Mostly players find something not fun to play against.
If I were to land a 5 man black hole, I definately would feel more proud and accomplished. A black hole usually has more effect on a teamfight (and landing a 5man one should basically be gg), but it also is a lot more difficult. It will probably take a lot as far as pre-fight and during fight positioning to land it. I'm going to feel more proud. And if it happens to me.. well. There is incredibly easy counterplay. Dont stand 5 man next to each other. There should be someone with a ranged disable at the back, being able to break it. Its something anyone can do, as opposed to counterpushing a furion.
These two sentences contradict each other.
Riot would never add a mechanic that disables an entire enemy team, even if it is easily preventable by staying apart, or picking hard counters (like Silencer) to prevent it from anywhere on the map. Yet you said yourself, there's a feeling of accomplishment for landing the black hole. And if your whole team gets hit by it, you feel like you deserved it.
I'll bet you cash that there's someone out there right now that thinks black hole is the most retarded skill in the game, but that has absolutely no problem with Furion. That is what I love about DotA, it doesn't care about you and what
you want. It will find your weaknesses as a player, and as a person, and it will exploit the hell out of them until you want to break your keyboard. The weaker players will quit, and blame the game for being unfair or unbalanced, but the stronger players will stay, and grow, and learn to stop blaming the game and strengthen their own weaknesses.
I can't even remember, throughout these 9 years, how many times this game has made me scream and hate myself for making the smallest mistake; how many times I've considered quitting because of the ridiculous losing scenarios, how many times I've cursed the designers for their horrible balancing methods (though this was primarily S2, because S2 balance != balance). But I can tell you, without a doubt, that it has made me a better person; not just in DotA, but in life as well. Everytime I lost a game, this hatred swelled up within me, and I wanted to blame my team, my hero, IceFrog, and everyone else, but deep down inside, I knew that some of the blame belonged to me too. I used to be one of those hateful ragers that everybody talks about, I would slam my teammates for making mistakes, and be an asshole just because I wanted to win so bad. To me, DotA is a lot like life. It doesn't care about
you, it doesn't care about what
you want. It's going to beat you down, over, and over, and over again. Then, it's going to kick you while you're down. And laugh while it's kicking you. But everytime you get back up, you'll be a little stronger. Everytime you get defeated, you will have taken something profound with you. You can't expect life to change to cater to you, you have to conquer life, that's the only you'll ever be successful.
I went from being one of the worst most hateful players I've ever known, to now being one of the kindest, gentlest, and understanding players. I constantly give my team advice, direction, and ideas about how to win the game. I call my lanes as much as possible, and let an ally know if they're about to get ganked. Go into DotA 2 and look at my commendations, it I have many upvotes for all 4 - "Leadership", "Helpful", "Friendly" and "Forgiving". But I would never have gotten this far if the game had never pushed me to my limits, never made me reconsider my own feelings and ideals, never not cared about what I personally wanted, but instead was designed for the wealth of the greater good.
Just like you get a feeling of accomplishment from catching 5 players with a black hole, so too will you get a sense of accomplishment when you finally understand how to counter Furion; what heroes to pick, what heroes to ask your team to pick (they will listen), and how to play every game. If you stick with it long enough, you'll realize that it wasn't Furion that was the problem, it was you. It wasn't the spoon that bent, but yourself ;p
Here are the DotA 2 general stats. Furion has a 50.9% win ratio. If he's as easy and overpowered as you claim him to be, it should be much higher than that no? According to these stats, I'm surprised you aren't complaining about Ursa or Skeleton King instead.
http://stats.dota2.be/herostatsI dare you to find more than a couple examples of that happening. And poker has mechanics built around the high risk-reward philosophy. :3
Sure, I see it all the time. Spider often contributes only a mediocre amount to her team. Even if she doesn't contribute much in team battles (due to lackluster farm), she contributes by pushing lanes really well, and offering a 40% slow and attack miss debuff to one opponent.
They're targeting the actual playerbase, not the top <10% (probably closer to 1% but I'm being generous).
Well it makes sense that the bottom 99% percent should want to be more like the top 1%, than for the top 1%, to be more like the bottom 99% doesn't it?
When you balance from the top down, you're asking players to get better. When you balance from the bottom up, you're asking the best players to get worse. This seems like an obvious choice to me.
...This makes me want to try Furion. Off I go!
