Definitely an interesting article!
There were two physicists/chemists on my alpha testing team for AI War, and so there was a lot of discussion of stuff like this. Some interesting tidbits about AI War:
- For a long while, only allied ships made any sounds (since you can't hear stuff in space, this level of hearing was considered the sound over radios from the individual ships). However, in practice this was very odd, so we switched to just having everything make sounds as you'd expect.
- For a good while, we were also toying with the idea of adding gravity wells to planets. The idea being that ships would orbit planets, and ships closer to the planet would orbit faster, and going toward the planet was faster than going away, and ships would take elliptical paths to their destinations, etc. From a simulation standpoint this would have been cool, but from a strategy game standpoint it would have made things more difficult to control, and would have had little effect on gameplay (if you click to send a guy to a location, in an RTS you expect him to go there and make it, whether he goes straight there or takes an elliptical route).
There were a lot of other things we discussed, too, but most of them wound up getting cut for one reason or another.