Author Topic: Overwatch, Battleborn, and Paladins  (Read 21672 times)

Offline Draco18s

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Re: Overwatch, Battleborn, and Paladins
« Reply #45 on: May 31, 2016, 03:57:58 pm »
TBF I never tried Lerk because I never had the points.

Offline Misery

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Re: Overwatch, Battleborn, and Paladins
« Reply #46 on: May 31, 2016, 06:53:54 pm »
It was even worse than trying to play a MOBA.

How is that possible?

Offline Wingflier

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Re: Overwatch, Battleborn, and Paladins
« Reply #47 on: May 31, 2016, 06:57:28 pm »
To be honest I don't know. I've played it for over 130 hours according to Steam and I've never seen anything like that. Usually people are pretty nice because it's such a small community. A lot of them have an Australian accent which I love.
« Last Edit: May 31, 2016, 07:31:26 pm by Wingflier »
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Offline crazyroosterman

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Re: Overwatch, Battleborn, and Paladins
« Reply #48 on: June 08, 2016, 04:45:23 pm »
https://www.youtube.com/watch?v=4dZgxY8x2yE here's a live stream of lawbreakers that tb did a day or 2 ago for those interested.
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Offline Misery

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Re: Overwatch, Battleborn, and Paladins
« Reply #49 on: June 10, 2016, 02:21:55 am »
Okay, here's a question for those that might know a hell of a lot more than I do:  how exactly does the "overtime" mechanic work in Overwatch?

I've seen this before in other competitive games, and I've never been able to grasp what causes it to appear.  I'm used to fighting games, where when it's over, IT'S BLOODY OVER.  So in this, it just appears like the game decides "Hey! Arbitrary time extend because I feel like it!"  despite that I know that surely this cant actually be the reason.

It always just seems so odd to win or lose due to overtime.

On a side note, Mercy is hard to use when your team is like in 5 different corners of the map all at once.   Rescuing teammates from the brink of certain doom is satisfying though.   Resurrecting someone at EXACTLY the wrong moment, however, to have them die again instantly is not *facepalm*

Offline Wingflier

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Re: Overwatch, Battleborn, and Paladins
« Reply #50 on: June 10, 2016, 03:18:17 am »
That's pretty easy to explain actually.

The attackers are given a specific amount of time to conquer or finish any given objective. If that time limit runs out, but attackers are still contesting (touching) the objective, overtime will be activated until they either win or are knocked off the point. Overtime continously refreshes each time an attacker touches the objective, and ends in about 7 seconds if they aren't. Theoretically you could drag overtime on forever but this is highly unlikely simply given the insane spawn distances.

In terms of Mercy, I would never play her without friends. Ever. She requires a coordinated team of decent players to truly reach her full potential as she's pretty useless on her own. Occasionally you'll get a random team that's good enough to deserve her but if you want to play a healer I'd generally recommend Lucio as he's actually pretty damn good even if your team sucks. As a character I'd say he has one of the highest skill ceilings in the game, for a multitude of reasons. Also, he speeds the entire team up and heals everyone in a large aoe.
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Offline crazyroosterman

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Re: Overwatch, Battleborn, and Paladins
« Reply #51 on: June 10, 2016, 06:14:45 am »
even though I haven't been playing and don't really intend to id like to ask what your opinion on monk robot dude is?(cant be bothered to do his real name) he seems solid to me having some of the focused healing of mercy and some strong offensive capabilities like lucio but apparently from I've heard nobody ever plays him which just seems odd to me.
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Offline Wingflier

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Re: Overwatch, Battleborn, and Paladins
« Reply #52 on: June 10, 2016, 06:19:38 am »
One of the main reasons nobody probably plays him, at least in pubs, is because of the fact that he starts with 150 hp total. This means that many attacks can just kill him outright.

For example Widowmaker's sniper rifle. For most characters she has to get a headshot for an insta-kill. Against Zenyatta she can simply hit him in the body with a fully charged shot and kill him instantly.

