After playing DungeonQuest, I think this will seem like a lark, honestly -- in DungeonQuest, 6/10 things that happen to you are bad, 3/10, things that happen to you are neutral, and 1/10 things that happen to you are good. And out of those bad things, it seems like 1/10 of those are lethal.
My wife and I played it a while back, and she literally walked in, explored around a few tiles, got attacked by three or four different classes of things, fell down a hole, got lost, got trapped, got an incredibly small piece of treasure, and staggered back out the door with almost no health. And "won" by doing this. Meanwhile I walked in, explored a few tiles, fell down a hole, got attacked by a really large monster, got lost in the basement, surfaced in the middle of the dungeon, and got attacked by things repeatedly as I fruitlessly tried to get remotely nearer to any exit to escape with the 0 treasures I'd collected. But I died before getting remotely close.
That game, like golf, is about shared misery. And I guess the humor of it. We had a good time with that, but looking through the cards it was ridiculous the percentages of good things versus bad.
LOTR really seems more like it's about avoiding Bad Things in a more classic sense. Seems more to my taste.