Arcen Games

Other => Off Topic => Topic started by: Echo35 on October 28, 2009, 12:01:38 AM

Title: Left 4 Dead, and FPSes in general (split as OT)
Post by: Echo35 on October 28, 2009, 12:01:38 AM
Is working \o/

Yeah, mine started working as well!

Excellent, that is great news.  By the way, Echo, that was fun on Left 4 Dead the other evening.  That was my wife's and my first play of the game, though, so we were still just getting used to the game at all.  Then her copy of it locked up in the sewer section, and that's why dropped out (updated graphics card driver fixed that).

Yeah, I could tell you guys hadn't played before, seeing as your wife was shooting the Witch :P Please tell you me you got the L4D1 and 2 combo?
Title: Left 4 Dead, and FPSes in general (split as OT)
Post by: x4000 on October 28, 2009, 12:06:59 AM
Is working \o/

Yeah, mine started working as well!

Excellent, that is great news.  By the way, Echo, that was fun on Left 4 Dead the other evening.  That was my wife's and my first play of the game, though, so we were still just getting used to the game at all.  Then her copy of it locked up in the sewer section, and that's why dropped out (updated graphics card driver fixed that).

Yeah, I could tell you guys hadn't played before, seeing as your wife was shooting the Witch :P Please tell you me you got the L4D1 and 2 combo?

No, we had to buy the two copies of L4D, and that was enough money to start for a game that we'd never played.  Of course, now I'm wishing I had.  But yeah, we've figured out the witch thing finally, although I keep startling her without meaning to.  It's a very cool game, but honestly I am surprised by the lack of variety in the monsters between levels.  The visuals of the smaller zombies are different in each one, sure, but the special infected are always the same.  Just seems odd to play the first 1 or 5 campaigns, and have already seen it all.  The level designs are worth playing through on their own, of course, and the mechanics are fun enough that the lack of enemy variety is not killer, but it just came as a bit of a surprise.  There's a lot of enemy repetition in HL2, as well, which never bothered me -- but new enemies are gradually introduced with that one, which is what I expected here.
Title: Left 4 Dead, and FPSes in general (split as OT)
Post by: Revenantus on October 28, 2009, 12:10:39 AM
Is working \o/

Yeah, mine started working as well!

Excellent, that is great news.  By the way, Echo, that was fun on Left 4 Dead the other evening.  That was my wife's and my first play of the game, though, so we were still just getting used to the game at all.  Then her copy of it locked up in the sewer section, and that's why dropped out (updated graphics card driver fixed that).

Yeah, I could tell you guys hadn't played before, seeing as your wife was shooting the Witch :P Please tell you me you got the L4D1 and 2 combo?

You guys were playing L4D and I wasn't invited?!?!

Fiskbit recently convinced me to take a look at The Hidden (http://www.hidden-source.com/), a HL2 mod. On each round, one person plays as the Hidden, a near invisible super mutant, capable of jumping extreme distances and feeding on the bodies of the other players. The remaining players comprise a SWAT team with access to a variety of weapons designed for tracking down and killing the Hidden.

Definitely worth a look if you're into FPSs.
Title: Left 4 Dead, and FPSes in general (split as OT)
Post by: Echo35 on October 28, 2009, 12:18:11 AM
No, we had to buy the two copies of L4D, and that was enough money to start for a game that we'd never played.  Of course, now I'm wishing I had.

Well hey, you and your wife get two more people together and you can split a 4 pack, which makes each copy cost $34. That's what I ended up doing with some gamer buddies of mine.

Quote
But yeah, we've figured out the witch thing finally, although I keep startling her without meaning to.  It's a very cool game, but honestly I am surprised by the lack of variety in the monsters between levels.  The visuals of the smaller zombies are different in each one, sure, but the special infected are always the same.  Just seems odd to play the first 1 or 5 campaigns, and have already seen it all.  The level designs are worth playing through on their own, of course, and the mechanics are fun enough that the lack of enemy variety is not killer, but it just came as a bit of a surprise.  There's a lot of enemy repetition in HL2, as well, which never bothered me -- but new enemies are gradually introduced with that one, which is what I expected here.

