Author Topic: Planetary Annihilation: Total Annihilation IN SPACE  (Read 154618 times)

Offline Cyborg

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #330 on: November 27, 2013, 09:00:56 pm »
I'm just looking forward to building engines on moons and driving them into stuff.

That's no space station, that's a moon!


That's the spirit.

I can't stress enough how awesome it would be to have a planetcracker in AI war.
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Offline Wingflier

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #331 on: November 28, 2013, 01:07:41 pm »
I'm just looking forward to building engines on moons and driving them into stuff.

That's no space station, that's a moon!


That's the spirit.

I can't stress enough how awesome it would be to have a planetcracker in AI war.
Isn't that basically the nuke?
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Offline Cyborg

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #332 on: November 28, 2013, 10:48:53 pm »
No, I have explained why before.
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Offline chemical_art

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #333 on: November 28, 2013, 11:39:12 pm »
No, I have explained why before.

I went six pages back and only found mention of nuke.  Both result in said location being useless aside from maybe a hub for other destinations.

[It really helps a thread that spans 15 months to at least mention / link previous mentions if one cannot find the time to re-explain]
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Offline Wingflier

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #334 on: November 28, 2013, 11:40:05 pm »
No, I have explained why before.
Sorry, I may have missed that.

Though I can assume why a planetcracker would be different than a nuke. If it didn't accrue AIP, or wipe out the entire planet of enemy units, then it would have its own uses (destabilizing anything that requires supply and such). In that sense, if it requires a certain amount of time to perform, then it could basically become its own form of hacking.

I'm not sure whether I like it or not, but it's possible that it could serve a purpose within the game. As far as the "cool factor" goes though, "Meh". I could live without it.
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Offline Cyborg

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #335 on: November 29, 2013, 11:17:46 pm »
No, I have explained why before.

I went six pages back and only found mention of nuke.  Both result in said location being useless aside from maybe a hub for other destinations.

[It really helps a thread that spans 15 months to at least mention / link previous mentions if one cannot find the time to re-explain]

I know you like to snipe everyone on this forum, but it takes about five seconds to use the search bar. Why not try the word planetcracker?
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Offline keith.lamothe

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #336 on: November 29, 2013, 11:59:52 pm »
In fairness, searches on forums (including smf forums) are notoriously low on usefulness.  Often failing to bring up results that seem like obvious matches, etc.

I just tried searching for planetcracker and didn't turn up any results that looked like explanations of why nukes don't fit.

Iirc it had more to do with not feeling visceral enough, rather than the game mechanic not being there.  One thing to "toggle planet to destroyed state", another to see some kind of laser saw a planet in half, or one planet crash into another.
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Offline chemical_art

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #337 on: November 30, 2013, 01:26:58 am »


I know you like to snipe everyone on this forum, but it takes about five seconds to use the search bar. Why not try the word planetcracker?

As keith pointed out, your own advice isn't really helpful. I'm not asking you to typing it all out, but even two sentences to give a clue would help, or a link of any sorts of where to begin investigations. You talk about sniping, but it is quite arrogant to think your time is 5 times greater then mine considering that's how much more time i'd spend trying to search vague previous references rather then just summarizing what you mean.

Thank you, keith, for taking the 45 seconds to explain it.
« Last Edit: November 30, 2013, 08:21:25 am by chemical_art »
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Offline Cyborg

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #338 on: November 30, 2013, 10:27:39 am »
http://www.arcengames.com/forums/index.php/topic,13520.msg153563.html#msg153563

It's literally the first post that comes up when you type that search term. And I echo your comments about whose time is valuable.
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Offline chemical_art

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #339 on: November 30, 2013, 10:55:32 am »
http://www.arcengames.com/forums/index.php/topic,13520.msg153563.html#msg153563

It's literally the first post that comes up when you type that search term. And I echo your comments about whose time is valuable.

I don't follow you on the equivalant of twitter, so it helps to assume I don't follow your every post. However, I could just as easily say that nukes are

"space station that you have to build and customize... [nukes are space objects you customize by marks]
perhaps under cloak and dagger circumstances or under duress." [Would you ever not use a nuke except under duress and under claoking until it reaches its target?

You are more concerned with the how, and  not what it does.



« Last Edit: November 30, 2013, 11:06:29 am by chemical_art »
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Offline Cyborg

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #340 on: November 30, 2013, 11:06:16 am »
I suspect you are just trying to waste my time, given the fact there are multiple posts and an entire page about how they are different. If you can't see the difference between a space station and a missile, I don't know what to tell you. 
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Offline chemical_art

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #341 on: November 30, 2013, 11:07:39 am »
I suspect you are just trying to waste my time, given the fact there are multiple posts and an entire page about how they are different. If you can't see the difference between a space station and a missile, I don't know what to tell you.

Functionally they do the same thing, except one has people on it while another does not? A missile is a space station that isn't built to house personnel. Is that your point, it is so simple. The analogies are very simple "nuke vs death star". I didn't read your thread till now. It still doesn't change the fact that the idea isn't even in this thread, and the post was 5 months ago and for this thread group "off topic" I don't follow every post, because I don't have the time. You'd understand.

I could just imagine how productive a discussion would if a response to a disagreement was "I already explained it [5 months back in a different thread that I won't mention here]"
« Last Edit: November 30, 2013, 11:18:21 am by chemical_art »
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Offline keith.lamothe

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #342 on: November 30, 2013, 11:09:13 am »
I wouldn't assume he's trying to waste time.  It took me several repetitions of this discussion to realize what you were talking about was the difference between a missile and a space station (and I'd actually forgotten that was the key thing for you).

It certainly would be fun to have some kind of giant unit with massive planet-sawing lasers.

Showing that in a satisfactory manner via the graphics would be trickier.
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Offline Cyborg

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #343 on: November 30, 2013, 11:18:40 am »
I gave previous examples of space stations. What kinds of gameplay opportunities do you have with a space station that you do not have with a missile?

- Ranged strikes, perhaps from a variable amount of hops away
- economic opportunities, specifically for rebuilding after striking the core worlds (currently a pain point). Think trading, banking, and maybe someday even entirely new screens focused around space stations. It's another knob you can tune that would solve a lot of our existing endgame problems while still providing challenge and enforcing the commitment required so far to play this game.
- mobile hanger

I'm sure you can come up with your own as well. Space stations are configurable and some of the most fun you can have in other space games. X, space Rangers, and to some extent the Master of Orion games, trade wars, etc. etc. Customizing planets or space stations is fun. Yes, a giant explosion that changes the background of a planet to an exploded moon or something, lasers, that's the stuff trailer dreams are made of (and would move copies by activating the imaginations of your audience), but I'm specifically describing the differences between a missile and a space station.
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Offline chemical_art

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #344 on: December 01, 2013, 12:10:42 pm »
I see, when you say "planetcracker" you mean much more, you mean a fully functional space station. Sorry for the confusion, I'm used to calling space stations space stations.

The idea of having a game revolve around that could be interesting.
« Last Edit: December 01, 2013, 01:43:38 pm by chemical_art »
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