Glad to hear from you! And I'm glad to hear that you're doing okay, if busy.
And there is hope: I had wanted to be a novelist from the age of 14, and was ardently pursuing that. I had a couple of near misses with publication, but never quite made it. Meanwhile I had taken up an IT job that later turned into a programming job, and later programming+management. I was with that company for 8 years. I kinda figured the boat had sailed on my dreams, in a lot of ways.
For the first half of that time I was far too busy to work on writing or my hobbies -- games and 3D art. I basically went from 2003 through 2005 without doing any of the above, and then I got back into writing with what time I had. My near misses with publication were in 2007, on a book I'd been working on since sometime in 2005. I then had to give up on that book and start anew, and I was doing so. Things were going a lot better, but I was kinda burned out and things were slowing down at work as the amount of contract work coming in was lower. So I took back up my hobbies during 2008 -- making games and a bit of 3D art again.
Anyway, I was working on what later became Shattered Haven as a game that I had as an idea to give away for free as a promo material for the book it was based loosely on. I never did finish that book, although it's my best prose writing to date. I wound up getting consumed in making the game instead, which was a rekindled passion. The only reason I never thought of games as a career was that it always seemed dead-end pre-indies. There were large horrible companies or shareware, and a few lucky standouts like Geometry Wars, etc.
I started getting stuck and frustrated on Shattered Haven in late 2008, and so decided to work on a little side project called AI War. I only made that because I was tired of modding the AI for Supreme Commander, and couldn't find a worthy adversary elsewhere. So I worked on that until mid 2009, and then the rest is history.
I remember telling my wife that I thought maybe I wanted to be a game developer rather than a novelist, feeling really awful that I was giving up on my dream of nearly a decade and a half at the time. But she was just like "that makes perfect sense actually!" And it was what I really wanted, it turned out very quickly. So Arcen was born, and it's been nonstop ups and downs since then. The industry in many ways was just as brutal as I'd feared, although there were some periods where it didn't seem like it.
Overall the point is that you can deviate from your life plans and things can still work out. I'm glad I made all the various career choices and attempts that I did, because they all contributed to me being where I am now. Which is
mostly where I want to be, although finances are admittedly dire outside of AI War 2. There's this constant stress that I never had prior to this that I just don't want, but beyond that it's good.
TLDR: I understand what it feels like to go off the beaten path of your plans and feel like you're giving up your dreams. But that doesn't at all mean that your path won't lead you back to where you want to go. It was 2001 when I stepped off the path I'd wanted to travel, 2005 when I kinda got back on it, 2008 when I found the path I
really wanted to be on, and 2009 when I got on that one. So these things can take time, but they're worth it.
Like I said, though -- I'm glad you're doing well!