Yeah, that was one of the biggest complaints with the game, is that once you complete the 4 campaigns (And that silly new half one they added) there's not much else to do, besides VS Mode (Which was SEVERELY gimped and neigh unplayable when it was first released) and Survival (Which got added much later, but is fun). Also, the fact that the SDK wasn't released until after L4D2 was announced created such a delay that the good user made maps are only now starting to come out. However, with the second one, a lot of that is changing. They've added several new special infected (Some of which are specific to each campaign) as well as given a LOT more control to the AI Director (Including the ability to change the weather and even the level paths). They've also added some new game modes (Gas Cans anyone? ;)) and MUCH greater weapon variety. I've even heard rumor that the weapons themselves are upgradeable, allowing you to find stuff to mod your guns in-game, like laser sights and what not, though I don't know if this is true or not. Can't ignore all the new melee weapons though :). Also, they're promising the SDK will actually be launched at launch, so users will be able to start work on custom maps and mods right away this time, which will be a major boon to the community. Overall, I'm really happy with what I've seen and what they're doing with the game. Can't wait to play it!
Title: Left 4 Dead, and FPSes in general (split as OT)
Post by: x4000 on October 28, 2009, 12:19:56 AM
Is working \o/

Yeah, mine started working as well!

Excellent, that is great news.  By the way, Echo, that was fun on Left 4 Dead the other evening.  That was my wife's and my first play of the game, though, so we were still just getting used to the game at all.  Then her copy of it locked up in the sewer section, and that's why dropped out (updated graphics card driver fixed that).

Yeah, I could tell you guys hadn't played before, seeing as your wife was shooting the Witch :P Please tell you me you got the L4D1 and 2 combo?

You guys were playing L4D and I wasn't invited?!?!

It was kind of an impromtu thing.  My wife and I were firing it up for the first time, and Echo noticed. :)

Fiskbit recently convinced me to take a look at The Hidden (http://www.hidden-source.com/), a HL2 mod. On each round, one person plays as the Hidden, a near invisible super mutant, capable of jumping extreme distances and feeding on the bodies of the other players. The remaining players comprise a SWAT team with access to a variety of weapons designed for tracking down and killing the Hidden.

Definitely worth a look if you're into FPSs.

Yeah, he's been trying to get me into that for a long while -- I keep meaning to try it, I love the HL2 games.  Lately, I've mostly been playing FPS on the PS3, which is something I never thought would happen.  Red Faction: Guerilla (well, third person there), Resistance 2, and Far Cry 2.  The latter of those I really love the most, same as I loved Far Cry on the PC a few years ago.  Really tight controls, and in FC2 it's particularly fun just setting everything on fire.  I don't think I've ever felt like such a bad*** as when pulling up to a guard post with my bazooka, letting off a round or three, and then laying waste with an assault rifle as the bad guys run around in a panic.  FC2 is another game that gets a bit repetitive in its objectives and enemies, but the solution to that is simply to leave it alone for a few months and come back -- and presto, it's fun again.  Fallout 3 I was really enjoying, too, and that's at least half FPS.

Sigh, most of those I haven't touched since AI War 1.0 came out, though.  Not nearly the amount of time I used to have for recreational gaming, but hopefully as Arcen takes off more and I'm not working double jobs, that will cease to be such an issue.  That's looking sooner than I had been thinking, incidentally, though it's too soon to say anything for sure.  That Steam release was sure good to us, as of course you know.
Title: Left 4 Dead, and FPSes in general (split as OT)
Post by: x4000 on October 28, 2009, 12:22:32 AM
No, we had to buy the two copies of L4D, and that was enough money to start for a game that we'd never played.  Of course, now I'm wishing I had.

Well hey, you and your wife get two more people together and you can split a 4 pack, which makes each copy cost $34. That's what I ended up doing with some gamer buddies of mine.

