Author Topic: League of Legends, anyone?  (Read 3593 times)

Offline Spikey00

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League of Legends, anyone?
« on: October 09, 2010, 04:19:41 pm »
LoL anyone?  I'm level 9, though, and have only been playing practice games, mainly because my internet has been terrible and disconnecting.  I don't play too much, though, and I can't carry.

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Offline Ozymandiaz

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Re: League of Legends, anyone?
« Reply #1 on: October 09, 2010, 07:46:17 pm »
Not my cup of tea :)
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Offline Mánagarmr

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Re: League of Legends, anyone?
« Reply #2 on: October 10, 2010, 12:00:32 am »
Tried it for a week or so, but didn't get stuck. Don't like it much, mainly because of the instapop-spam and childish community. You can only be called "noob" so much before you start getting annoyed.

I moved on to Demigod instead, where I can play with my friends. Demigod also feels more polished and epic, while the gameplay is more tactical.
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Offline Spikey00

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Re: League of Legends, anyone?
« Reply #3 on: October 11, 2010, 11:11:45 pm »
It's definitely oriented towards the more competitive-niche; if you have no idea what you're doing, you're essentially screwed and will be flamed into the ground by anyone and everyone since it's based quite heavily on teamplay and gameplay knowledge.  I believe the reason why it's so popular is because, for the most part, it's free.  Good luls too, if you have a team and vent.  :3

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Though having only two maps definitely sucks, but it's been how long since LoL was released?  I would consider it still in beta.
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Offline Diazo

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Re: League of Legends, anyone?
« Reply #4 on: October 13, 2010, 12:01:00 am »
I played it up to about lvl 12 or so then just kind of lost interest.

Probably because that's when I started hitting the more competitive people and that's not really my thing.

Also when the learning curve shot straight up, between every classes skills being unique and the couple dozen active effects items have, you have to know everything because if you run up against something you don't recognize from it's graphics, you're dead.  :(

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Offline zespri

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Re: League of Legends, anyone?
« Reply #5 on: October 13, 2010, 03:06:51 am »
Tried it for a week or so, but didn't get stuck. Don't like it much, mainly because of the instapop-spam and childish community. You can only be called "noob" so much before you start getting annoyed.

I moved on to Demigod instead, where I can play with my friends. Demigod also feels more polished and epic, while the gameplay is more tactical.

Demigod is a shame of game. It is almost perfect but clumsy launch killed it potential success. Because of this poor sales and no future development. This is a real shame. I really liked what this game could be.

Offline zespri

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Re: League of Legends, anyone?
« Reply #6 on: October 13, 2010, 03:08:41 am »
I believe the reason why it's so popular is because, for the most part, it's free.

I wonder how this game is paid for than. It looks more than a hobby project of a group of enthusiasts.

Offline CogDissident

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Re: League of Legends, anyone?
« Reply #7 on: October 14, 2010, 10:39:43 am »
I believe the reason why it's so popular is because, for the most part, it's free.

I wonder how this game is paid for than. It looks more than a hobby project of a group of enthusiasts.

Every week they "unlock" 10-12 of the 50 or so heroes for users to use. If you want to unlock any other hero, you have to pay 5$ (or a huge amount of in-game money, 10-40 games worth of income). Though this unlocking is permanent. They also release non-gameplay-impacting skins for characters that you can pay for. Or you can purchase xp or in-game-currency doublers, that double your rewards gained from a game.

You specifically "cannot" purchase anything you could not get through normal gameplay. Infact, to max out a character you do like, with the best equipment, takes about 1/4 as much resources as it takes to get to max level, so you can realistically unlock and fully-equip 4 characters by the time you hit 30th level (the level you stop getting talent points and "rune" slots), without paying a dime. But if you "really" like a different skin for your favorite character, or want to double the speed that you get to max level, you can hand them 5$ for either. This leads to very little split in the community between free/non-free players, since there is really no intrinsic power bonus for paying money.

Offline Mánagarmr

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Re: League of Legends, anyone?
« Reply #8 on: October 14, 2010, 01:35:35 pm »
Tried it for a week or so, but didn't get stuck. Don't like it much, mainly because of the instapop-spam and childish community. You can only be called "noob" so much before you start getting annoyed.

I moved on to Demigod instead, where I can play with my friends. Demigod also feels more polished and epic, while the gameplay is more tactical.

Demigod is a shame of game. It is almost perfect but clumsy launch killed it potential success. Because of this poor sales and no future development. This is a real shame. I really liked what this game could be.
Yeah they really bummed up the launch on this one, and I ignored it for the longest time (it was horribly bug-ridden in the beginning). I didn't pick it up until a friend showed me LoL and we played for a bit. Being a bit disappointed with LoL, I got Demigod and liked it a lot.

