I assume he means you have one "stack" regardless of how many units are in it. Rather than having a stack every 100 units say.
Yes, that's what I meant.
Obviously just that one change wouldn't leave HoMM in a workable state, I'm just comparing it to... well, basically every other terrestrial strategy game I can think of, where a square can either hold an individual soldier or a group up to a certain defined-by-troop-type size.
The HoMM way just feels off to me.
Erm, you know you can split them if you like, yes? But I'm having a hard time imagining why would you *want* to?
Yes, I know they can be split into multiple stacks, but you have a limited number of stack "slots" so there's usually a disadvantage to doing so (I found a few cases where I wanted to be able to split my ranged firepower across multiple targets in the same turn, etc).
It's just a totally different strategic situation than if only 100 infantry or 2 golems or whatever can fit in a single square. As opposed to 10,000 peasants all in one hex, etc. "Concentration of force" is such an important part of tactics that having the infinite-size-stacks really messes up a lot of what I normally expect from a tactical game.
Even AIW has that problem to some degree due to the soft collision model, though it's more of a strategic game than a tactical one so it doesn't really get in the way too much.