That's not a half bad idea. :)

Quote
But yeah, we've figured out the witch thing finally, although I keep startling her without meaning to.  It's a very cool game, but honestly I am surprised by the lack of variety in the monsters between levels.  The visuals of the smaller zombies are different in each one, sure, but the special infected are always the same.  Just seems odd to play the first 1 or 5 campaigns, and have already seen it all.  The level designs are worth playing through on their own, of course, and the mechanics are fun enough that the lack of enemy variety is not killer, but it just came as a bit of a surprise.  There's a lot of enemy repetition in HL2, as well, which never bothered me -- but new enemies are gradually introduced with that one, which is what I expected here.

Yeah, that was one of the biggest complaints with the game, is that once you complete the 4 campaigns (And that silly new half one they added) there's not much else to do, besides VS Mode (Which was SEVERELY gimped and neigh unplayable when it was first released) and Survival (Which got added much later, but is fun). Also, the fact that the SDK wasn't released until after L4D2 was announced created such a delay that the good user made maps are only now starting to come out. However, with the second one, a lot of that is changing. They've added several new special infected (Some of which are specific to each campaign) as well as given a LOT more control to the AI Director (Including the ability to change the weather and even the level paths). They've also added some new game modes (Gas Cans anyone? ;)) and MUCH greater weapon variety. I've even heard rumor that the weapons themselves are upgradeable, allowing you to find stuff to mod your guns in-game, like laser sights and what not, though I don't know if this is true or not. Can't ignore all the new melee weapons though :). Also, they're promising the SDK will actually be launched at launch, so users will be able to start work on custom maps and mods right away this time, which will be a major boon to the community. Overall, I'm really happy with what I've seen and what they're doing with the game. Can't wait to play it!

Wow, that's something else.  I hadn't read about all that, but now that really makes me more interested in the sequel.  The first one is super fun even as it is, and I imagine that with the better variety across the board, that will really make things better in general.  Thanks for the tip!
Title: Left 4 Dead, and FPSes in general (split as OT)
Post by: Echo35 on October 28, 2009, 12:26:29 AM
Wow, that's something else.  I hadn't read about all that, but now that really makes me more interested in the sequel.  The first one is super fun even as it is, and I imagine that with the better variety across the board, that will really make things better in general.  Thanks for the tip!

The Demo hits tomorrow (EST) for those of us that pre-ordered, so I'll be able to go into much more detail then. It includes one Campaign level and supposedly, all of the new Infected types, but we'll see.
Title: Left 4 Dead, and FPSes in general (split as OT)
Post by: x4000 on October 28, 2009, 12:29:42 AM
Wow, that's something else.  I hadn't read about all that, but now that really makes me more interested in the sequel.  The first one is super fun even as it is, and I imagine that with the better variety across the board, that will really make things better in general.  Thanks for the tip!

The Demo hits tomorrow (EST) for those of us that pre-ordered, so I'll be able to go into much more detail then. It includes one Campaign level and supposedly, all of the new Infected types, but we'll see.

That is bizzare.  If it has all of the new infected types, then that's not exactly holding much back (or making them per-campaign, even).  Are you meaning "all of the infected types" as something separate than "all of the special infected types?"
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: x4000 on October 28, 2009, 12:31:28 AM
As an added note, we totally hijacked that other thread, so I've split it and moved it to OT. :)

And now, I'm headed for some sleep, but I'll respond to anything else tomorrow.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Echo35 on October 28, 2009, 12:36:14 AM
That is bizzare.  If it has all of the new infected types, then that's not exactly holding much back (or making them per-campaign, even).  Are you meaning "all of the infected types" as something separate than "all of the special infected types?"

I couldn't tell you, I'm just going by what I've heard from Valve. Though if anyone here has a 360 and has played the Demo there, let me know (Apparently they got it a day early). Oh, and for a massive forum thread detailing all the new stuff, check here: http://forums.steampowered.com/forums/showthread.php?s=aa6f782804ca285a1316cd7266c294ef&t=884519
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: x4000 on October 28, 2009, 09:01:56 AM
Handy thread -- thanks!  Now I have a much better idea of what is planned.  The added gore doesn't appeal to me at all, but the gameplay effects of "gibbing" sounds very interesting.  A lot of the "uncommon common infected" were ones I had thought were going to be special infected, so that's pretty cool.  Looks like a ton more variety on all fronts.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Echo35 on October 28, 2009, 09:05:15 AM
You guys were playing L4D and I wasn't invited?!?!

