Eh, part of the reason I don't like stories in games is actually because I read so many books. SO freaking many. The things litter my room. Going to any game story is usually an exercise in inferiority by comparison... I've never, ever found one that's even close to as good as any of the books I could reach down and randomly grab.
Though, I still used to at least follow stories in games somewhat regardless. It's when the horrid things started trying to be freaking MOVIES (and I'm the rare sort that outright hates movies) that I just stopped caring entirely. At least something like Particle Fleet lets me read at my own fast pace; no actors slowly going through the motions.
Also to some degree they just get REALLY cliche'd. RPGs, for instance. Ugh. JRPGs specifically.... those are usually pretty freaking bad.
Not that it matters in the end, as I don't bother with AAA games and such anyway; many of the games I do play don't even HAVE stories.
Overall though I have a hard time seeing the appeal of story-focused games. To be fair though I have a hard time seeing the appeal in LOTS of things.
More specifically though I have a hard time understanding the way a lot of people look at this. For example, in some games people seem to consider it a freaking sin if the story isn't good enough, or whatever. But then there's other games where they easily could have a lot of story stuff, yet it's considered OK that they don't. Isaac is a prime example. The story in that is extremely basic, mentioned only in the opening bit, and then there's just nothing else to it. It may as well not be there. With so many other games even in the same genre people have such a major issue with it... but Isaac gets a complete pass to the point where nobody ever complains about it. That sort of shifting viewpoint, I find that very hard to grasp at all.