Author Topic: Nexus 2 - Jupiter incident Sequel! - needs you  (Read 26776 times)

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Nexus 2 - Jupiter incident Sequel! - needs you
« on: August 16, 2011, 10:48:01 pm »
Most Wanted Entertainment announces Nexus 2

News source: http://www.bluesnews.com/s/124595/nexus-2-announced

Yes, the sequel to Nexus the Jupiter Incident is no longer just a petition, the developers are seeking funding, and its your chance to support them!

http://www.games-plant.com/nexus2/

games-plant is a public-invest kind of thing, you pledge support (ie, money!) but you always get something in return (full game for one) But naturally, this is an investment.. nobody knows how it turns out. Still if you liked Nexus 1 - here is the 1 chance in this world to see Nexus 2 ;)

Quote
Most Wanted team up with GamesPlant to bring Nexus 2 to fans

Hungarian game developer Most Wanted Entertainment have announced plans for a self-developed sequel to their highly-rated space RTS Nexus: The Jupiter Incident, with the company partnering dedicated crowdfunding site GamesPlant to supplement their own financing.

"Nexus 2 is a very special project for the company", said studio owner Mike Horneman. "Nexus was our first game, and we still have many of the original team-members on board, with full plans in place for what we'd do for a sequel".

Launched in 2004, the game was highly acclaimed as one of the best spaceship battle games ever made, and continues to attract fans even to this day.

"We re-launched the original Nexus on Steam a while ago, and even now we see a substantial amount of new players buying the game each month", said Horneman. "We have a very vocal fan base, and know that there's a large number of people out there who would love to see a sequel made".

MWE are looking to finance the project with a mixture of its own funds supported by crowdfunding.

"We're happy to put a large chunk of our own resources into making Nexus 2", said Horneman, "but realistically we cannot fund the whole project ourselves. So, with GamesPlant, we can offer all our fans out there a chance to be part of the Nexus 2 project. The more you pledge, the more you will benefit; from digital pre-orders, through special boxed editions and your name included in the game, right up to profitsharing; everyone can be a part of this."

The GamesPlant site allows users to "pledge" funds to projects, with the money only actually deducted if the project meets its start criteria. If Most Wanted's Nexus 2 plan succeeds, it will be the largest game ever started on the site.

You can find more info on the game as well as the funding details here: http://www.games-plant.com/nexus2/

About Most Wanted Entertainment
Most Wanted Entertainment is a leading Hungarian game developer studio dedicated to creating games that appeal to a broad audience on all platforms. Founded by industry veterans back in 2005, Most Wanted has completed more than 20 titles since its inception, including Joint Task Force (PC), Mystery Tales - Time Travel (Nintendo DS), Mechanic Master (Nintendo DS), Ghostbusters (mobile phones), or the best mobile casual game of 2006: Magnetic Joe (Nintendo DS, iPhone, mobile phones).The studio currently employs over 30 talented and experienced developers.

Read more: http://www.mwent.hu/

About GamesPlant
GamesPlant is a crowdfunding platform specifically for games projects, whose aim is to break the old funding mold in the games sector wide open. Developers no longer have to rely on publishers liking their ideas and who then control the financing; with GamesPlant, developers can now test their ideas on the market and, for example, acquire the funding for a demo version or the whole game from a large group of Internet users. The fans gained through this process become real champions of the project and also serve as an important sounding board throughout the development process.

The added value for games fans is that they receive exclusive rewards for their support, and many developers will also include their fans if a game becomes a real hit. With GamesPlant, users can also directly influence which titles appear on the market, thereby ensuring that the games respond to their needs. This means they are no longer mere consumers, but play an active role in the creative development process.

Read more: http://www.games-plant.com/ 
« Last Edit: August 16, 2011, 10:50:53 pm by eRe4s3r »
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #1 on: August 16, 2011, 10:55:25 pm »
Hmm, this is very interesting.  I hope they have success with this!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #2 on: August 17, 2011, 01:55:20 am »
I thought they started making it and it got cancelled. If it is going to come back though, I'd be psyched. <3 that game.

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #3 on: August 17, 2011, 03:11:29 am »
Indeed, the publisher didn't sign on for Nexus 2 so they were out of money and had to go make other things (console stuff mainly) to keep afloat - the original devs are all in this company..

