Author Topic: Particle Fleet: Emergence  (Read 8734 times)

Offline kasnavada

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Particle Fleet: Emergence
« on: September 30, 2016, 02:28:54 AM »
Woah.

Anyway tried it ? It's Creeper world 3... IN SPACE !
By the guy that did Creeper world too.

Offline Misery

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Re: Particle Fleet: Emergence
« Reply #1 on: September 30, 2016, 05:39:45 AM »
.....Huh. I hadn't even seen this.

Bah, I don't need to be buying more games right now, but I do definitely want this one.  Creeper World 3 is very good.  Bloody weird, but very good.  This developer knows his stuff.

Offline kasnavada

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Re: Particle Fleet: Emergence
« Reply #2 on: September 30, 2016, 05:51:19 AM »
It's out since today :D
I'll probably buy it too for the same reasons, but I've got Luke Cage to watch first.

Offline crazyroosterman

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Re: Particle Fleet: Emergence
« Reply #3 on: September 30, 2016, 10:31:08 AM »
a friend of mine has creeper world and I always thought it looked interesting but I was always invested in other things.
I'm not the moment though so ill probably play this today and ill be interested in hearing if creeper world is still worth playing with this existing from you guys.
c.r

Offline Draco18s

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Re: Particle Fleet: Emergence
« Reply #4 on: September 30, 2016, 12:16:06 PM »

Offline Misery

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Re: Particle Fleet: Emergence
« Reply #5 on: September 30, 2016, 12:30:21 PM »
a friend of mine has creeper world and I always thought it looked interesting but I was always invested in other things.
I'm not the moment though so ill probably play this today and ill be interested in hearing if creeper world is still worth playing with this existing from you guys.

One way or another, I'll just say that Creeper World is bloody fantastic.  It kinda reminds me of Arcen's games in a lot of ways:  Unending replayability (it's a TD game, but one that DOESNT need pre-made maps since it's not purely based on "routes" like most TD games are, so you can have it generate new maps randomly), tons and tons of strategy involving a lot of unique mechanics and ideas, and it's just very unique.  A lot of depth.

Cool look to it too, and concept.  Tower Defense games are interesting but so many of them just make so little sense to me.  All these aliens and whatever always running in perfect formation down lanes without actually attacking any of the tower things that are shooting at them, that's the norm, always baffled me.  Doesn't make the games less fun, but still, baffling.  Creeper World just skips all of that and says "HERE'S SOME EVIL GOO, SCREW LANES, IT JUST COVERS EVERYTHING". 

I also really like the sheer complexity along with the fact that you're constantly DOING things.  A lot of TD games have a lot of "waiting period" moments where you just genuinely have nothing to do, or outright CANT do anything, even when your strategy is going well.  I mean, you can only do a few things in most of them, place towers, upgrade them, or remove/sell them.  So, a lot of... not doing stuff, and a lot of those games have fast-forward functions as a result.  I never found that sort of thing happening with this game.

One way or another I do personally think the game is absolutely worth a go, regardless of how this new one turns out.

EDIT:  Actually, looking at this trailer for the new game and comparing them, this looks REALLY different in a lot of ways.  Now I'm even more intrigued.
« Last Edit: September 30, 2016, 12:34:16 PM by Misery »

Offline kasnavada

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Re: Particle Fleet: Emergence
« Reply #6 on: September 30, 2016, 05:04:00 PM »
I... bought it.

Still doing the campaign. It's clearly taken from creeper world, I mean all the mechanics for the creep are there but... in "space", and in some way it's like gratuitous space battle where you control the ships & fight creep. It's a bit early for a complete overview of the game since the campaign, like the one in the creeper world game introduces concepts one at a time.

I've also not started yet to design ships (campaign not meant for that) - and that sounds like a rather big part of the game.

For now I like it very much.

Offline Misery

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Re: Particle Fleet: Emergence
« Reply #7 on: October 01, 2016, 01:11:20 AM »
Sounds like it's come out well, then.  I'll be interested to hear how it gets as the game progresses.   Particularly the differences between it and Creeper World.

Ugh, I'd buy it right away but my debit card is borked again.  I'll need to go and get those bloody Steam cards from a certain store with a very irritating location in order to do that.  But knowing this developer it's going to be worth that. 

Price also seems really good considering the absurd amount of replay value these games have.

I really think this developer's games deserve to be MUCH more well known than they are.

Offline crazyroosterman

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Re: Particle Fleet: Emergence
« Reply #8 on: October 01, 2016, 04:25:49 AM »
Sounds like it's come out well, then.  I'll be interested to hear how it gets as the game progresses.   Particularly the differences between it and Creeper World.

Ugh, I'd buy it right away but my debit card is borked again.  I'll need to go and get those bloody Steam cards from a certain store with a very irritating location in order to do that.  But knowing this developer it's going to be worth that. 

Price also seems really good considering the absurd amount of replay value these games have.

I really think this developer's games deserve to be MUCH more well known than they are.
i look forward to reading the wall of text your I expect you'll post about this game when that time comes (:
but for now I just realised I need to play more of the unreal world before I forget about it completely
(its according to the dev. a survival rogue like rpg and its been getting updated for a stupidly long time 24 years in fact also here's the link for those who are curious http://store.steampowered.com/app/351700/)
c.r

Offline Misery

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Re: Particle Fleet: Emergence
« Reply #9 on: October 01, 2016, 05:04:09 AM »
....I'd almost forgotten about that game!   I still don't have that yet.

