...Seriously, Dark Souls. I'm so tired of it at this point.
Funny, I don't know of anyone who still plays even Dark Souls 3, aside from myself, because I still haven't finished it. But I'm rarely in Windows these days so it sees very little play.
But I recognize the feeling. Was the same for me when Skyrim was released, and Fallout 3, and Fallout 4...and basically any big, overrated AAA boredom-simulator recently.
Ugh, freaking Fallout. THat's the OTHER thing everyone I know plays. Over and over and over. Yet another "expansive" open world OMG SO MANY THINGS TO DO game. I swear, for games with so many things to do, it always feels to me that there's next to nothing to do, because it's all so bloody easy/mindless.
And "AAA boredom simulator" is a term I'm now going to make a point of using as much as possible.
Holy crap dude, concerning Skyrim (or as Mana said, boredom simulator 2014):
I knew everyone was into this game, and I essentially built a bomb shelter and attempted to avoid the hype, letting it pass over me until it was gone. Unfortunately for me the hype is still going. My brother-in-law plays it (and Fallout 4), and he got my sister playing it.
My dad has had a piece of crap laptop for the last 10 years, and he finally decided to invest in a worthy gaming machine (seriously I had to talk him into it, originally he was going for integrated graphics so that he could have a "rotatable touchscreen" [kill me]). I was very excited about this as it would open up a lot of options for co-op games that we could finally play together that, hitherto his computer was too shit to play.
Unfortunately, my sister introduced him to Skyrim first and now that's all he does. He's literally unemployed and all I see him doing is sitting on Steam playing Skryim. I went to see him on vacation this Christmas so he could show me what was so damn exciting about it. We connected the laptop to the big screen TV to get the ultimate effect, and after about 20 minutes of it, I believe I would have been more content watching paint dry.
I think that in my duration there on vacation, which was about 2 weeks, I must have seen him go through the beginning sequence of the game like 15 times. If you haven't played it, it's this sequence where you literally can't do anything for about 20 minutes, and you're being carted off with a bunch of other prisoners to the chopping block for some unnamed crime. It's essentially a movie, just with much, much shittier graphics and terrible acting.
Well anyway, about 10 seconds before the executioner cuts your head off a dragon shows up (big surprise) and saves you. Except I guess technically it wasn't saving you, that was just an accident. It just happened to attack the moment before your head was separated from your body.
So queue this overdramatic movie sequence of people running around as a badly animated dragon kind of half-assedly breaths fire and walks around smacking people every so often. I guess it's supposed to create tension and suspense, but given that you're invincible during this time, I suppose it was lost on me.
What was this rant even about? Oh well, now you have to read it.
Ah yes, freaking Skyrim. I dont understand that any more than I do Fallout. I have the game, bought it to at least give it a try, I spent a few hours with it to give it a fair go, and.... bleh. I dont get it any more than you do.
It doesnt help that half the stuff in the game is pointless. Like, you get all these skills and a millionty different spells, right, but you DONT NEED ANY OF THEM. Combat is of the totally brainless sort, enemies are dumber than stumps, and it's like alot of JRPGs in that te ONLY times you'll use certain heavier spells is against very specific boss fights, yet even then you dont really need to. All these extensive stats and items and magic and none of it has a bit of meaning (yet you'll still get people babbling enthusiastically about their amaaaaazing character build, because it's so very very hard, isnt it). It's just there so that it can be said to be there. Same with half of the freaking game world. LOTS of space, not much in it. And then 8 squillion stupid talky bits. Every tiny little task must be preceeded with a conversation tree. And whatever. Ugh.
I can understand, to a point, the appeal of an "open world" game. But the only one I've ever liked was Just Cause 2. THAT game, I freaking loved. It didn't bother with "unnecessary" crap, is a huge part of it. It didn't pretend to have much of a storyline for instance: Your goal was literally to cause as much chaos as you could on the island to destabilize the local military or... whatever. It gave you the barest minimum, said "these are the bad guys, telling you so that you recognize them", and then it just lets you go. Tasks that you do arent prefaced with totally pointless dialogue. For example one goal is often taking down these various military bases on the island (focal points of challenge for the game, usually also involving a major fight against some large military machine). You dont have to talk to characters to get the mystical Lump of Destiny to open the door to whatever, you just scale the damn fence when you damn well feel like going for it (or do something like grab a plane, fly over, and parachute down into the center of it, because why shouldnt you be able to do that?). And then other things are put in very clearly just for fun/challenge like the flying courses, which have *zero* story to them, it's just "Hey, wanna grab this plane and fly through this daredevil course? Why? Why not?". Gameplay elements are clearly made to be just outright FUN and exciting rather than thematic, such as the whole grappling-hook / parachute thing, which is about as realistic as a unicorn but holy freaking crap was it a blast to use, and it allowed for alot of vertical gameplay and creative area design. Also the game was COLORFUL. Tropical island, you see. It was an open world sandbox game that A: actually offered real challenge and excitement (combat was really fun, and you could approach it in all sorts of ways), and B: it didn't pretend to have some big "deep" story or whatever just because "Well that's what AAA games do". Hell, later in the game it starts throwing ninjas at you. They teleport. Why? Because why the bloody hell not? Ninjas are fun, so they added some damn ninjas. THAT is game design I can understand.
Overall it was the direct opposite of ALL other "open world" games I"ve ever seen. It wasnt this drab, run down world, it didn't have the endless talking, and it didn't have mechanics shoehorned in JUST because "well it fits the theme". Instead it had things thrown in because the devs thought it'd be A: fun or B: hilarious. THe game did well, but naturally it didn't get anywhere NEAR stuff like SKyrim or Assassin's Creed or Watch Dogs or all of those that people go bonkers over.
As always, it baffles me. Hell, friends of mine had that response too. They'll play the boredom festivals of Skyrim and Fallout, but introduce them to something that's very specifically designed to just be exciting and fun, and "oh, but it's not all DEEP with a STORY" seemed to be the response. So of course I was the only one who played it. They got to romp verrrrryyyyyyyyy slowly around Skyrim while engaging in super awkward "battle" with braindead foes one at at a time, wheras I got to Batman my way around this awesome place at high speeds (with NO RESTRICTIONS on where I could go, and of course I could grab vehicles if Iwanted to) and do things like have crazy rooftop battles (not because of a scripted reason, its' just where the battle happened to take place), knock dudes off of said rooftop with a giant soundwave gun (hilarious way to end an otherwise difficult battle against a "miniboss" sort of character), or latch an enemy onto a semi and watch it drive away like that. It was just plain FUN.
Try to explain that to most people these days and it's like trying to explain quantum mechanics to a small poodle. I'll never understand how something like Skyrim could be considered to be a good time, I really wont.
There, that's my own mini-rant over with.