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XCOM: EU was already praised by critics and fans alike as being a wonderful sequel to the series with much improved graphics and game mechanics. From what I can tell, there's just no need for Xenonauts to even exist.
Quote from: Wingflier on June 02, 2013, 03:17:38 pmAnyway, if Planetary Annihilation were supposed to be the "spiritual successor" to Total Annihilation, but basically just remade the old game with similar graphics and slightly improved gameplay, I dare say a lot of people would get frustrated and angry at the developer.Uhm, this is not so obvious to me. There are a some old games that I'm hoping for remake with updated graphics. I would not be too disappointed if the mechanics would not be too different from the old game. I would expect *some* innovations of course, but mostly I want to play the same game that I knew and loved in the modern setting (read updated visuals).Case in point: Dungeon Keeper 2. Recently I looked at the promo screenshots/video of war for the overlord and by the look of it, they are targeting folks just like me. There are so many things there recognizable from DK2. Given the lot of recent flops (Dungeons, A Game of Dwarfs, Impire) I don't have very high hopes, but that's beside the point. The point is "the old game with updated graphics and slightly improved gameplay" is exactly what some people are looking for, so there is no reason to be frustrated or angry. On the other hand, haters gonna hate.
Anyway, if Planetary Annihilation were supposed to be the "spiritual successor" to Total Annihilation, but basically just remade the old game with similar graphics and slightly improved gameplay, I dare say a lot of people would get frustrated and angry at the developer.
They're also using what sounds like a terrible choice of engine (more or less the same or slightly improved one used in Diner Dash, with a good amount of head-meets-wall to make it work) because the guy who had picked it left shortly afterwards and they'd already put some good work into it by then. And they had a kickstarter for it last year.
Well you know, when I was playing Diner Dash, all I could think was: "a few tweaks here, a few tweaks there - and this game could become the perfect XCOM clone."
Thats not why it was a problem, the problem was that they've had notable problems before while working on it that had to work around something or other in the engine they're using with no source access. Thats the simplest I can describe it without going to their forum to find the post that mentioned what problems they'd been having since its not exactly a recent one.
Wow, they've been working on this for 30 months now judging by Moonshine Fox's original post? That's huge. Small team, naturally, I assume. But wow. This is clearly quite an undertaking, no wonder it has the price it does.