Author Topic: Multiplayer Toxicity  (Read 2744 times)

Offline Misery

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Multiplayer Toxicity
« on: June 15, 2014, 06:42:47 am »
So, this one's been on my mind lately, with me jumping back into more online competetive games than I was before.   My favorite genre is fighting games, but I'm not getting enough challenge out of that one lately, so I figured it was time to expand a bit.  It's part of what led me to the mobas, and other things.

But of course the one big thing that all of the competetive online gaming genres seem to have is very toxic players.

Some are worse than others... we all know the moba ones are exceedingly bad, particularly Dota and LoL (but ALL mobas will get their fair share of this).  I can safely say the fighting genre is absolutely packed with asshats, and other things I've been playing lately have really been no different, though not as bad as those two genres.

The fighting games are what I'm most familiar with.  The plus side with this one is that there's no teams... you need not deal with teammates yelling at you and trying to grief you simply because something occurred.  So that's good.   What you get instead is players attacking anyone who is new to the genre.   Calling them "scrubs" (a word I'm sooooooo tired of hearing), throwing endless f-bombs and insults that have nothing to do with actual gaming, and of course saying things like "you should go back to such-and-such game!".  Oi, it can be very.... tedious.



The worst example from that genre happened in-person, at an anime con.  I'm in the game room, in full cosplay mode and all sorts of caffinated, pretty sure I was in 3 places at once, the room is huge with tons of games, and filled with colorful chaos and lots of instances of people generally enjoying themselves.   Typical anime con loopiness.  I'm generally in a good mood at this point.

I find a table with one of my favorite fighters being played on it, and sit down, have a few matches.  After a time this guy comes and sits down amongst the small group there, I give him the controller, and he has some matches against some of the others. Right away, this guy is the typical jerk-tastic "pro" type that is just so much more awesome than all other living things, and the stupidity and unpleasant insults and comments come at random intervals.  The guy keeps winning.  My turn comes around to fight him, and I'm getting a bit irritated at this point.  Surprising though it may be, I have a bit of a short fuse.   I beat him about 3 or so times, and he's getting REALLY irritated.    Lots of swearing, lots of insults.  After a couple more, he wins one, and I get a loud "YEAH!  That's how it's DONE, right there.  Enough of you getting LUCKY, you little #(%&".   Needless to say this rather bothered me a tad, so in the next match I go absolutely berserk, which tends to happen when I'm annoyed while gaming.  He didn't have a chance that time, and got stomped pretty hard.  I'd decided that enough was enough at this point, and said I was heading off to go play different games, and this is when he jumped up, screamed an f-bomb at the absolute top of his lungs, launched the controller (which wasnt his... wasnt mine either) at the table at the speed of exploding controllers, and stomped off and fortunately left the gameroom without doing anything worse than that.


There's other examples that are more recent, but most of those are more.... normal, and mostly consist of random insults coming my way while I attempt to learn some game or other (currently World of Tanks and Titanfall), while being new and generally dying alot in the general direction of the opposing team.  Which is of course irritating and doesnt help in the learning process one bit.




So that's some random rambling from me about this overall topic.... anyone else here have any particular stories about hostile encounters with toxic players?  Or perhaps just some thoughts in general on the overall subject?




Offline Wingflier

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Re: Multiplayer Toxicity
« Reply #1 on: June 15, 2014, 07:20:54 am »
There are two things which cause toxicity in the gaming world (or basically any place with competition) in my experience:

1. The first one is what you experienced at the "gaming-con" or whatever, in which a person derives their self-value from their own abilities at given game. While this may sound silly (basing your own self worth on a video game?), it's not sillier I think, than basing your self value on your job, your ability to attract women, how nice your car is, or anything else for that matter. These people have simply chosen to base their self value on their "skills" in a particular game. So obviously, when they're winning, they feel like they're on top of the world and like nobody else can beat them. However, once they begin losing it begins to tear at them, grate them, make them feel extremely uncomfortable, frustrated, and ultimately worthless, which is why they'll often take their anger out on an inanimate object or, in some cases, another person.

2. The second element which causes toxicity in the gaming world, and especially in the MOBA world, are the player's expectations. Players aren't simply playing to have fun (though that's certainly an element of it), they're usually playing to win. Often, they *expect* to win. They also expect their teammates to have a certain level of skill which matches their own (this is obviously completely perception-based, and difficult to quantify). You'll notice that when things begin to go against the grain of a player or players expectations, that's when all the yelling, screaming, and shitstorming begins. Let's say a player makes a really big mistake, or does something contrary to what he was *expected* to do. Suddenly he'll be at the behest of verbal insults, chiding, and the extreme frustration of at least one or members of his team. Sometimes people will even say, "Why did you do that? I expected you to do this." Basically, in each player's mind, they have a certain expectation for how each player should behave, play, and act. For example, the carry should be farming, the support should be warding, the jungler should be ganking, etc. When people begin deviating from these expectations, that's when the anger generally starts. Some people assume that losing is what causes people to become angry, and maybe to a certain extent it's true. However, I've lost many games in a MOBA where everyone on the team was playing fairly well, the other team was just better or more coordinated. More often, the anger and insult-throwing begins when a player or players actions are completely inexplicable, ridiculous, or unpredictable, and completely deviant from what a member or members of the team expect him to be doing. The MOBA genre is unique in that there are specific expectations (or roles) that each player is knowingly or unknowingly given. Often players will misunderstand or not be very good at these roles, and thus it creates a lot of anger and frustration for everybody else. The key (in my experience) to avoiding this anger is to enter the game without expecting anything at all, and then simply adapting to your team's fluid playstyle instead of raging for not adhering to your rigid structure.
« Last Edit: June 15, 2014, 07:22:28 am by Wingflier »
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Offline Cyborg

