Author Topic: Man up, fans of X-COM! [Xenonauts]  (Read 42943 times)

Offline keith.lamothe

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #195 on: July 01, 2014, 11:47:52 am »
Well, I blew it. One misplaced stun grenade took out three of my guys and I ended up wiping on an alien base mission.
Look on the bright side, at least no humans survived to tell the story of the grenade snafu.

The aliens probably posted the security footage of it on YouTube though.
Oh no, we'll never contain them now.



Just replace "Tokyo" with "Facebook".
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Offline topper

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #196 on: July 01, 2014, 12:38:21 pm »
Like this?  :P
« Last Edit: July 01, 2014, 12:39:53 pm by topper »

Offline madcow

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #197 on: July 01, 2014, 12:39:56 pm »
The true nature of spambots and comment trolls has been discovered at last.

Offline Pepisolo

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #198 on: July 01, 2014, 08:52:40 pm »
Hopefully the aliens haven't got the footage of my last two headquarter invasions, either. Sigh... those damn, Androns. At least many more humans didn't survive to tell the tale.

I got no fancy weapons. Three alien headquarters to contend with. Gotta send rookies on an alien base tour, now. The one ray of light is that I just researched electro-shock grenades which appear to be free, and which will hopefully mess up those Androns... please.

Offline Pepisolo

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #199 on: July 03, 2014, 07:52:49 pm »
Managed to whittle one alien base down to the last commander. Ran in to C4 the guy. Changed my mind. Forgot to disable the timer. Blew my last three soldiers to smithereens. Yep, that actually happened.

Finally took down a headquarters after this, though. I've managed to fashion an effective cheapskate strategy. Bring along a contingent of shield guys with predominantly electroshock grenades. Pistols are a waste of carrying weight. Works well against Androns. Probably going to get overrun this month, though, despite my best efforts. Awesome game! Finally, a worthy successor to the original X-Com.

Offline Mánagarmr

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #200 on: July 03, 2014, 09:14:43 pm »
Finally, a worthy successor to the original X-Com.
This is exactly what I feel.
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Offline keith.lamothe

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #201 on: July 03, 2014, 09:17:57 pm »
Finally, a worthy successor to the original X-Com.
This is exactly what I feel.
Yep, I enjoyed EU but This. Is. X-Com!

(my rocketeer just put a fusion rocket right where it needed to be)

And Victory!


Granted, it was on Easy, and I savescummed shamelessly when something I didn't know the rules to yet or some silly misclick caused a major problem.  So not much of a victory ;)

But it was a lot of fun.
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Offline ptarth

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #202 on: July 04, 2014, 01:25:17 am »
I've never considered save scumming due to interface issues, misclicks, or bugs to be cheating.

(Although, avoiding bad rolls, unlucky drops, or blaster bombs up the SkyRanger ramp on turn 2 does count as save scumming.)
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Mánagarmr

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #203 on: July 23, 2014, 11:24:14 am »
I've had some real issues with a crash bug lately. I have this one terror site which has Androns (YAY) and Medium(!) Combat Drones. These things are HUGE! I don't ever want to come across big ones O_O
 
Anyways, I have four guys in Predator armor armed with Plasma Casters, mopping up the neighborhood and two Wolf guys paired up with two Sentinels running scouts and flanking duty. To support them I have a plasma hovertank. But every time I play 2-3 turns from my savegame, the game will crash. It's rather depressing, because this mission would give me SO much moolah. But I'm thinking I'm going to have to load up my latest geoscape save and play from there, because this ain't going nowhere. (Yes, I've reported it ;))
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Offline Mánagarmr

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #204 on: July 23, 2014, 11:27:05 am »
Hopefully the aliens haven't got the footage of my last two headquarter invasions, either. Sigh... those damn, Androns. At least many more humans didn't survive to tell the tale.

I got no fancy weapons. Three alien headquarters to contend with. Gotta send rookies on an alien base tour, now. The one ray of light is that I just researched electro-shock grenades which appear to be free, and which will hopefully mess up those Androns... please.
Androns. Even with my 4 man squad of walking tanks (Predator armor + Plasma Caster) those guys are a complete pain in the behind. They're incredibly resilient to basically everything, and in addition they carry heavy weapons into combat, turning even Predator armor into tinfoil. Gah.
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Offline Mánagarmr

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #205 on: July 23, 2014, 11:30:32 am »
Speaking of heavy weapons I have a question;
 
