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Re: Reus
« Reply #11 on: May 22, 2013, 04:26:50 am »
No problem, glad I could help. By "Monopoly house" I mean like the board game Monopoly. If you've never played it, you probably will have no idea what I'm talking about. :P

But in effect, you have to 'spread out' your ambassadors to the giants, you aren't allowed to give all of them to a single giant at once. So if you want to level up your giants high, you are really going to need a lot of villages!

A potent aspect will provide a slightly bigger resource boost than a lesser. Some "upgrades" to sources will require the potent version, but at the point you are worrying about this, you should really be having the potent aspects anyway. And as I said, if you really really want a potent on a specific square, the forest giant has a fertility boost he can give the square.

You need to fertility boost the square, and THEN place the aspect (not the other way around).

Small note, when you place the fertility boost, you'll notice that there will be little up arrow graphics kinda glowing on that square. Sometimes that fertility bonus is already on other squares! I don't know the mechanics behind it, but I think fertility bonuses will just kinda pop up here and there. It's not something you should really focus on, but it's a nice bonus when it happens.

Offline zespri

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Re: Reus
« Reply #12 on: May 22, 2013, 05:22:54 am »
Small note, when you place the fertility boost, you'll notice that there will be little up arrow graphics kinda glowing on that square. Sometimes that fertility bonus is already on other squares! I don't know the mechanics behind it, but I think fertility bonuses will just kinda pop up here and there. It's not something you should really focus on, but it's a nice bonus when it happens.
Yep, and if you select a patch with the arrow it says something like "90 seconds left" so these are indeed temporary. Ok, it's more or less clear now. I'm one development away from the first unlock. At this stage I'm still not sure if I like the game, I have a lingering suspicion that it maybe a spreadsheet, just very masterfully disguised =) I need to experience more content to be sure, and that's exactly what I'm going to do.

As a side note I found this tips & hints thread quite informational (i.e. non-trivial) http://forums.abbeygames.com/viewtopic.php?f=12&t=611
« Last Edit: May 22, 2013, 05:24:44 am by zespri »

Offline zespri

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Re: Reus
« Reply #13 on: May 23, 2013, 05:53:28 pm »
Got the 60 minutes game unlock! Does this unlock anything else as well?

Offline Mick

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Re: Reus
« Reply #14 on: May 23, 2013, 05:55:48 pm »
Got the 60 minutes game unlock! Does this unlock anything else as well?

http://wiki.reusgame.com/index.php?title=Achievements