Author Topic: Hmmm... Cretaceous huh? :)  (Read 6346 times)

Offline Orpheusftw

  • Newbie
  • *
  • Posts: 5
Re: Hmmm... Cretaceous huh? :)
« Reply #15 on: June 10, 2013, 06:49:31 am »
I can't help but hope Arcen doesn't completely settle into strategy. I've enjoyed their strategy titles of course, but I've also liked their prolific variety. Not many devs can hop throughout genres like that.
Granted they have to go with what brings in the cash, its just a pity more people didn't get into, say, Shattered Haven. Personally I thought it was fantastic.
I also enjoyed the valleys, and Tidalis is a surprisingly addictive puzzle game. They've got too much potential in other areas to ever completely phase out the rest, imo.

Offline Histidine

  • Hero Member
  • *****
  • Posts: 581
Re: Hmmm... Cretaceous huh? :)
« Reply #16 on: June 10, 2013, 12:40:15 pm »
Has anyone noticed that the News box under the Search field in top right of forum hasn't been updated?

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Hmmm... Cretaceous huh? :)
« Reply #17 on: June 10, 2013, 03:05:38 pm »
There is a critical shortage of strategy games with dinosaurs.
Life is short. Have fun.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Hmmm... Cretaceous huh? :)
« Reply #18 on: June 10, 2013, 04:53:57 pm »
And here I thought since the new AIW expansion is Vengeance of the Machine, it would involve a tie in with Exodus of the Machine.
It does, actually, but you haven't seen the other so as to be able to spot the references :)

We do hope to come back to the Exodus project, but we need to stick with the stronger ideas we have and honestly between the probable association with the Visual Novel genre (which we know from a lot of marketing data from other indies who develop in that genre, does _not_ fly with the steam crowd in general) and other concerns... Exodus certainly didn't look stronger than other ideas we had ready to work on.  I have some ideas on how to break it out of those problems for when we have some time to pursue that.

Thankfully, Skyward has been a major success financially.  Not that it's made a million dollars or whatever, but it's made Arcen way more money than it cost to make, and the only other product we can say that about is AI War.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: Hmmm... Cretaceous huh? :)
« Reply #19 on: June 10, 2013, 07:56:55 pm »
Glad Skyward is doing well, have been hoping like heck that one of the recent games would really come back and do gangbusters.

Just keep doing what y'all are doing!  :)


Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Hmmm... Cretaceous huh? :)
« Reply #20 on: June 10, 2013, 08:15:11 pm »
Just imagine if Skyward didn't do particularly well. We'd have an AI War expansion every month!

Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: Hmmm... Cretaceous huh? :)
« Reply #21 on: June 10, 2013, 08:40:19 pm »
Don't say that! Don't even think that! No matter how much i like AI War, though i keep losing at it, I wouldn't want to wish a one-horse show on anyone, especially anyone who has tried as hard and had a many different kinds of games as Arcen has.

:)

Whew!!


Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Hmmm... Cretaceous huh? :)
« Reply #22 on: June 10, 2013, 10:42:14 pm »
Yeah that's not something I'd look forward to either. Like I said before, I really do support any decision that makes these guys a bunch of money. Then we get more variety, more content, more games, always good to get more money.
I mean... Surely AI War would eventually have reached some kind of critical mass where it turns the steam servers into a data black hole with its sheer density.

Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: Hmmm... Cretaceous huh? :)
« Reply #23 on: June 11, 2013, 02:16:43 pm »
Dad:  (looking around the son's empty bedroom, and calling to his wife down the hall)  Hon, have you seen Stephen?

Mom:  He said he was going to play some game on Steam... why?

Dad:   Oh, well... there is like this swirling black hole in his monitor and everything on his desk is gone.

Mom: Oh... Hon?

Dad: You know... i think he had a computer Pinochle game here somewhere... WOOOOOOOOOSHHHHHH!!

Mom: Hon... hon... did you say something...?

:)

 

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: Hmmm... Cretaceous huh? :)
« Reply #24 on: June 11, 2013, 10:56:31 pm »
Just imagine if Skyward didn't do particularly well. We'd have an AI War expansion every month!