Seeing as you can bring a tank along (regardless of type), all of them can mount some form of rocket-type weapon (I consider the Plasma Assault Cannon to be a rocket :P). What is really the point of bringing along a guy with a rocket launcher? It's heavy to carry, has limited ammunition (again due to weight) and deprives you of a man that can do flanking moves or simply be more nimble overall. I feel the tank-type vehicles provide so much in terms of scouting and heavy artillery that the rocket launcher just feels rather pointless.
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Offline keith.lamothe

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #206 on: July 23, 2014, 11:54:28 am »
Seeing as you can bring a tank along (regardless of type), all of them can mount some form of rocket-type weapon (I consider the Plasma Assault Cannon to be a rocket :P). What is really the point of bringing along a guy with a rocket launcher? It's heavy to carry, has limited ammunition (again due to weight) and deprives you of a man that can do flanking moves or simply be more nimble overall. I feel the tank-type vehicles provide so much in terms of scouting and heavy artillery that the rocket launcher just feels rather pointless.
Tanks can't use teleporters, and therefore cannot access the end sections of the larger ufos.  At least, that's my understanding.  So if you want rocket support in one of those fights it needs to have two legs.

I seriously considered changing my rocketman over to another machine gunner, but it's really useful to be able clear out a huge chunk of enemy cover (and sometimes some excess enemies in a fight I'm more concerned about winning without casualties than I am about winning with maximum loot), particularly in those end-of-ufo battles.

I wouldn't mind using grenades/C4 for that particular role, except in my experience there's no way to make a terrain-destroying grenade (not the stun-gas or electroshock or smoke ones) go off on the same turn you throw it.

That said, on the first tech level of troop transports (8 troop slots max) I might still pick tank+6-soldiers with no rocketman.  But with a larger transport I'd probably find room for the rocket.

One other benefit is that "modern" rocket weaponry doesn't require a manufacturing $+time effort, whereas building the higher-tier machine guns rivals the cost of some aircraft (iirc).
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Offline Aklyon

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #207 on: July 23, 2014, 12:52:01 pm »
Speaking of heavy weapons I have a question;
 
Seeing as you can bring a tank along (regardless of type), all of them can mount some form of rocket-type weapon (I consider the Plasma Assault Cannon to be a rocket :P). What is really the point of bringing along a guy with a rocket launcher? It's heavy to carry, has limited ammunition (again due to weight) and deprives you of a man that can do flanking moves or simply be more nimble overall. I feel the tank-type vehicles provide so much in terms of scouting and heavy artillery that the rocket launcher just feels rather pointless.
Tanks take up multiple soldier slots, and also can't use teleporters like keith mentioned. While on the otherhand, you could fit at least two more rocketeers into the same space, assuming you're past the chinook.
This gets you several things: Stronger soldiers (rockets are heavy, thus rocketeers with a full backpack of rockets or a combination of rockets/armor/grenades will always get a strength boost even if you didn't have a job for them during the mission, which means less TUs spent on weight the longer they survive and soldiers that could wear the newer, heavier armor immediately without a problem if you lose riflemen), more explosives (always a good backup against androns, unless the shot will kill them and wreck their gear in the process and you dislike that kind of thing), and more soldiers with grenades and the TUs to throw them (if they can't fire yet, or bad positioning)

They can also hold pistols, if you really think you'll fire every rocket. A pistol-rocketeer without any rockets is a very strong, very lightly armed scout at that point however, which is not much. But its better than a rocket tank with no ammo!
« Last Edit: July 23, 2014, 12:53:56 pm by Aklyon »

Offline Mánagarmr

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #208 on: July 23, 2014, 01:19:51 pm »
I dunno. I just feel that a rocketeer inside the cramped innards of buildings and UFOs is more a liability than an asset. Personally, I'd much rather take another assault trooper (armed with a close combat weapon such as a shotgun or plasma carbine). They give you more options for flanking and loot preservation, especially imporant early on. I can imagine a rocket trooper is a powerful REALLY early (as in pre-lasers) since they pack a significant punch compared to the puny ballistic rifles, but later on when you get more powerful rifles? I just don't see the appeal. :/
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Offline Aklyon

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Re: Man up, fans of X-COM! [Xenonauts]
« Reply #209 on: July 23, 2014, 01:49:06 pm »
I don't get the shotguns. When you need to get somewhere, they're almost always out of range. Androns will just tear them up before you get a decent range for them due to their heavy weapons. In ufos? Sure, they're useful. But you have to reach that area first, usually through an area thats less than great for close-range cover. I tend to ignore shotguns except for scouts and just use more riflemen.