Author Topic: Legend Of Grimrock  (Read 4557 times)

Offline Cyborg

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Legend Of Grimrock
« on: April 15, 2012, 12:43:31 pm »
If you haven't tried this yet, and you are looking for a dungeon crawler (first-person perspective), this is a good one. Plenty of secrets to find, puzzles to solve, and party-based combat. There is also a story, although it is certainly not heavy on dialogue. If anyone remembers the Hunter X Hunter episodes during the Hunter exam where they are trying to descend a mountain/prison tower as a team, it's almost exactly like that.
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Offline Mánagarmr

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Re: Legend Of Grimrock
« Reply #1 on: April 15, 2012, 12:48:55 pm »
It's fairly fun. Enjoying it so far, albeit some of the game mechanics are a bit wonky, and it's also a bit on the short side. All in all, a very nice dungeonhack. I like the magic system!
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Offline zespri

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Re: Legend Of Grimrock
« Reply #2 on: April 20, 2012, 05:08:31 am »
Yep, this one grabbed my attention too. It is short, but it's good while it lasts.

Offline Quaix

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Re: Legend Of Grimrock
« Reply #3 on: April 30, 2012, 10:45:39 pm »
In some ways Grimrock is diametrically opposite of what AVWW is. While AVWW is procedurally generated and everything is different every playthrough, Grimrock's world is all hand crafted with zero variation -- one playthrough is enough to see pretty much everything. And the puzzles are fun and feel old school.

Offline Mánagarmr

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Re: Legend Of Grimrock
« Reply #4 on: May 27, 2012, 02:33:19 am »
Well, one can argue that you can try different team compositions for more playthroughs, but yeah, it's very linear. So unless you're a dungeon hack fanatic one playthrough is enough.
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Offline Mánagarmr

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Re: Legend Of Grimrock
« Reply #5 on: June 15, 2012, 08:22:10 am »
Finished it last night. Interesting story and some really hair-rippingly hard puzzles abound in this game. I liked it a lot even though I was frustrated to bits some times. I will likely not revisit it any time soon, but almost 20 hours of dungeon crawling felt just right tbh. Well worth the price.
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Offline BobTheJanitor

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Re: Legend Of Grimrock
« Reply #6 on: June 15, 2012, 12:44:13 pm »
Supposedly they are going to have support for custom maps at some point, so that should give some new life to it. I loved it when I played through it, but the replay value is definitely low. I went through with the default characters once, and then thought I'd give it a try with a custom group, but I only got a couple floors down before other games started looking more fun and I gave up on it.

Offline Mánagarmr

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Re: Legend Of Grimrock
« Reply #7 on: July 08, 2012, 06:20:26 am »
The dungeon editor is soon out: Youtube.
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Offline zespri

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Re: Legend Of Grimrock
« Reply #8 on: July 13, 2014, 04:30:37 am »
Just came across this one again in my steam library. God, I hate the "round in circles as much as you can" combat style. The game is good, and the combat style is the worst part.

Offline Wingflier

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Re: Legend Of Grimrock
« Reply #9 on: July 13, 2014, 08:02:30 am »
When the combat is the worst element of *any* game, it's not a good sign :D
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Offline Misery

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Re: Legend Of Grimrock
« Reply #10 on: July 13, 2014, 05:52:38 pm »
When the combat is the worst element of *any* game, it's not a good sign :D

Aye, this.

I've only seen this one in videos, but.... this is the sort of game where you need only see it, not play it, to see how bad a particular aspect is.

And the combat looks downright hideous. 

The game seems interesting overall, but.... ugh.  If they're gonna make the fighting THAT bad, just take it out and make it a game focused on puzzles and such. 



....looking in my Steam collection it seems I already have the game.  I'm not sure why.  Aint touched it though.

Offline Toranth

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Re: Legend Of Grimrock
« Reply #11 on: July 13, 2014, 06:59:18 pm »
It's old school.  The combat isn't that bad (except for those frikkin' ant hordes), it's just very simple.  Position plays a very important role in determining who attacks, who defends, what damage bonuses get applied...
It's not creative or deep by any means.  But it's hardly so bad that you shouldn't play the game.

Offline zespri

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Re: Legend Of Grimrock
« Reply #12 on: July 14, 2014, 03:29:34 am »
On harder difficulties you get less opportunities to heal. This means you need to get hit less. What game offers to you in this respect? How do you actually get hit less? Well, the only way is to make circles constantly to avoid enemy hits while still managing to hit them every now and then. Not the style of combat I would enjoy - also the fact that this is the only way is boring and repetitive.

Offline Mick

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Re: Legend Of Grimrock
« Reply #13 on: July 14, 2014, 08:07:19 am »
On harder difficulties you get less opportunities to heal. This means you need to get hit less. What game offers to you in this respect? How do you actually get hit less? Well, the only way is to make circles constantly to avoid enemy hits while still managing to hit them every now and then. Not the style of combat I would enjoy - also the fact that this is the only way is boring and repetitive.

That sounds dreadful.

Offline Mánagarmr

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Re: Legend Of Grimrock
« Reply #14 on: July 14, 2014, 04:21:23 pm »
Yeah, the circling is a bit boring but thankfully combat is a very small part of the game. Most of it's really puzzle solving.
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