As you can imagine, this makes the character extremely frustrating to play as pubs tend to be inundated with campy assassins like Widowmaker who often do massive damage to you, even as the tankier characters. But dying to a regular body shot from a no-skill character like that? No thanks dude. If I wanted to play against the AWP I'd have stuck with Counter-Strike.

edit: If you can get over that though, he's a really damn strong character. Even though he's classified as a support, his attacks do massive damage and can be increased with the disharmony orbs. His ultimate makes everyone on his team invincible for a set period of time. He's just really tough to play because of his inherent weaknesses.
« Last Edit: June 10, 2016, 06:22:17 am by Wingflier »
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Offline Misery

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Re: Overwatch, Battleborn, and Paladins
« Reply #53 on: June 10, 2016, 08:15:56 am »
As you can imagine, this makes the character extremely frustrating to play as pubs tend to be inundated with campy assassins like Widowmaker who often do massive damage to you, even as the tankier characters. But dying to a regular body shot from a no-skill character like that? No thanks dude. If I wanted to play against the AWP I'd have stuck with Counter-Strike.

Quote
no-skill character

I sense a distinct dislike for Widowmaker here.  Or at least a general disdain.

If that's the case, I'll throw my hat into that ring as well.   As always... cant stand sniper characters.  This game sure isn't any exception.

Offline Mick

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Re: Overwatch, Battleborn, and Paladins
« Reply #54 on: June 10, 2016, 08:19:18 am »
even though I haven't been playing and don't really intend to id like to ask what your opinion on monk robot dude is?(cant be bothered to do his real name) he seems solid to me having some of the focused healing of mercy and some strong offensive capabilities like lucio but apparently from I Most Certainly Have heard nobody ever plays him which just seems odd to me.

If you can aim well at far distances and avoid getting ganked than he's a great offensive support. Useful for melting high hitpoint targets with his debuff. His attacks do high damage form long distance so he can be useful on some maps for taking out bastion from far away.

Optimal on coordinated teams who can take advantage of his debuff by focus firing, less so in pugs who are just going to do what they do. In pugs who refuse to push, I sometimes will blow his ultimate just to encourage them to do so (sometimes pug groups just kinda buzz around not willing to make a play, you gotta give them a nudge.)

Works great as a second support because you are not giving up damage capability. Combos well with Pharah because she tends to stay in your line of sight and is useful to keep alive (assuming the person playing her doesn't suck).

If you're being sniped by a Widow than you either have bad positioning or are playing the wrong character for that particular match. You should always be switching your character if what you are currently playing is simply not working. Very few characters can work in every situation.

EDIT: Don't understand the 'no-skill' character description for Widow. She's one of the characters where skill matters the most. An unskilled Widow on your team might as well be AFK, and a highly-skilled Widow is invaluable.

If you are having trouble against a sniper, switch to a character who counters them. Winston is a solid choice.
« Last Edit: June 10, 2016, 08:22:55 am by Mick »

Offline Wingflier

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Re: Overwatch, Battleborn, and Paladins
« Reply #55 on: June 10, 2016, 09:31:27 am »
Quote
If you're being sniped by a Widow than you either have bad positioning or are playing the wrong character for that particular match. You should always be switching your character if what you are currently playing is simply not working. Very few characters can work in every situation.
In general I don't agree with this.

Though I do agree about the switching character bit. I've mentioned before that Overwatch is a game of character switching, and that knowing when to do that is of paramount importance to personal success.

However, it's not just about yourself, because you're on a team of 5 other people. It makes little difference if you're able to avoid Widowmaker if your team continues to get sniped. Say you pick a counter to her (like you said Winston), but they have a counter to you on their team. I've found Bastion to be one of the best counters to Winston because Winston does literally zero damage to him, and Bastion in turret mode can mow him down at ALL ranges. Even if Winston throws down his shield, the turret can tear through it in a second. Even when you're ulted, maybe you can knock Bastion around but you're doing literally zero damage to him and once again he'll just chunk you down from 1000 hp to the point that you're wasting your time with him. It's better to focus another character.

That's why it's not as simple as "pick a counter". One of the best counters to Widowmaker is actually Rhineheart, because behind his shield she is basically useless. However, if you were to pick Rhineheart to stop the Widowmaker from massacring your team, you're not relying on your teammates to watch your back, and if they're bad, that's not going to happen.

