So we talked a bit about Rebel Galaxy
over here, and not it is
out on steam.
I only had a chance to play 15 minutes or so, and it looks quiet similar to Freelancer, which is a good sign. The fiddly bits (that is ship control and combat) is very different though and I'm not sure if I like them yet. They are made to be ported to console, that's for sure. The combat itself is boardside, which is unlike freelancer. That is there were a freighter in freelancer that you could defend only with boardside cannons, but because of that it was pretty much undefendable. In this game this being the main option (there is also a front turret I understand but must be less powerful?) it obviously should work, but the combat then is very different to dogfights I accustomed to in freelancer.
Now I stopped playing when (I had to go) and my ship stuck in space debris. This was really bad, I tried for a few minutes to get unstuck, but given that you do not have reverse thrusters (or I did not find them) it was impossible. I just had to quit. If there is not clever way of dealing with a situation like that I'd classify it as a bug.
What about you guys, did you try it? Did you like it? I'm definitely going to have another go at it when I get a chance.