I would be just as happy with this. Although, best wishes and all that. I don't see any upcoming titles that can possibly compete with it. It's so complex, large, and full of content. Everything else looks smaller compared to it. Valley without wind was probably the most ambitious since then. I'm a little worried that all of these short release schedules- while good for business in the short term- are not going to bring those quality titles that we might expect when we play AI War. As such, the lifespan of those titles won't last very long.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Hmmm... Cretaceous huh? :)
« Reply #25 on: June 11, 2013, 11:03:45 pm »
I think part of the logic might actually be that if a game is a runaway success, it can get a bunch of expansion content in order to bring it in line with AI War. As far as I understand, AI War wasn't nearly as ambitious when it was first made. I mean, it was ambitious and a huge achievement for sure, but it wasn't like, what it is now level of ambition.

Offline doctorfrog

  • Hero Member
  • *****
  • Posts: 591
Re: Hmmm... Cretaceous huh? :)
« Reply #26 on: June 12, 2013, 01:34:48 am »
I'm sure that Arcen doesn't want to just be The AI Wars Company, and anyway it's in their best long-term interests to diversify their catalog. Perhaps short-run strategy is the most solid footing at the moment, and maybe there is room for the wilder experiments later, or just refining the ideas that are still pretty new now. And I like seeing what rabbits Chris is going to pull out of the hat next. This is without a doubt my favorite video games company these days.

My unprofitable and poorly advised wish of the moment: Give Valley 1 an awesome endgame expansion. After you conquer a certain number of continents, you notice that the world is mounted on a sphere, not a forever-extending plane. You reach the edge of a "New World" on the other side of the globe, and a whole new spectrum of strategy/tactics opens up. Seems like there's a super badass boss over there who has been very busy doing what you've been doing, only sowing chaos and evolving a twisted technology, and you've just gotten his attention... COMING SPRING 2020: A VALLEY WITHOUT WIND: CONTINENTAL CLASH!!! With the voice talents of Steve Gutenberg.

Seriously, I've only recently been able to "get" Valley 1 and there's just something about it that becomes addictive after a while. Too little too late, of course, I'm well aware that V1 is historical material at this point, but I hope V2 gets some attention down the road.

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Hmmm... Cretaceous huh? :)
« Reply #27 on: June 12, 2013, 02:20:29 am »
Arcen if you take that idea I'd so do free (or really inexpensive I guess) voice acting.
...I'd need to go hunting for a studio or something.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Hmmm... Cretaceous huh? :)
« Reply #28 on: June 12, 2013, 10:04:01 am »
Just imagine if Skyward didn't do particularly well. We'd have an AI War expansion every month!

I would be just as happy with this. Although, best wishes and all that.
I certainly wouldn't mind if it would actually work out.  Let me take a moment to explain why, in the full analysis, it really wouldn't.

And there's some degree of a prima-facie case for it, as Arcen recouped its VotM-related costs in the first 24 hours of the Indie Royale sale (just counting the part of the net revenue we consider AIW by %), and recouped its AS-related costs in the opening week-long steam promotion it had last October.

But TZR, CoN, and LotS took longer to be profitable because a lot more man-hours went into them. 

When it's just me putting in some hours spread over several months for exploratory work (like how I added the human "role" thing to test the waters for the champ role, or how I actually did the plumbing for the dual-type-AI thing a few weeks before VotM work really started), then putting in 1.5 to 2 months of nearly-100% work-time actually doing the bulk of the expansion work... well, that's not very expensive.  Actually from Arcen's perspective it's technically "free" since I have no fixed costs for it, only royalties.  Then there's just Pablo's time and (in VotM's case) Blue's time to handle the art, and Erik's time and money on the PR side (including Kevin's trailer work, etc), and some time from Chris working with installers and distributors, and so on.

But for Arcen as a whole to go "just AIW expansions" those expansions would need to bring in a _lot_ more money to pay all the fixed costs for Pablo, Chris, Josh, Blue, and Erik.