Look, in any competitive FPS ever made, whether that be Halo, Counter-Strike, COD, Battlefield, TF2 or whatever, playing the Sniper is always easier than countering the Sniper, at least in pub games. It's so easy to just sit up on a perch and kill people in one shot, and requires a type of coordination that you can't really expect random players to have.

Is it balanced for competitive play? Sure. A coordinated team would have a much easier time countering something like that. But if you were to balance a Sniper like Widowmaker for casual play, she'd be useless in competitive play.

Plus there's the added difficulty of map knowledge. Given that you can't really practice on / manually choose the maps in Overwatch, that gives people who have played it more a massive advantage simply in knowledge of the game: The best spots to hide, where to snipe, where to find health packs, the direction dead players usually come from after respawning etc. It's not as easy as just telling an inexperienced player "you have bad positioning". Technically, good positioning requires an intricate knowledge of each map. You can have mediocre positioning without adequate map knowledge, just based on say past experience with FPS games, but good positioning would once again, require hundreds of hours with the game. And I don't consider this "skill" either. It's simply human nature to become acquainted with an area once they've visited it again and again, dozens or hundreds of times. This requires no effort at all, aside from the effort of playing the game.

Finally, there's the opposite problem of bad Widowmakers, generally those who want to play the "Attacker" role, contributing nothing to the fight, never standing on the point, dying over and over, and generally being completely useless, and you see these a lot as well.

Regardless of which end of the spectrum you end dealing with, both sides are pretty bad. Which is where you'll find my general dislike for the character.
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Offline eRe4s3r

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Re: Overwatch, Battleborn, and Paladins
« Reply #56 on: June 10, 2016, 01:20:10 pm »
To be honest, when I noticed that Widowmakers shots (as well as a few others) are hit scan based and the net client protocol basing prediction on client and not on server data I uninstalled the beta and never looked back

It's a cheaters heaven this engine. It also inherently makes any character without hitscan bullets inferior, since you can dodge projectiles, you can't dodge client based hit scan weapons. And worse, a hit assist tool that merely nudges your mouse pointer ever so slightly is undetectable.
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Offline crazyroosterman

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Re: Overwatch, Battleborn, and Paladins
« Reply #57 on: June 10, 2016, 04:24:23 pm »
To be honest, when I noticed that Widowmakers shots (as well as a few others) are hit scan based and the net client protocol basing prediction on client and not on server data I uninstalled the beta and never looked back

It's a cheaters heaven this engine. It also inherently makes any character without hitscan bullets inferior, since you can dodge projectiles, you can't dodge client based hit scan weapons. And worse, a hit assist tool that merely nudges your mouse pointer ever so slightly is undetectable.
I've heard that overwatch has been having issues of that kind yes hopefully blizzard fix this and don't mess anything up further or better yet ignore as they've tended to do at times.
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Offline Wingflier

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Re: Overwatch, Battleborn, and Paladins
« Reply #58 on: June 14, 2016, 01:43:00 pm »
Well, looks like I'm not the only one who had a negative impression of Widowmaker.

Blizzard just nerfed the ever living hell out of her.

https://www.reddit.com/r/Overwatch/comments/4o1uiv/overwatch_patch_notes_june_14_2016/

Her fully charged body shot now does 120 down from 150. This means that the one-hit kills on squisher characters like Tracer or Zenyatta are no longer possible. Headshots still do the same amount of damage, but as I said, this is a massive nerf.
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Offline TheVampire100

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Re: Overwatch, Battleborn, and Paladins
« Reply #59 on: June 14, 2016, 01:52:23 pm »
Well, looks like I'm not the only one who had a negative impression of Widowmaker.

Blizzard just nerfed the ever living hell out of her.

https://www.reddit.com/r/Overwatch/comments/4o1uiv/overwatch_patch_notes_june_14_2016/

Her fully charged body shot now does 120 down from 150. This means that the one-hit kills on squisher characters like Tracer or Zenyatta are no longer possible. Headshots still do the same amount of damage, but as I said, this is a massive nerf.
This sounds like an acceptable change. A sniper should require skill, if you can kill enemies from body shots there is no skill required. Since they didn't change the headshot damage, you still do the same damage output if you are good.