Ugh.  There's been way too much awesome stuff recently. 

Though I wouldn't be playing that one right now anyway.  All action games today, I'm SO freaking caffeinated.  May as well use the heightened reaction time while I've got it.  Didn't mean to drink that damn much though.  Mountain Dew, so damn tasty though, and I was thirsty as heck...

One way or another though I need to go get freaking Steam cards before I can buy anything else.  Which is irritating.

Maybe I can find some gameplay videos of this game though to see it in action.  Really curious about all the differences between this and Creeper World.

Offline kasnavada

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Re: Particle Fleet: Emergence
« Reply #10 on: October 01, 2016, 05:23:43 AM »
Well, finished the campaign. At 2:30 AM. Steam tells me I played 6 hours without stopping. Sigh...

About the differences between Creeper world and this... well. Creep's gone, replaced by "particules". The main concepts don't change. There still is "special creep" buildings that builds their stuff, power their weapons, generates particules. To be destroyed, you need a special turret, much like in creeper world. Particules are destroyed by being shot at and are constantly generated.

The main differences are:
- the particules behave... well more or less like the ships in AI War do. They check constantly your forces and try to kill your ship, conquer more territories, defend its territory. Imagine that in Creeper world the creep got out of its valley ? That's about the feeling it has.
- Turrets are gone and are replaced by a series of ships. There is a dozen base designs, but you can create your own. You can only build the ships that are in your fleet, unless you capture some blueprints on the battlefields which add another unit to your fleet. Interesting thing, ships are tied to the map, so there is a "default" fleet with each map, but you can, if you can substitute your fleet if you want more or less of a challenge.
- most map now have "neutral" particules which you can use as enemy particules do, but you're the one "controlling" them.

There is with the base game a 16 mission campaign, which ties with the story from the other creeper worlds, a dozen "hard" missions specially selected by the dev, a map editor, and a mecanism to share / play maps done by other users. There's about 90 maps I think there for now. Last, but not least, a random map creator.

It's very strange, because those ain't "major" modifications so the game feels the same but ain't. There should be a lot of videos by now if you want a look. I like it.

Offline Misery

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Re: Particle Fleet: Emergence
« Reply #11 on: October 01, 2016, 07:46:23 AM »
Huh.  So they changed up the nature of the central threat, then?  Interesting, that.   That might explain a lack of turrets, which I'm guessing wouldn't quite fit that new sort of behavior, despite how mobile CW's turrets were.

Ship designing always is one of those game elements that just seems odd to me though.  I'm never quite sure what to make of that one. 

Offline kasnavada

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Re: Particle Fleet: Emergence
« Reply #12 on: October 01, 2016, 09:56:16 AM »
Thing is you don't have to care about ship designing if you don't have to. The map editor has you define a set a ships that the player will play with. And, there is a "leaderboard" for each map like in the previous games, but seperated for "default map ships" and "play with your fleet".

As far as ideas go, that's genius. Someone wants a challenge ? Create a map with ships to fine-tune the perfect challenge or whatever your fancy is. And, there still a separate leaderboard of the best ship designer if you're into that.



Offline Misery

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Re: Particle Fleet: Emergence
« Reply #13 on: October 01, 2016, 10:53:06 AM »
Ah, you're right, that is a genius idea there.  That's one of the better uses of that mechanic I can think of, rather than constantly requiring that the player do it to advance at all (which always seems to be really, really hard to balance in games that do it). 

Currently I'm watching someone playing the release version, doing a high-difficulty map made by some player... pretty crazy.   Started with this enormous but basically immobile space-station ship behind sort of a barricade, with massive amounts of particles and loopy things coming from the right; very cool start, and it just went all nutty fast.  Some interesting mechanics and strategies showing here...  there was one part where he had this big blob of particles that really needed to be gotten rid of ASAP, so he takes this support ship that's got a lot of frontal hull on it, sends it over there and just smashes it into the blob; the front hull gets all torn up but eats away at most of the blob, so the other ships could then get up there and claim that important spot that they weren't able to take down with their own weapons.  I get the impression that wasn't really how he was supposed to do it, but... certainly shows the sheer versatility of the mechanics.  Which is part of what made CW3 so good.  Granted, I don't ENTIRELY understand everything that's going on in the video since I've not played it, but still.

And I see the basic "slowly push back the encroaching enemy" idea is still there.  As opposed to just taking really big areas all at once like a lot of strategy games seem to have you do.

I have to wonder how the game is on weaker PCs though... that's a really, REALLY large number of things moving around all at once, with that very fluid motion to it and so many other things to collide with... something tells me this is a game I'd only be using on my main PC here, my laptop would just melt.

Whole thing looks downright superb, though.  Indeed, I must get it.

Offline Aklyon

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Re: Particle Fleet: Emergence
« Reply #14 on: October 01, 2016, 02:06:17 PM »
Its pretty damn good, but thats what I'd been expecting. The creeper world guy knows his stuff.

 

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