Author Topic: Improving Mobas for a solo experience  (Read 9462 times)

Offline Kahuna

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Re: Improving Mobas for a solo experience
« Reply #60 on: August 23, 2012, 09:48:15 am »
Well I don't understand why you want a solo experience in your moba games. I mean aren't team games made to be team oriented? If you want a better solo experience, why not play a single player game?
Oh yes! They really should remove solo queue and only allow 5 player premades to play. Can't join the queue until you have a 5 player premade. And Valve should do this to Team Fortress 2 and Left 4 Dead too. You could only play with your Steam and Facebook friends. They're team games after all.
Kahuna, between this and other recent posts of yours, it would appear the AI has damaged your Rationality Engine ;)
My Rationality Engine is indestructible. If something I say doesn't seem to make any sense it's either a joke or the person reading my post doesn't just understand it.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline RCIX

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Re: Improving Mobas for a solo experience
« Reply #61 on: August 25, 2012, 02:23:09 am »
Quote
It's basically like bringing a gun to a knife fight; sure you'll win pretty easily but , who's going to respect you when you win , and worse , who won't laugh at you when you lose?
Found on the comments of a Sirlin article. This is basically my main objection to League. Bringing guns to knife fights happens all the time and it's a contest of who can do it more/better over the course of the game. Sure, it's balanced, but that doesn't make it suck any less for the guy on the receiving end of the pounding.
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