Well I guess this means we'll just have to get a group together and play more. Oh darn... ;)

EDIT: Ok, played through the demo a few times (Both with and without people) and I must say, massive improvement over the first one! The new Special Infected really change your strategies dynamically (The Spitter, who lobs balls of acid that splash and do area of effect damage are particularly nasty during rushes and crescendos, as it makes it almost impossible to camp. The Charger makes it even harder to split up from your group, as he likes to wait until someone is going a different direction and carry them away. The Jockey is really nasty in combination with the other Special Infected. I once had him jump me and run me into an alarmed car, and then into Spitter goop. Did not end well. There is also the Wandering Witch, that replaces the Witch during the day. She is much harder to startle, but she walks around, potentially surprising the Survivors rather suddenly and unpleasantly). There are also Uncommon Infected, special kinds that show up less frequently than the Common Infected, but much more than the Special ones. These are unique to each level. The one for the level in the demo is a Zombified Riot Police Officer, so he is wearing a bullet proof vest, forcing you to knock him around until you can get a shot off from behind, where he is unarmored. The level design (At least the two chapters in the demo) are much more open world and diverse. Not the strictly linear paths from before, which opens up some options for exploration to find all the sweet new equipment. Along with the classic guns and items from the first game, there are also several new guns (Including an AK47, SCAR, a Desert Eagle that replaces your Akimbo Pistols, etc) as well as an array of melee weapons (I LOVE picking up the frying pan and smacking the crap out of everything. It makes a nice satisfying TONG when it hits a Zombie). There are also two more healing items (An Adrenaline Needle that makes you Melee faster and immune to fatigue for a short while and a Defibrillator that can actually bring a Survivor back to life if you die) as well as a new grenade (Vile of Boomer Goop that attracts the Infected in the same way a Boomer spitting on you does. Great fun to throw at the Tank). All in all, even without the two new game modes (Realistic mode, where you get a lot less ammo and take a lot more damage, and Scavenger Mode where you have 10 minutes to collect as many gas cans as possible), the game is much improved, adding a lot more team work dynamics, and changing up the formula to make it fresh and interesting.

EDIT EDIT: Oh, and I forgot to mention, the AI Director has far more control this time around, even having the ability to change the weather and paths through certain parts of the level.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Volatar on November 07, 2009, 09:31:02 AM
I also recently played through the demo with my best friend. Wow was it an awesome improvement.  :o

All the new special infected sure helped the variety. We only fought one smoker, and only ever heard the cry of one hunter through the entirety of our run through. I sure was impressed.

Also, I <3 the machette.  :D
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Echo35 on November 07, 2009, 01:44:33 PM
Also, I <3 the machette.  :D

Several times, I've hit up with Adrenaline and ran out with the machete, only realizing I had to stop attacking because my screen was so covered in blood I couldn't see anything.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: x4000 on November 07, 2009, 01:54:52 PM
Wow that so doesn't sound like my sort of thing... and yet I know I'm going to love it.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Revenantus on November 07, 2009, 02:06:15 PM
I'm just about to download the L4D2 demo; I have to say that some of the more cliched melee weapons (i.e. the chainsaw) are the main things making me dubious about the sequel. The increased variation in level design and special zombies is appealing though.

On a related note, the PC version of Borderlands is fantastic. Imagine Diablo 2 from a first person perspective, but with more guns, and you have the basic mechanics of the game sorted. Pandora (the game's setting) is hugely immersive - I'll post a review after I've had a bit more time with it.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Megagun on November 07, 2009, 06:50:08 PM
I'm just about to download the L4D2 demo; I have to say that some of the more cliched melee weapons (i.e. the chainsaw) are the main things making me dubious about the sequel. The increased variation in level design and special zombies is appealing though.

