Author Topic: Game design in 2014  (Read 1793 times)


Offline Misery

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Re: Game design in 2014
« Reply #1 on: January 25, 2015, 01:20:37 am »
I dunno... I didn't think it was THAT bad, it was-

....okay, yes, it was that bad.  Well, depending on what "it" is exactly.  I'm thinking more mainstream/console stuff than anything else.

Offline Zebeast46

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Re: Game design in 2014
« Reply #2 on: January 25, 2015, 09:03:07 am »
With 1 of Ubisoft's games failing outright, 2 being mediocre and 1 being almost a cut and paste of it's predecessor and not to mention the outright failing of a couple of other games this year has not been good, so I agree.
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Offline Misery

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Re: Game design in 2014
« Reply #3 on: January 25, 2015, 10:50:27 am »
Which particular fail games were these?

There seems to be so many these days, I cant keep track...

Offline Zebeast46

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Re: Game design in 2014
« Reply #4 on: January 25, 2015, 02:49:35 pm »
Assasins Creed Unity was the one that failed, I played it at my friends house and his decent computer got a maximum of 15 fps on lowest settings, one time I got 6 fps. Also there are quite a few bugs and gameplay wise is better than AC3 but not as good as Black Flag. The 2 mediocre ones were Watch Dogs which was supposed to be revolutionary but ended up being okay at best, and the crew which apparently has very little activity variety so you will only be doing a combination of about 3 activities. Then there is Far Cry 4, which has barely even changed from Far Cry 3, but I heard that despite this it is pretty good as Far Cry 3 was a good game.
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Offline WingedKagouti

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Re: Game design in 2014
« Reply #5 on: January 25, 2015, 03:19:57 pm »
I'd (half jokingly) argue that Ubisoft released one game last year, but did so several times with different skins.

Offline Cyborg

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Re: Game design in 2014
« Reply #6 on: January 25, 2015, 07:31:04 pm »
You win some, uplay some.  ;D
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