By the way if Dimensional Doors sounds awesome, check out Mystcraft.
I tried that one awhile back... didn't really get into it. My problem with that one was that it tended to make worlds that never really felt new... it'd do things like just scribble wood and nether blocks through the air, or stuff like that. The worlds tended to mostly just look buggy, at least to me. Didn't really feel like an alternate world.
Granted, it's been awhile. Possibly it's changed since then.
The thing however is, I'm not interested in Minecraft anymore. At least not at my PC, I still play from time to time the Pocket Edition in my iPhone. Isn't ti nice that you can full PC games now on mobile devices? What a great age of technology we live in.
However, when it comes to Open-World/Brickbuilder/Survival games, minecraft simply does not cut it. It was maybe the one that kicked it all but it's also the least appealing now. It's not a bad game but the collection of many other games out there is just better.
I guess that's the reason, why people mod this game so much anyway, because they simply want more from it that there is, because other games simply HAVE more. Terraria, Junk Jack, Subnautica, ARK (even if I despise that one). Minecraft simply cuts it anymore, at least not for me. I'm pretty sure for many others it still has its charm.
Also, Creepers. I hate these pests and that's probablyone of the main reasons why I avoid this game.
Maybe I will try FTB some time. But not anytime soon.
Eh, kinda the opposite for me. I've tried a lot of games of this type, but I haven't found one that equals this. Terraria comes closest (and has the advantage of also being like a Metroidvania game), but it hits it's limits after awhile; when you've beaten the end boss, there's just nothing else to do. And "old" content in your world quickly hits a point of being useless. In Minecraft, something like Iron is ALWAYS useful. But in Terraria, it quickly becomes worthless when you're ready to go to the next tier. I do appreciate the game's huge variety of items and such (and the Diablo-esque nature of them) but very few of them are what I would call "core" items that things tend to revolve around; they're more extraneous than anything. Minecraft seems to have mostly gone the other way; things are added only if they have a distinct purpose (even if that purpose is decoration). Like, the idea of having all sorts of different ores and loads of different swords was suggested a billionty times by the fans, but the devs never did it. By their view, what would the point be? They'd still be the same swords as always, just with different stats and forcing the player to memorize the uses of even more ore types. So instead, they created the enchantment system, which totally did away with the need for "tiers" beyond wood/stone/iron/diamond. I tend to like streamlined development like that, where each element tries to differ a lot rather than just being super similar to old ones. Even mods tend to be like that; there may be 20000 items in an FTB mod, but within each individual mod, the same design philosophy can be there (there are of course plenty of mods that do exactly the opposite, I've always avoided those). I do still really like Terraria overall though, but I've never been fond of it's progression system. It feels repetitive rather than interesting... I'd rather have more varied uses for each ore instead of just using each one to go up a level, essentially. I tend to look at the game very differently from Minecraft though.
Junk Jack is pretty great too, but I mostly have that for my iPad (my portable gaming device of choice). My biggest problem with that game is typically the combat... enemies are VERY non-threatening and a bit too simple (Minecraft doesn't have the toughest foes, true, but it's very easy for me to change that). It's still good though; and I was glad to finally see the PC version come (it sure took bloody forever, didn't it?) It tends to do the same "loot overload" thing that Terraria does though.
Subnautica I didn't care about (as I understand, that game isn't actually procedural and is missing a lot of the elements I associate with the genre, so I didn't really bother), and ARK, frankly, can go screw itself. That one seriously just doesn't look like much fun outside of multiplayer, which I avoid these days.
But also, these games all have very different styles as a whole, so they end up just fulfilling different roles almost, to me. Kinda like the older Mario games VS the older Sonic games; Mario was always my favorite, but Sonic was good too and was also just DIFFERENT. I look at roguelikes the same too: Nothing will ever top Isaac as far as I'm concerned, but there's still others I think are absolutely fantastic.
One that you might want to check out is Empyrion, if you haven't heard of it. Space theme, that one, it's on Steam. It's looking to be EXTREMELY expansive though a quite different gameplay focus than others in the genre. I've had it on my follow list for quite awhile (I really need to just pick it up and try it) and I've never seen patch notes as crazy as that, not even from Arcen. Patch notes are typically looooooooooooooooooong and extremely frequent. Reminds me of Dwarf Fortress as that aspect goes except that it doesn't take 10000 years for a new update to come out. And they still consider this game to be in freaking alpha, which just baffles me after all I've seen of it.
As for creepers: I don't really get the hate for them (they are to Minecraft what Goombas are to Mario, as I see it) but it's easy to simply turn them off if desired. I, personally, usually just make them more unpleasant. Because of course I do.
Yes I'm rambling here but this is one of those games/genres I could talk about for quite a long time. I find these fascinating.
I also need to dive into Factorio at some point. Just... the learning curve on that one, bah.