On a related note, the PC version of Borderlands is fantastic. Imagine Diablo 2 from a first person perspective, but with more guns, and you have the basic mechanics of the game sorted. Pandora (the game's setting) is hugely immersive - I'll post a review after I've had a bit more time with it.
L4D2 seems a lot more polished than L4D, and will surely bring a lot more variety into a game that for many has grown stale and repetitive, so I'm willing to say that it'll be a lot better than the original L4D. I'm not too fond of the new survivors, though. But the new weapons and items (boomer bile, adrenaline) are really nice.

Regarding borderlands; I disliked the field of view (what is it, 60? On a widescreen monitor, that's epically annoying, especially since I run most of my games at fov 110 or 120) and all other obvious console-itises. It's like they had this red shiny button saying "Pack and release for PC" and hit it without doing any usability testing with real people. I do not like that. Makes me feel like they're only doing it all for the money and don't really care much for their product.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Volatar on November 07, 2009, 11:52:39 PM
Regarding borderlands; I disliked the field of view (what is it, 60? On a widescreen monitor, that's epically annoying, especially since I run most of my games at fov 110 or 120) and all other obvious console-itises. It's like they had this red shiny button saying "Pack and release for PC" and hit it without doing any usability testing with real people. I do not like that. Makes me feel like they're only doing it all for the money and don't really care much for their product.

The online coop support is also horrid I hear.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: x4000 on November 08, 2009, 11:30:55 AM
I am looking forward to borderlands also, but may go for it on the ps3. For me, it is nice to get away from the pc from time to time, since that is where I spend most of my waking hours. ;)
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Echo35 on November 09, 2009, 05:53:34 PM
Regarding borderlands; I disliked the field of view (what is it, 60? On a widescreen monitor, that's epically annoying, especially since I run most of my games at fov 110 or 120) and all other obvious console-itises. It's like they had this red shiny button saying "Pack and release for PC" and hit it without doing any usability testing with real people. I do not like that. Makes me feel like they're only doing it all for the money and don't really care much for their product.

Yes. I love the game, but most of the options (Especially in the graphics area, like FOV, particle effects, etc) you can only configure in the .ini files (Which most people won't know how to do) and the menu system is piss poor and glitchy. We're on a PC, so where's the PC specific options, like pressing shift to buy multiple of an item, stuff like that? It's been mildly entertaining for a while, but it was really only ever there to hold me over until L4D2 comes out.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Echo35 on November 16, 2009, 09:23:48 AM
For those of you who are cool and live on the East Coast, L4D2 comes out at midnight tonight. Who's going to be playing with me?  ;D
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: raptor331 on December 04, 2009, 07:48:56 AM
unfortunately my computer cant handle any fps, its very weak but atleast it can handle rts, but still there are days where I wish that I could once again slaughter elites in halo :l
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: I-KP on December 04, 2009, 12:19:12 PM
Borderlands:  This was on my Watch list and I bought it when it was released.  Sadly it didn't live up to expectation.  It turned out to be a half-arsed console port (and that's being generous) with very, very samey gameplay.  Multi-player did nothing to save it as on single-player it was deeply dull anyway.  Doubtless it looked lovely but pretty environments do not a great game make.  It felt a lot like Farcry: beautiful locations but very shallow gameplay.  Ah well.

Left 4 Dead 2:  A glorious romp through the Zombie Apocalypse and I will brook no comment to the contrary.  Good looking with lashings of gameplay.  End of.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: x4000 on December 04, 2009, 12:48:25 PM
For me, it will be borderlands on the ps3. L4d2 was on the pc, of course. Personally I lobed the first far cry (on pc for me), and the second far cry (on ps3 for me) even more. It has it's faults, like all games, but it was my favorite shooter of 2008 by a fair margin.
Title: Re: Left 4 Dead, and FPSes in general (split as OT)
Post by: Spikey00 on December 05, 2009, 03:55:20 PM
I am actually enjoying Borderlands (I being patient split my game into three with friends, two level 30's and one on second playthrough).  Of course, I agree with I-KP where he/she indicates it was more of a console port than a convenient PC updated game.

Though, I sure enjoyed the first part of the game better than the last (Skags, more MMORPG style; reminds me somewhat of my old MapleStory).