ugg that's awful blizzard really do seem to get away with a lot of bullshit don't they at times? makes me hope they don't screw over watch up.
It depends on what you mean by "screw it up".
The thing is, Blizzard has no problem making competitive games which require "skill". (And they clearly have no problem making PC games so mindless you can complete them on dance pads)
The issue is, there's no inbetween. It's either hardcore competitive to the point of insanity, or mindless grinding to the point of euthanasia.
Take Starcraft 1/2 for instance. Well Starcraft 1 was just an originally a fun little strategy game that kids played in the '90s together. Originally the game required so much micromanagement not because it was a design decision, but because it was made with a simplistic UI and RTS engine limitations which were common back in 1998. It's not like they were intentionally trying to make the game require high APM, that was more or less an accident. Then it started getting super competitive in South Korea, and Blizzard saw an opportunity for profit and that's where the game (and it's sequel) headed.
Suddenly, Blizzard's philosophy was now designed around requiring players to have a high APM on purpose (*facepalm*). I guess that increased the skill gap...or something. Anyway, as a result of these design decisions, competitive Starcraft players are in their prime during their young adult years and into their early twenties, when their reflexes and eye-hand coordination are at their peak. Once they start hitting their mid-to-late 20's, you can more or less kiss it goodbye. The physical and mental strain Blizzard puts on the player in order to keep the game "competitive" literally causes their biological window to be very short, a time after which they will no longer be able to keep up with all the incoming teenagers appearing on the scene.
So take your pick, either mindless grinding in the form of WoW or Diablo, or APM to the point of often causing carpel tunnel syndrome and hospitalizations in games like Starcraft 2 and Warcraft 3.
There's no middle ground.
Oh, there *was* going to be a middle ground, in the form of Overwatch. With its cartoony style and Team Fortress 2 like mechanics, it was the perfect casual shooter with a competitive side for the people who wanted it. That had been the original design goal, and it was announced to be free to play to facilitate that. Everyone could get a group of friends together and have fun in a goofy, intense, and mildly competitive arena setting with tons of different classes and content to keep them busy. But then! Suddenly Blizzard decided that's not what they were going to do anymore. The game needed to be COMPETITIVE, so they removed the free to play and added a $60 price tag over night (I'm not making this up). Now suddenly it's going to be the new COD or Counter-Strike of the cartoony Blizzard world, and only the serious pay for entrance to this grand arena. Anyway, more facepalm from my end. Initially I was very excited but I no longer have an interest in it.
BLASTED MODIFY BUTTON.
*ahem*
I do agree, it's kinda bad what Blizzard has done to competitive games in some ways.
Starcraft being by far the worse. I mean, that APM crap... the people who play that obsessively seriously dont realize what that's doing to them, they really dont. They think there's JUST carpal tunnel syndrome and that as long as they're doing specific exercises and whatnot, and as long as they arent experiencing very specific symptoms, then of COURSE they're okay! But that's not the case. There's alot more it could do, and it can REALLY hurt when it does happen. I should know.
But wether it's carpal tunnel or something else, there's a reason why there's alot of warnings these days about repetitive motions like constant mouse use and all of that stuff. It does so much more damage than people realize.
The bit about coordination and reflexes, I have no idea how exactly those are affected by that. I know people say that once you get to a certain point it just all goes bad, but that never made sense to me. I'm 34 myself, and I'm *very* fast, certainly faster than I used to be. Useful in fighters, as most opponents cannot match that. Coordination too really. But then I do this stuff constantly, yet never to the point of great frustration/pain (I'll always stop before I hit either). I dont practice these things like 12 freaking hours a day to the point where it becomes my life. So yeah, I've no idea how any of that works. But if they're getting super mentally strained, I can see THAT maybe doing some damage of that sort. But I also dont see the point of playing games to the point of hitting that strain. If you're at all stressed.... it's time to stop and take a break, really it is. If you've got pain going, that's another time to stop and take a break. I suspect, though, that these pro-type players for games like Starcraft just keep bloody well going anyway. Despite that that sort of way of approaching it will hurt them.
But Blizzard happily APMs the crap out of those people anyway even though, surely, they realize the damage it's going to do.
And to me, this is also stupid from a conceptual point of view. This is Starcraft. It is an RTS. They treat it like it's a damn fighting game, except one where you have to hit the button 1000000 times to move instead of just pushing left/right and holding (why, exactly, does everyone do that in Starcraft anyway? That seems to be where like 90% of the APM comes from, in the fact that they click 10 squillion move orders to the same spot when you need only click ONCE...). When a game is about how speedy and twitchy you can be.... I'm sorry, but it's NOT much of a strategy game.
Now as far as Overwatch.... yeah, I'm not too sure on that one.
On one hand, I kinda like the idea of Blizzard's take on the Team Fortress idea.
On the other hand, it's an FPS and in my case it might just be WAY too much of a "twitchy" FPS to me. All of my twitch skill in oother genres means a whole lot of nothing in the FPS genre, which I'm notoriously bad at, because of my bizarre inaccuracy with the computer mouse. Though to be fair I've said that about other games and ended up doing fine, but still, I assume the worst.
Though that's just me. In terms of the overall game... I really would like to see more of a combination of the competitive AND the casual. Not just a hyper focus on one or the other. Give something to EVERY type of player! It's not THAT damn hard. Even the fighting game genre manages THAT.
I think I'm at least going to try the game though when it comes out. Yes, I"m aware of the cost of it, but in my case that doesnt matter. I can at least give it a go and then rant about it on the forums here for the benefit and/or annoyance of anyone else that might be interested in it.