Good luck. If anything, you'll get stomped, because Furion is not your weakness, some other hero is. Every player has
that hero in DotA, the one that they find disgustingly OP, that they want to quit playing for. It's usually a different hero as well.
Maybe if I played battlefury carries more often, I could sit and afk farm treants for a half hour, and I might find it nice. But I usually dont play battlefury carries, so I usually dont have an amazing means to clear massed treants+creeps. I would even go as far as saying I dont usually play carries at all, making clearing masses of trees very difficult. You cant reasonably expect your battlefury carry to be able to be in as many lanes as furion can. Unless you have a phantom lancer who is good at farming all three lanes an the jungle with radiance, at least.
Well carries aren't really the counter to Furion, I meant that the carries can farm more easily because the lanes are always pushed. They rely on the rest of their team to prevent the towers from dying so they can continue farming.
It seems like you're missing an important role in DotA, probably because it doesn't exist in LoL. In DotA you have all the normal roles - Carry, ganker, nuker, support, pusher, jungler, etc.
However, there's another very important role,
Anti-Pusher, that is extremely important against heroes like Furion. Anti-Pushers come in all shapes and sizes, but basically they have strong, spammable, AoE attacks that are good for clearing out creep waves quickly, to prevent towers from dying.
Here are some Anti-Pushers from every category:
Intelligence -Lina
Puck
Windrunner
Shadow Shaman
Nature's Prophet
Tinker
Jakiro
Keeper of the Light (great anti-pusher, 500 damage huge aoe nuke that hits siege units
om nom nom money)
Enigma
Necrolyte
Queen of Pain
Death Prophet
Pugna
Leshrac
Dark Seer
Strength - Earthshaker (wonderful pick against Furion because his ultimate does more damage the more units there are. If you blink in and ult an enemy team with Furion creeps it does batshit insane damage)
Tiny
Beastmaster
Alchemist
Brewmaster
Axe
Sand King
Tidehunter
Undying
Agility-Juggernaught
Naga Siren
Luna
Shadow Fiend
Venomancer
Morphling
As you can see, Agility has the lowest number. This is on purpose, your carry shouldn't be able to do everything. A carry relies on his team to hold off the Furion waves until they can get farmed.
Which brings me to my next point, one of the best counter to Furion is picking no carries at all. Furion relies on pushing the game and ending it before your hard carries get farmed enough to make a difference. If you pick a team full of a lot of pushers, anti-pushers, and gankers, you diminish his value and advantage by quite a lot.
Heroes that counter Furion specifically:
STRTiny - he's so squishy, kill him instantly with your combo
Earthshaker - the more enemies, the merrier
Huskar - catch him alone, kill him before he can even escape
Wisp - "Oh, you can travel anywhere over the map? That's cool."
Pudge - GET OVERRRR HEREEEE
Slardar - with plenty of stuns and permanent visibility, it's hard for him to get away
Doombringer - Doom prevents him from escaping since he's silenced and taking massive damage.
AGIChaos Knight - Kill him before he escapes.
Anti-Mage - burn all his mana = useless.
Riki - Smoke Cloud means he can't teleport away.
Naga Siren - two skills that cancel his teleport, and you can kill him very quickly.
Bloodseeker - Rupture prevents him from running, Silence prevents him from escaping.
Nyx Assassin - kill him instantly.
INTWindrunner - hilarious counter. Windrunner shackles heroes to trees. Furion is usually surrounded by...trees.
Shadow Shaman - great anti pusher, can ward trap Furion with his ult, and has two ways to disable him for a long period of time so he can't escape.
Lion - Kill him quickly, 2 disables to prevent him from escaping.
Witch Doctor - even if he does escape, he dies from the DoT.
Bat Rider - He likes to be by your towers all the time? Great, pull him into one.
Cheap items that counter Furion -Force Staff - stops him from teleporting, pushes him out of his own trees.
Eul's Scepter (Cyclone Stick) - stops him from teleporting, gives your team time to position around him.
Dagon - He's squishy, just kill him.
Regardless of who you pick against Furion, just make sure you, and your team, are always carrying ample teleport scrolls to defend the towers. If you catch him pushing alone (he does often), take the hero you picked to kill him, and teleport to that lane. He's relatively slow so you should be able to catch him. If you kill him, hooray for you, if you don't, just take all the farm he's left you. Trees are delicious