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Re: Multiplayer Toxicity
« Reply #2 on: June 15, 2014, 11:50:11 am »
Have fun, do your best, and move on. Clearly your opponent has some kind of issue. I have met opponents like that before. It's nothing to do with you, it's just their own malfunction, so don't take it on your shoulders. I don't even get that much pleasure out of winning against gamers who are like that anymore because to me, they are just ill, and there's no honor in winning against someone who has some kind of disadvantage.
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Offline Draco18s

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Re: Multiplayer Toxicity
« Reply #3 on: June 15, 2014, 01:26:20 pm »
And this is why I play really few competitive games.

Mind,  some of the best times I had in L4D was actually in competitive, I was playing with a couple of guys from the top ranked cyberathletics team (not an exaggeration). When I got to see them play and do well, I learned things. When we were losing (they may have been the best team,  but not everyone that played was on a team!), it was still fun, because it meant we could do stupid shit that was hilarious.

Those guys were awesome.  It was that group that taught me how to get a max-damage pounce in certain locations: Wher to stand, where to aim, when to jump...

One of our utter stomps was a No Mercy.  We downed all four survivors in the starting safe room and narrow alley. After multipliers they got 23 points for that map :p

Offline Coppermantis

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Re: Multiplayer Toxicity
« Reply #4 on: June 15, 2014, 07:07:26 pm »
This is what keeps me from trying new multiplayer games. I don't mind failing in one-on-one type stuff, but when I play with a team, I run the risk of having people flame me for being utterly incompetent. Which, to be fair, I will inevitably be when starting a new game, but I'm not very good at taking criticism. While I don't let it really get to me, I play games to have fun, and it isn't fun when your team is criticizing your every move. Worse, I feel really guilty since I know that it's frustrating to play with a bad teammate, and I don't like feeling like I'm letting these guys down.

I recently picked up Dawn of War II, and was really scared to start a game against anything but AI. Fortunately, there are a lot of lobbies for "noobs only" which is pretty great, something that doesn't really happen in a lot of other games I've played.

Sometimes, rarely, I've had a really helpful teammate who gave me advice and helped me improve rather than just telling me how much I suck (which I already know, thanks.)
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Offline Draco18s

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Re: Multiplayer Toxicity
« Reply #5 on: June 15, 2014, 07:42:24 pm »
Noob-friendly isn't always, though.

Natural Selection 2 is just, strait up, not a noob-friendly game.  Even in the so called "noob-friendly" servers, I was getting my tall handed to me. And in a game where buying stuff is "this life only" dying instantly to a good player can negate all the progress you thought you were making.

Especially when the only free alien class is down right the hardest one to llearn to play effectively.

Offline madcow

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Re: Multiplayer Toxicity
« Reply #6 on: June 15, 2014, 10:47:10 pm »
Personally, if I'm playing a multiplayer game and it's not with friends, I don't want to communicate with the other people in the game. Heh. So I usually don't read chat and definitely don't voice chat with strangers. Granted I don't tend to play ultra competitive games either, but if I'm playing a game I'm not (usually, sometimes I admit I get a little kick out of it) wanting to hear a bunch of swearing/complaints from teammates/other team.

Offline Misery

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Re: Multiplayer Toxicity
« Reply #7 on: June 16, 2014, 12:42:18 am »
Personally, if I'm playing a multiplayer game and it's not with friends, I don't want to communicate with the other people in the game. Heh. So I usually don't read chat and definitely don't voice chat with strangers. Granted I don't tend to play ultra competitive games either, but if I'm playing a game I'm not (usually, sometimes I admit I get a little kick out of it) wanting to hear a bunch of swearing/complaints from teammates/other team.

Yeah, same here.

Getting into Titanfall lately, and as someone new to the entire genre, well.... yeah, I dont need to hear a bunch of whining/insults, or people that may or may not actually know what they're doing trying to order me around.  So I ended up just muting all voice chat via the options menu (and there's never any text chat in-game it seems, only in the lobby) and that pretty much solves that problem.   I've known others to do that sort of thing even with a moba like Dota 2.   Not a bad idea, really, at least to me. 

