I played Pox Nora little more to see how the rewards are. they are actually very generous, I don't get what people want more.
You get 200 gold for each of the two daily matches plus 200 if you can beat both, makes 600 gold.
You always have 4 daily quests that give 350 gold each 8some give less but are easier to obtain), this gives around 1500 per day. This means you can get up to 2100 gold each day plus several more for normal games against other players. A new core card pack costs 2100 gold. So you can get at least that one each day. An extended card pack (contains cards from newer sets) costs 3510 gold. You might not get one each day but you can get one every two days at least. You can also save your money and buy a full box that contains ten booster packs (but you pay only for 9). This would take you around 9-10 days and you are guaranteed to get an exotic in the first pack you open, all other packs have the usual chance of 10% for an exotic and 5% for a legendary cards. Rarities include common, uncommon, rare, exotic, legendary.
And additionally you can also solve the monthly quests. These can give you 1500-3000 gold each and you have four each month. If you can solve all four, you get 500 shards. Shards are used for crafting specific cards like in other online card games. You can get shards also from scrapping cards you don't need or have too many from.
Now let's get to ranked. For reaching the first rank in ranked you get 1000 gold after the season. And you don't have to win. That's right, you can imrpove your rank by simply playing. Winnign a match gives you two points, losing one gives you only one point, so you get faster to higher ranks if you win. I don't know if this changes in higher ranks like in other TCGs where your first rank does not feature a penality for loosing but in higher brackets you loose points. You can simply reach the first rank by plaing 5 games, no matter if you win or loose.
Does this sound unfair in any way? Maybe for players who win because they don't get that much more compared to players that have lost. But except that I don't see why a f2p player has no chance of getting a lot of cards.
I also want to show something from Solforge.
I'm currently using this deck for ranked and it is surprisingly very effective.
The deck does not contain a single legendary or heroic card, most cards are easy obtainable and many are included in the starter cards. The idea behind the deck is to spam your abnominations and debuff enemy creatures with -attack/-health. Death Current is used to remove some of the more annoying creatures or to pinpoint a single creature for your debuffs. Additionally Graveborn Glutton and Dr Frankenbaum will eventually wear the enemy out because they do damage to him whenever they or an Abomination dies. Howl of Xith is both a damaging and healign spell, it does 3 damage to the opponent multiplied with your current rank, you also get healed the same amount of hp.
Current weaknesses are decks with "Vengeance: Spawn this", in other words, decks that have reanimated creatures. Zimus teh Undying is your worst nightmare because he comes back no matter what you do. To coutner this, put at least one Nanoswarm in the deck because that card removes all abilities and turns him to "Zimus keeps dying". Will you dominate wit this deck? No, because it lacks any heroics, you lack utility. However, you will have an easier time until you reach silver rank. From there upwards it gets however harder and harder.
The deck was taken from this post about good decks with only common cards and uncommon cards, however most decks are outdated, I foudn this however still viable.
https://solforgegame.com/forum/strategy-discussion/best-budget-deck-thread-6-or-less-legendary/#p182161