But it does have some annoying glitches (primarily with pathfinding) that could've been ironed out. The game could also still have been in development with more Demigods and maps. Their early multiplayer problems totally didn't help.
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Offline Spikey00

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Re: League of Legends, anyone?
« Reply #9 on: October 14, 2010, 01:38:00 pm »
Well, they _do_ have a pack I believe for $20 that you can buy which gives you all the heroes and such, along with spare points as well for future unlocking.  I heard this was sold in stores, not just through digital means.

I thought Demigod had more depth and gameplay variety (I liked how you could upgrade minions and towers), but as you said zespri, they totally failed their launch.
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Offline CogDissident

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Re: League of Legends, anyone?
« Reply #10 on: October 14, 2010, 02:17:21 pm »
20$ for all heroes? Thats, pretty darn unlikely. Considering they're 5$ a piece and 50 of them.

Gah! Demigod had FAR less depth, far less gameplay variety. True, league of legends does not allow you to upgrade your units/towers, and has 1/2 the maps (2 instead of 4), but it fundamentally focuses on "you" as a hero, and less on what your minions are doing. There is more to do as far as choosing between fighting NPCs (creep-ing it is called, killing the neutral units), or skirmishing in your chosen "lane", or fighting enemy heroes.

In demigod, the non-hero units were either cannon fodder, or stronger than the heroes themselves. This made it nearly impossible to turn-around a loosing situation, since it was all about how well your NPCs were upgraded. In LoL, you can turn it around quickly if you kill the enemy heroes several times (or if you manage to kill all of them at once), since you get so much bonus gold for doing so, and are so powerful compared to the NPCs in the mid-late game.

Also, LoL has character progression, and talent-trees, and "runes" for equipment that you manage between rounds, in addition to more in-game items to choose from and more complex item upgrade trees.

I'm really just surprised you said Demigod had more depth, since in my view it is a extremely limited (both in innovation and options), extremely small-scale game compared to LoL.

Offline Mánagarmr

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Re: League of Legends, anyone?
« Reply #11 on: October 14, 2010, 02:55:01 pm »
I think it's a matter of perspective. LoL offers a LOT more variety with it's oodles of heroes, while Demigod has a deeper actual gameplay with in-game talent trees, favor items (though less "normal" items), upgrading the citadel, towers and creeps.

You have far more strategical desicions to make during gameplay in Demigod than in LoL. LoL is more fast paced and requires a good team and quick desicions, while Demigod is more slow and strategic planning in it's scope. I'm simply more of a strategic person than fast-paced action kinda guy.

Do note that I'm not saying LoL is shallow. It's not, in any way. It's just that I feel Demigod places the variety and desicion inside the actual gameplay and is thus more appealing to me. LoL is more like..."I pick my cookie cutter build with items and then we fight at the towers a bit then farm the others for gold"

In my opinion a game in Demigod can make VAST turns when the other team buys an upgrade you did not expect or buys a creep type at the right moment. LoL is usually determined within the first five minutes, and it's just a (in my opinion) boring grind for victory after that, provided the other team doesn't chicken out and surrender.
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Offline Spikey00

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Re: League of Legends, anyone?
« Reply #12 on: October 14, 2010, 03:20:19 pm »
Oh, never mind on that $20. 

$30:
20 additional playable Champions
4 powerful Summoner Runes
$10.00 of Riot Points for use in the store

Quote
Demigod has a deeper actual gameplay with in-game talent trees, favor items (though less "normal" items), upgrading the citadel, towers and creeps.

This was mainly what lead me to believe that Demigod had more depth and variety.

LoL is _mostly_ about last hitting minions and farming more gold, ganking/killing of players, jungling (neutral non-lanes), knowing more about how the game works/flows and all the individual champions and how they pose a threat, map and situational awareness, psychological understanding of your opponents, knowing your character, when to do baron/dragon for team experience and money, team communication, team composition, etc. (definitely not exclusive to LoL)

Minions in LoL are more or less the same; they don't pose a significant threat to players alone.
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Offline zespri

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Re: League of Legends, anyone?
« Reply #13 on: October 14, 2010, 03:40:54 pm »
Well, they _do_ have a pack I believe for $20 that you can buy which gives you all the heroes and such, along with spare points as well for future unlocking.  I heard this was sold in stores, not just through digital means.

Can you give me a link? I searched the site high and low and couldn't find anything they charge for.

Offline zespri

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Re: League of Legends, anyone?
« Reply #14 on: October 14, 2010, 03:47:36 pm »
20$ for all heroes? Thats, pretty darn unlikely. Considering they're 5$ a piece and 50 of them.

Where are they 5$ a piece? Where????


I'm really just surprised you said Demigod had more depth, since in my view it is a extremely limited (both in innovation and options), extremely small-scale game compared to LoL.

Yeah, I don't know I can't put my finger on it. I played demigod quite a bit and I downloaded LoL and played tutorial and for some reason never played it again. I don't know. I haven't played DotA at all, so you can say I just don't enjoy the genre, but Demigod had something for me to keep me interested. Perhaps I didn't like really fast pace of LoL compared to Demigod.
« Last Edit: October 14, 2010, 03:49:11 pm by zespri »