In other words: the expansions are nicely profitable, and a lot of fun for me and you guys, but they can't bear the weight of the whole house.

But even if the numbers added up, we have to be careful about "community fatigue".  I've seen numerous times people just getting burned out on constant high-rate change.  And that tends to feed back into player input getting a bit more acidic (not in a mean way, just in an honest-dissatisfaction way), which I'm quite willing to deal with as part of doing business, but ultimately it wears me down too.  So some degree of lull is necessary.  And if we're in a situation is telling us "please stop changing AIW so fast!" and we have to respond "we can't, it's the only thing keeping the lights on!" ... well, that's not really in the customer's best interest.  A very odd path to bad customer service, but I think that's what it'd be.

That said, we are still planning on the next AIW expansion being this October, so there won't be a very long lull this time :)  I've got a few ideas planned for that I think you'll like (maybe even a genuine planet-cracker!  Still working out the details there, though, it could be un-feasible).

Quote
I don't see any upcoming titles that can possibly compete with it. It's so complex, large, and full of content. Everything else looks smaller compared to it. Valley without wind was probably the most ambitious since then. I'm a little worried that all of these short release schedules- while good for business in the short term- are not going to bring those quality titles that we might expect when we play AI War. As such, the lifespan of those titles won't last very long.
It's a fair concern.  We actually prefer the shorter cycle for many reasons, but frankly we wouldn't be targeting this short a cycle unless we felt financial necessity.  So obviously that's going to have an impact.  But a few points:

1) With all the engine work we've done from AIW through Valley2, it's way easier and faster to get straight to actually making the new gameplay, etc.  So frankly even if money were no object we don't need 14 month dev cycles like went into AVWW1, unless we were doing some kind of radically different thing.

2) We're focusing a lot more on turn-based stuff nowadays, which actually saves us a lot of dev time in not having to deal with weird MP issues, physics weirdness, performance problems, etc.  I'm not sure if you prefer real-time stuff to turn-based, but my personal preference has always been for the latter.  I'd much rather lose because I mis-thought than because I mis-clicked.  AIW is pretty good at this due to the pause functionality, but Tidalis/AVWW1/Valley2/SH would generally not be the sorts of game I could really get into on a personal level except as an occasional diversion (Tidalis does pretty well as that, though).

3) While we are doing shorter initial dev cycles, that definitely does not mean we're unwilling to put more time after that into the products that show viability.  Valley2 sold kind of middling-low, so we might get back to it, but no really obvious awesome-and-feasible expansion ideas are popping out at us there.  Shattered Haven went over like a brick financially, so that's done unless something pretty major changes.  With Exodus we saw the writing on the wall before even getting to player testing, though there are alternate paths we can probably take to come back to that from a better angle.  But Skyward hit it out of the park (relatively speaking) financially, so Chris is going full-bore on a Skyward expansion, and if it stays financially feasible we'll probably keep developing that out in the years to come.  Remember, AIW took a long time after official release to get to where it is.  Though it sounds like Skyward isn't your cup of tea, but maybe this group of 100 monkeys will hit the right combination eventually ;)

4) Since Skyward is taking some of the financial pressure off, we're relaxing the short-cycle plans a bit and already adding a bit of time to upcoming projects, etc.  Obviously we're not out of the woods yet, but it's helping.

5) While I'm never very good at predicting what you'll enjoy, I think the project I'm working on after VotM may be up your alley, and it's one of those that's well suited to continued refinement if it pans out financially.  We'll see.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline MouldyK

  • Sr. Member Mark II
  • ****
  • Posts: 353
Re: Hmmm... Cretaceous huh? :)
« Reply #29 on: June 12, 2013, 07:51:27 pm »
5) While I'm never very good at predicting what you'll enjoy, I think the project I'm working on after VotM may be up your alley, and it's one of those that's well suited to continued refinement if it pans out financially.  We'll see.

I'm calling it now: Another Turn-Based game, probably about Dinosaurs and having to fight your dinosaurs on the procedural world map against other AI Dinosaurs.

The expansion packs will add different eras, more dinosaurs to recruit/fight and hats.