Author Topic: The incredible shrinking game  (Read 1416 times)

Offline Echo35

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The incredible shrinking game
« on: May 05, 2011, 07:39:09 pm »
Interesting article over at Ars Technica and Raptr about games (Single player) becoming shorter, and the reasons for it:

http://arstechnica.com/gaming/news/2011/04/the-incredible-shrinking-game-the-truth-of-game-length-in-the-modern-industry.ars/

Offline x4000

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Re: The incredible shrinking game
« Reply #1 on: May 05, 2011, 08:46:41 pm »
I think there are a lot of solid arguments there, but I don't think that you can generalize that sort of thing.  Some games need to be long, and others don't.  Padding every game out to lengthen the experience does indeed cheapen them.  But at the same time, aiming for tiny amounts of time with every game seems like price gouging to many consumers, and doesn't really give the developer as much space to do interesting things in. 

If you've got so few ideas for a game that it's only 5 hours worth of gameplay, to me that sounds like either a pretty shallow game or else something that is very story/setpiece driven.  There's a place for story/setpiece games, and those can be pretty cool -- short and sweet can really work there -- but many B-grade games from AAA studios that are short don't really fall into that category.  They're just uninspired, as well as short.

So I'm not sure what the takeaway here really is, though the article was interesting.  It's good to see that it's being recognized that games shouldn't be padded out, but at the same time when they start shortening games that need to be long -- say, epic RPGs -- that's not doing anyone any favors, either.  I'd rather have less graphics fidelity and a more awesome and lengthy story/gameplay.  A lot of the stuff on Nintendo consoles really meets that criteria.
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Offline Echo35

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Re: The incredible shrinking game
« Reply #2 on: May 06, 2011, 12:02:17 am »
So I'm not sure what the takeaway here really is, though the article was interesting.  It's good to see that it's being recognized that games shouldn't be padded out, but at the same time when they start shortening games that need to be long -- say, epic RPGs -- that's not doing anyone any favors, either.  I'd rather have less graphics fidelity and a more awesome and lengthy story/gameplay.  A lot of the stuff on Nintendo consoles really meets that criteria.

Big epic RPG's are some of the only games that I feel really do need to be long. Dragon Age Origins or Mass Effect wouldn't be nearly as good as they are if they were as long as, say, Portal or Digital. It's really all about the medium and genre. I think it's interesting that that article suggests game developers look at length of game and how many people beat it to determine how long or short future games should be. There's a LOT more at work to a game than "We need to make it 5 hours long because our last game was 8 hours long and not many people completed it". And I agree with you on graphics. Game play is a lot more important to me, and if they're going to make a flashy, pretty game that's only a few hours long (Or needlessly long), you can bet I won't be buying it (coughFinalFantasy13cough).