Offline Mánagarmr

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Re: Multiplayer Toxicity
« Reply #8 on: June 16, 2014, 05:33:16 am »
Unless I'm forced to communicate I don't. The MOBA genre generally does force you, because you need team coordination to win. I've had my fair share of toxic players, and heck, I've probably been toxic myself by just getting completely fed up with morons without basic knowledge of the game, or people that are so stone set on that we're going to lose that they keep feeding intentionally. But I never call anyone "noob" or use cursewords. At most, I'll reply in a snarky manner.
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Offline Billick

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Re: Multiplayer Toxicity
« Reply #9 on: June 16, 2014, 08:35:34 am »
This is basically why I don't play multiplayer games any more, unless it's with friends.  I'm not sure if it's because it's gotten worse over the years, or if I've lost my tolerance for dealing with asshats, or a combination of the two things.  I would otherwise enjoy mobas, but it's just not worth it to me. 

Offline Draco18s

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Re: Multiplayer Toxicity
« Reply #10 on: June 16, 2014, 08:53:52 am »
I also had to up and leave the forums for a game I love because of the toxic environment.

I had one moderator intentionally misquoting me to the point at which I was swearing. Another mod then gave me a warning and deleted my post (I kept a screen shot) and went to the staff.  Later discovered (due to a spat with a regular user* and looking up the TOS) that intentional misquoting is an outright ban level offense.

The irony was that just a week prior, the staff had put out a survey to some people (via PM) asking for our opinions on the community.  After the first incident I told that staff member that my opinion just dropped a few points.  After the second I just left without a word; the stress was just too much.

*He kept trying to defend his suggestion with "if you don't like the idea, just leave this thread." I got called out as attacking him by another mod there too.

Offline eRe4s3r

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Re: Multiplayer Toxicity
« Reply #11 on: June 24, 2014, 01:07:27 am »
The only way to play the forum flame game, is not to play it ;P

Here is what I gathered from 15 or so years of forums... if you read something that offends you (probably because it's a veiled attack, ad hominem or otherwise) take 2 steps back, and think about what replying to this would do to you. You get into a pointless flamewar and gain nothing from it, but if you don't reply, that flame attempt will be the last post in that topic forever (usually) which means you won. The troll got nothing out of trolling you and is for everyone to see as what he is, a troll.

Now on con's.... I only go to 1 such thing (locally) and there the atmosphere is not toxic.. but then it's got a clear 18+ age limit, alcohol ban, and we got giant security guys and girls (yay) ;P We also have a mediating team there that interferes in case of conflict and deescalates... not sure it classifies as a con in that sense though, we don't have cosplayers and the fan-culture surrounding that can be as toxic as any moba.

I guess what I am saying is, you will find assholes everywhere, the only difference you can make is how you deal with them. A con in particular has HUGE amount of ways to counter such types as you described misery. But you as a person should never engage assholes, shun them as best as you can, optimally as a group.

Now as for toxicity... it's flat out why I don't play MOBA's and only visit few game forums that are not invite only. Maybe it's just me, but as soon as you got a forum for a game that's public (worse if it's early access) you get people that wanton attack anyone that has doubts about the game.

Or basically, humans + anonymity = sucks.

And btw
I always mute all voice chats that's the first lesson I learned way back, in CS ;p
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Offline Draco18s

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Re: Multiplayer Toxicity
« Reply #12 on: June 24, 2014, 06:37:43 am »
The only way to play the forum flame game, is not to play it ;P

Yep.

Offline Misery

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Re: Multiplayer Toxicity
« Reply #13 on: June 25, 2014, 11:57:18 am »
Yep, most conventions indeed have alot of security types and things like that.  As a rule conventions are not toxic, though it REALLY depends on context (there's no way I'm explaining that, dont ask), but outside of that aspect, which is very situational, they're generally pleasant events.

As it is, the game rooms in most of those are..... well, it's honestly hard to call it part of the convention, because they operate so differently.   There isnt much "context" there.  Gamers can be jerks, simple as that.  If stupidity is going to happen at an anime con, that is where it will happen.  Pretty annoying, that.

MOST of the time I dont get into arguements with jerks though.  I'm prone to dark moods and have a short fuse but I have good self control about that.  In the case of the guy in my example.... part of it was that I wanted to keep playing the game, but I wanted him to leave, so I wasnt about to just leave the situation alone. 

But that's really the only example from an event like that.... 99% of the jerkage really does happen online.  Downright sad, isnt it, when you think about it, when MUTING EVERYONE (text chat as well) is often the only way to ensure that you get enjoyment out of a multiplayer game.  I really hate having to do it at all.

Offline eRe4s3r

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Re: Multiplayer Toxicity
« Reply #14 on: June 25, 2014, 04:04:23 pm »
I dunno about that really.. in my experience jack-assery is not restricted to online games sadly... there are plenty people in the real world that are assholes and have 0 restraint or care about other people. (like someone turning up the music in their car, with doors open, at 3AM so that the entire street wakes up.. real story*)

The only difference is that online you are often grouped with dozens of people in close interaction (often competitive), which you are usually not in real-life. So I think the fact is, humans are simply a broken species. We can thankful are direct competitiveness is mostly a thing of the past.

But if you want to see how humans really behave, watch when a big sale starts in a big city shopping center. As soon as competitiveness enters the picture humans are mostly animals, only few can restrain themselves properly. (usually introverts)
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