Wow, there's been so much good stuff posted here, thanks all.
I spent a while at the doctor's office yesterday reading through it and through rulebooks and descriptions on boardgamegeek and otherwise, and I'm still not through nearly all of it.
I'll have another go at it later tonight. My thoughts since my last post:
Nalgas: Yeah, Carcasonne is really good, and the expansions are very much worth it. Not so much the count one, and the princess and dragon one is a little weak unless you really like being combative, but the others are just essential in my opinion.
Same with you about Clue: The Museum Caper, I've never run into anyone else who played it. I got a copy off eBay a couple of years ago, but when I was growing up we had one that we used to play all the time. I find it much more fun than actual Cllue; I'm not sure why it didn't catch on more. If you like that sort of mechanic with everyone chasing one character, you might try Scotland Yard -- that's a really fun one, too.
And good god on Rummikub -- that sounds like how my wife and my sister's boyfriend play Set. When we play a 6 player game of Set, it's pretty much the other 4 of us just watching those two run the board. It's a fun game, but I didn't encounter it until after college and so I'm at a huge disadvantage of not having this lifelong history of that particular kind of spatial reasoning.
But if you play with other folks that have a similar skill level to you, it's really fun.
Hearteater (and arcee):Thanks so much for the link to Cosmic Encounter! That's looking really, really likely actually. I started reading the rulebook on the FFG site (love how they do that) last night, but will have to read more tonight. So far I really like what I hear, though I'll have to read up on six player variants as well. But it looks like one that, as you say, would adapt easily. I've played 7-hero games of Descent, and even 6-person Turn the Tide (a great cardgame), so I'm no stranger to bending the player counts.
Watch out for 6-person Phase 10, though -- my god that turns into an epic game. Our last one lasted something like 5 hours, which is just ridiculous for a cardgame.
vordrax:Thanks again for all the detailed thoughts! That is super, super helpful. Unfortunately, as you seem to also conclude it's not probably going to be the best for my group because of how separate the traitor and the survivors are. I can't imagine how table talk would work between the survivors if they have a lot of secret knowledge from the traitor that they keep having to leave to discuss. That wouldn't work with my group, because we're going to be playing late at night after the baby is asleep, and thus people are too tired to want to get up from the table. I still think it sounds like a killer game, but I think it's yet another for me to file away for my mental list for when the kids are older.
That's also a really good tip about the premade campaigns and scenarios -- that would be just what I'm looking for. The time constraint kind of makes that a problem right now, but in the future that could work really well.
And yeah, I remember reading something about Castle Ravenloft last year (maybe on Penny Arcade?), but I didn't read anything so detailed. Thanks for the link! That sounds really promising as well, although also like it would have to be adapted up for more players. And it seems a little less likely to work in that fashion (at least easily) compared to Cosmic Encounter. The other downside with that one is that it's so combat-focused. I'm fine with that, but some in my group really prefer something that's more varied; even just being able to search for traps or treasure or secret doors, like in Hero Quest, really makes things feel more robust.
Moonshine Fox:Ooh, thanks for the link to Talisman! I'd heard of that one a few times, but never had much of a recommendation for it. It looks like that one is pretty long, and also really combat-focused, which are my main drawbacks. But it seems like it could be a sort of Castle-Ravenloft-like game that actually supports 6 players out of the box (and yes, I know Talisman
way precedes it, but I read about it second). It's tempting, but I think it might be another for later.
On the other hand, I read some of the Talisman rulebook on the FFG site as well, and they noted several variants for making things move faster. The way that this game has the focus on buffing your character through choices you make in the early game is really appealing, which is another thing that I like better than Castle Ravenloft. And it sounds like there is a good system for getting another character for players that get killed, which I also like, although I'd have to see the specifics. The fact that this isn't co-op is kind of neutral for me, as this sounds like a really interesting sort of competitive game that my group would enjoy.
arcee (and Echo35):Never heard of Titan, but I've heard good things about Twilight Imperium. So many good games! But yeah, those sort of afternoon killers I'll have to come back to.
Right now my main plan is to read more about Cosmic Encounter tonight, and I think that might be the winner. If not that, then I might read more on Talisman, unless somebody has a better suggestion. Thanks again to everyone for their thoughts, I would never have found either of these two I don't think if it hadn't been for the group here.