Author Topic: Grey Goo  (Read 16916 times)

Offline Shrugging Khan

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Re: Grey Goo
« Reply #30 on: March 27, 2015, 09:14:04 am »
I play Wargame public 10vs10, and it's vile Gehenna as far as manners, intelligence or cooperation go. A game making great demands of the players does not "weed out the idiots".
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Offline WingedKagouti

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Re: Grey Goo
« Reply #31 on: March 27, 2015, 10:38:09 am »
I think the primary reason is because it's just cheese cheese cheese and a bit of more cheese in online play. People just want to "pwn nubs" rather than have a fun game so I'm not really that keen on 1v1 online.
Part of the problem for me is that many people playing competetively seem to disregard a random opponent on the internet as a person, but instead treat others as if they were merely AI opponents with a slightly higher skill (or lower if the competetive player is winning). Some of these people often also have an inflated sense of their own skill level, possibly having constructed an elaborate tale about what they expect to accomplish (likely after viewing some videos of either a pro player or someone failing lots).

When they fail to win it's not their own fault, rather they got cheated by the system/their faceless opponent. Losing with grace is not part of their reaction.

If you then put those very same players up against someone they can put a face on, their reactions become much more dignified.

Offline Wingflier

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Re: Grey Goo
« Reply #32 on: March 27, 2015, 03:48:04 pm »
It probably goes without saying, but 10v10 is a whole different beast than 1v1, and attracts a much different crowd of people.

It seems that a lot of people who play those kinds of modes do it for the main purpose of not having to take personal responsibility for a loss when there's 9 other people to blame. When it's 1v1 all of the onus is on you, and I find that the people with this kind of courage usually to be of superior character.
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Offline Mánagarmr

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Re: Grey Goo
« Reply #33 on: March 28, 2015, 07:36:02 pm »
It probably goes without saying, but 10v10 is a whole different beast than 1v1, and attracts a much different crowd of people.

It seems that a lot of people who play those kinds of modes do it for the main purpose of not having to take personal responsibility for a loss when there's 9 other people to blame. When it's 1v1 all of the onus is on you, and I find that the people with this kind of courage usually to be of superior character.
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Offline KingIsaacLinksr

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Re: Grey Goo
« Reply #34 on: March 28, 2015, 07:42:17 pm »
It probably goes without saying, but 10v10 is a whole different beast than 1v1, and attracts a much different crowd of people.

It seems that a lot of people who play those kinds of modes do it for the main purpose of not having to take personal responsibility for a loss when there's 9 other people to blame. When it's 1v1 all of the onus is on you, and I find that the people with this kind of courage usually to be of superior character.

Or Ranked Starcraft 2. >_<
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Offline Wingflier

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Re: Grey Goo
« Reply #35 on: March 29, 2015, 12:16:07 pm »
I've played quite a bit of ranked SC2, never had a bad experience. Maybe I'm just lucky.

League of Legends is not an RTS.
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Offline KingIsaacLinksr

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Re: Grey Goo
« Reply #36 on: March 29, 2015, 10:59:38 pm »
I've played quite a bit of ranked SC2, never had a bad experience. Maybe I'm just lucky.

League of Legends is not an RTS.

Actually he was talking about SMITE but anyway.

I've had plenty of good and bad experiences in too many genres (including RTS) of online play to see any group as better or worse than the others. Except LoL, that place be toxic as heck ;P. There are plenty of jerks to be found just as there are plenty of decent people.
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Offline zespri

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Re: Grey Goo
« Reply #37 on: April 02, 2015, 10:39:14 pm »
Another concern I've been reading is that the game happens SLOW. Not just "no Starcraft micro" slow, slow as in 30 minutes before any of the action actually starts happening slow. Apparently it's not even possible to "rush" your opponent or to attack him head on until you have an overwhelming force, and so most of the multiplayer (from what I've read) consists of two or more people playing Sim City until they have powerful lategame armies, and the winner of that battle usually taking the game.
Sounds like Sins of Solar Empire  :)

Offline zespri

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Re: Grey Goo
« Reply #38 on: April 02, 2015, 10:42:29 pm »
So is this mostly multiplayer affair, or does it have appeal to people who prefer single player?

Offline Aklyon

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Re: Grey Goo
« Reply #39 on: April 03, 2015, 10:15:51 am »
So is this mostly multiplayer affair, or does it have appeal to people who prefer single player?
There is 15 levels of campaign, and a whole lot of multiplayer complaints last I checked.

Offline Mánagarmr

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Re: Grey Goo
« Reply #40 on: April 03, 2015, 04:16:32 pm »
Campaign is decently challenging, cutscenes are AWESOME (beautiful work on those) and story is surprisingly interesting the further it goes on.
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Offline Wingflier

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Re: Grey Goo
« Reply #41 on: April 03, 2015, 11:48:10 pm »
https://www.youtube.com/watch?v=P7T2hb_Y-Hw

I did a 30 minute race overview of the game, attempting to give about 10 minutes for each race because they are so individual and unique. It may answer some of the questions you have about the game, take a look if you're interested.
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Offline Brenda_Webb

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Re: Grey Goo
« Reply #42 on: May 14, 2015, 02:37:27 am »
This game makes you realize why old-school RTS games were so much fun, and why it is the old classical design that works best. The best part about Grey Goo is that it is won or lost at the strategic level. The game doesn't go on for too long whether you're a single player mission on a one-on-one scenario or are a part of one of those exciting multiplayer skirmishes - it is all over in 20 to 30 minutes and never once becomes monotonous. 

Offline Wingflier

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Re: Grey Goo
« Reply #43 on: October 17, 2015, 10:11:45 pm »
http://store.steampowered.com/news/18849/

Grey Goo Free Weekend starting today, and also you can grab the game for 66% off the purchase price (so $20).

I highly recommend checking it out if you're a fan of the old C&C RTS style.

This is one of the best RTS games to come out within the past decade. It's a good balance between grand strategy, micromanagement, and reacting to your opponent, without too much emphasis on any one aspect.
« Last Edit: October 17, 2015, 10:13:30 pm by Wingflier »
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Offline Aklyon

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Re: Grey Goo
« Reply #44 on: October 18, 2015, 05:07:12 am »
Has it gotten any improvements since release?