We just need 8000 people paying 50€

I hope that won't take half a year, Nexus 2 WILL redefine the genre, if only as the largest project of this type ever conceived, publishers don't touch this genre for some reason even Homeworld 3 got canned... but meh ;P At least now gamers who loved Nexus 1 can make Nexus 2 happen, because Publishers won't make it happen!
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline Nalgas

  • Hero Member
  • *****
  • Posts: 680
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #4 on: August 18, 2011, 06:55:33 am »
400k euros is a hell of a lot of money to try to raise that way.  Like, an order of magnitude more than most people manage to pull off.  It'll be interesting to see if they can actually do it.

Offline zespri

  • Hero Member Mark III
  • *****
  • Posts: 1,109
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #5 on: August 18, 2011, 07:19:48 am »
Nexus 2 WILL redefine the genre
Come on! You can't know this. Have we not seen enough promising projects that we were exited about that delivered a mediocre game?
My opinion is that it's a rare exception when a sequel of a great game is even better. So chance are that Nexus 2 will be worse then Nexus 1. But then again we can't know that.

So I would not bet my money on something like this.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #6 on: August 18, 2011, 03:06:23 pm »
Nexus 2 WILL redefine the genre
Come on! You can't know this.
Seeing as Nexus DEFINED the genre in the first place..
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #7 on: August 18, 2011, 07:54:15 pm »
Nexus 2 WILL redefine the genre
Come on! You can't know this. Have we not seen enough promising projects that we were exited about that delivered a mediocre game?
My opinion is that it's a rare exception when a sequel of a great game is even better. So chance are that Nexus 2 will be worse then Nexus 1. But then again we can't know that.

So I would not bet my money on something like this.

I have yet to play a space ship combat game (On the PC anyway) that even comes close to the first Nexus. It was an amazing game.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #8 on: August 18, 2011, 07:57:29 pm »
Just out of curiosity: mechanics-wise, how does it compare to something like Descent: Freespace?  I used to enjoy that one pretty well, although there was a lot I didn't really like about it.  I like something that has a lot of tactics and interesting things to do, but which isn't too bogged down with being a flight simulator, if you know what I mean.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #9 on: August 19, 2011, 02:01:58 am »
Well it doesn't compare at all to freespace, different genres, its not a flight-sim, not first person ,)

Take a look here

http://www.youtube.com/watch?v=xxTj4tjRuhE&feature=related
at around 5:30 it starts with gameplay, but the stuff before is also nice ;)

The only thing i can really say is that Nexus is one of its kind, its a tactical fleet simulator, the best of the best.. and the only one... Though controls are complex and you can do a lot of things and the difficulty in later missions is massive (particularly the one with sneaking up via the asteroids is .. well, very tricky)

And yeah, part 2 and part 3 of that walkthrough are still the "intro" levels, you get more ships and a LOT more weapons and devices later on, you can even field 2 different engine types to save energy in combat (1 combat drive to just evade, no need to power main engines in combat!) etc.

As shooting at subsystems works only if those systems face you a quick roll move can bring your important systems out of fire for a while, long enough for repairs mostly...

In Nexus it is of outmost important where you put your ships, if you order your destroyers to bumrush they'll be in pieces within seconds, if you notice your light ships are drawing fire,its often a good idea to push the engines to maximum and try to escape luring that enemy into following you (removes it from the fight)

Conversely, much the later game is a game of "disabling shields and taking advantage of that short window of opportunity" its important that if shields are down your destroyers and fighters are in range to disable the energy gens of the enemy ship (particularly the shield and weapon gens)
« Last Edit: August 19, 2011, 02:21:39 am by eRe4s3r »
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #10 on: August 19, 2011, 08:33:11 am »
Cool!  Just watched the second half of that video, and it's much clearer on the genre now, thanks. :)

Looks quite fun!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #11 on: August 19, 2011, 12:49:35 pm »
Cool!  Just watched the second half of that video, and it's much clearer on the genre now, thanks. :)

Looks quite fun!

It's pretty much a table top wargame made into a very sexy looking video game :P

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #12 on: August 19, 2011, 12:53:04 pm »
That I like! ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #13 on: August 19, 2011, 12:55:09 pm »
That I like! ;)

So uh... tactical fleet combat game coming from Arcen after AVWW? ;D

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Nexus 2 - Jupiter incident Sequel! - needs you
« Reply #14 on: August 19, 2011, 01:16:39 pm »
AI War might be our last space game, we'll see -- at least in the next 5ish years.  But a tactical terrestrial game, probably.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!