This should serve as an example to game developers of how to try to present ideas for kickstarter.
[Very imcomplete, but things I noted that helped lead to success]
*Clearly explain your idea and concept, demonstrate a clear plan for success and the goals of the game
*Make the game idea unique yet familiar
*Explain why the game makers are suited to their goal
*Make the initial seed money for success less then you need to break even if the made game is bare bones, with the expectation you will break it somewhat quickly [This is tricky]
*Add very numerous stretch goals that you hoped to do eventually anyway. Thus promote to add more money, making it so that you make the money you need anyway, but now you are dangling tasty treats encouraging upgrades from the current pool of players.
That definitely explains the 200k for planet types.
Kickstarters follow stock somewhat in that both are very psychological.
<A new kickstarter is made, a potential investor comes along>
Even knowing that if the kickstarter funding isn't met, would I want to spend the effort making a pledge for a game I know won't make it's goal? No.
However, there is a flip side to it. I come back a week later, and the game is 2/3 toward its goal already! Now I want to fund it, for I know the game will succeed!
<Later customer comes along.>
Wow! I like this game, and it is already funded! Now my money is just a preorder, and with my preorder I'll probably get a discount over buying it retail! I'll fund it now!
<The two above now think this with stretch goals as the game is now funded fully, and now tasty treats from the dev are now dangled>
Well, I know I'll get my game. But now more snazzy features are coming. Well, I'll go ahead and pay almost full retail...but I know I'll get the game I want...but now I'm getting extra stuff and getting cool things like beta access and extra features!
<Late in the kickstarter process for people who have already pledged>
Wow, this game is doing great! I feel so proud supporting this game! Wait, you've found something to make this game go from GREAT to EPIC?!? WOW! I want to support this! I might regret spending this much later, but I don't care, I'm SO PSYCHED!
...
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That was a very scattered brained example, but I'll try to present my ADD more objectively:
-People would rather support things they know will succeed over things they think might fail
-People like to feel with effort, no matter how small (work of doing a pledge), they know they will get what they want, and they like to know their funding matters
-People like to feel proud over supporting something they know is great
-People like to feel they are making a difference over development
-People like to feel that at the worst they either lose nothing or get what they paid for
-People like excitement of escalating rewards
Arcen does a few of these things themselves (feeling pride over supporting something, players feeling like they make a difference)