Author Topic: Sins of a Solar Empire - Rebellion tactics  (Read 13962 times)

Offline relmz32

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Sins of a Solar Empire - Rebellion tactics
« on: November 30, 2012, 11:52:56 am »
So, while it was on sale, i picked up Sins - Rebellion. While i have a general idea of whats going on and what was good in normal Sins, I am having trouble figuring out what to focus on , so if any of you guys have any ideas and suggestions, I would appreciate it!

... I know that they have a forums, but I *like* the people here.

Thanks!
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Offline zespri

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Re: Sins of a Solar Empire - Rebellion tactics
« Reply #1 on: November 30, 2012, 12:44:00 pm »
I never was able to get into the game, so can't help here. For an RTS it's insanely slow-paced.

Offline KingIsaacLinksr

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Re: Sins of a Solar Empire - Rebellion tactics
« Reply #2 on: November 30, 2012, 01:51:39 pm »
Unfortunately, this game is somewhere at the bottom of my to-do list so I can't really comment on it right now.
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Offline Wingflier

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Re: Sins of a Solar Empire - Rebellion tactics
« Reply #3 on: November 30, 2012, 07:04:26 pm »
So, while it was on sale, i picked up Sins - Rebellion. While i have a general idea of whats going on and what was good in normal Sins, I am having trouble figuring out what to focus on , so if any of you guys have any ideas and suggestions, I would appreciate it!

... I know that they have a forums, but I *like* the people here.

Thanks!
I played Rebellion for a bit, but was pushed away but how SLOWLY everything happens (I guess it's not just me).  Even with every setting maxed out, it seems to take forever to do anything.

Anyway, my suggestion for new players is to build a Capital Ship strategy.  Start out on a small 1v1 map.  Immediately clear out and take the planets around you.  Research Ice, Fire, or Sand Colonization if you must.  Make sure you always use your Logistical Slots, those are extremely important.  For example, I usually rush Refineries when playing the humans, then put one on every planet I own.  It makes your metal+crystal output go through the roof.  If not Refineries, then you need the equivalent for credits instead (can't remember the name now).

After you get a little income going, upgrade your unit and Capital Ship storage levels.  Once you get about 3 Capital Ships and a handful of guys, go attack an enemy planet.  He may win the first fight, but the nice thing about Capital Ships is that they have a lot of health, so if even you "lose" the fight, you can kill most of his guys, go heal, then come back and finish the fight, and maybe get a few levels in-between.

Another really nice thing about the Capital Ship rush is that you always have lots of damage to bombard an enemy planet with.  Normally, with 1 Capital Ship it takes freaking forever, or you have to build those otherwise completely useless bombardment frigates.

Let's see...what else?  Early on, let him win the Pirate Bids.  He'll waste his money and it's free experience for your Capital Ships anyway.  Later on, once you're beating him, then you should have more money.  Outbid him on every Pirate Raid, and then once the raid is sent and is attacking one of his planets, hit another planet so that he can't defend both at once.

I usually research the metal and crystal node upgrades because it's a cheap way to increase your income by a lot, especially with Refineries.  Sometimes it's best to pick 3 of the same Capital Ship (Carriers for instance), because then you can research military weapon upgrades for those ships specifically, increasing their damage by a fair amount.  Picking 3 different Cap Ships works too, sometimes you can have great synergy between them; it really depends on the race.

I don't know, those are my tips for 1v1 games against the AI.
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Offline Shrugging Khan

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Re: Sins of a Solar Empire - Rebellion tactics
« Reply #4 on: November 30, 2012, 07:21:34 pm »
My suggestion: Don't play it. You already wasted your money, now at least don't waste your time.

Sins isn't bad, but it also isn't good enough to be worth playing when you could be playing AIW instead.
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Offline KingIsaacLinksr

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Re: Sins of a Solar Empire - Rebellion tactics
« Reply #5 on: November 30, 2012, 07:59:54 pm »

Sins isn't bad, but it also isn't good enough to be worth playing when you could be playing AIW instead.

This is indeed my problem with Sins. When I sit down and think, "what strategy game would I rather play for the next bit", I go to this program:

def Strategychooser()
x = ""
passive = ARGS_1
if hours > 2:
     if passive = no:
           x == "AI War: Fleet Command"
    else: x == "Sins"
return x

Yeah, I'm coding Python3 these days...what can I say, maybe its starting to stick.

Sins conflicts with AI War in my library and as my desire to play AIW is usually higher when I'm in the mood, Sins loses out. Doesn't help that my play time is just too limited. Hoping someday to actually get around to Sins, but I think its going to take friends who are interested in PVP grand-Strategy before that actually happens. I think that's where Sins is probably going to interest me the most and as most friends are more into AIW atm...yeah...
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Offline aleoleg

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Re: Sins of a Solar Empire - Rebellion tactics
« Reply #6 on: February 21, 2013, 05:07:54 am »
I have tried Sins few months ago. I don't know if is my computer , my internet or something else, but this games is so slowly and this is boring! I give up in less than half hour.

Offline Cyborg

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Re: Sins of a Solar Empire - Rebellion tactics
« Reply #7 on: February 23, 2013, 12:18:12 pm »

Sins isn't bad, but it also isn't good enough to be worth playing when you could be playing AIW instead.

This is indeed my problem with Sins. When I sit down and think, "what strategy game would I rather play for the next bit", I go to this program:

def Strategychooser()
x = ""
passive = ARGS_1
if hours > 2:
     if passive = no:
           x == "AI War: Fleet Command"
    else: x == "Sins"
return x

Yeah, I'm coding Python3 these days...what can I say, maybe its starting to stick.

Sins conflicts with AI War in my library and as my desire to play AIW is usually higher when I'm in the mood, Sins loses out. Doesn't help that my play time is just too limited. Hoping someday to actually get around to Sins, but I think its going to take friends who are interested in PVP grand-Strategy before that actually happens. I think that's where Sins is probably going to interest me the most and as most friends are more into AIW atm...yeah...

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