I started off my last easy game pretty normally, saving up for the tele, got to the first store, and sure enough the tele was on offer.
But there was also an Ion Blast II.
A fateful moment.
You see, as an Engi-A I already had an Ion Blast II. The thing only does one point of ion damage, but its base cooldown is 4 seconds. That's really fast. Even faster with someone manning weapons. And with a max-skill weapons guy manning it, it gets kinda ridiculous.
So I didn't buy the tele, I built "Ridiculous"x2.
And as it turned out over the next few sectors, was able to buy
two of the Automated Reloader augmentations (yes, they stack).
I didn't actually time the interval between the ion blast shots, but it was pretty short. Basically I'd batter the shields into disabled pulp in about 3-10 seconds depending on how much shield strength, and then the ions would punch through and scramble the weapons before they even charged for the first time. Then I tended to put one ion on the shield generator and one ion on the engines to make sure it stopped evading and couldn't jump out, and rotated around to keep the thing toothless as necessary.
Somewhere in sector 5 or so I finally bought a tele, and it was a good thing because I'd really run down my drone stockpile having to use an anti-ship-I drone to actually
kill anything, and the teleporter let me end fights without having to use drone parts (and increased my salvage, of course).
Never got any mantis (had an opportunity to buy them right after I bought 2 rockmen), but had 3 rock guys and a human, all with max-melee-skill before too long (I exploited one self-repairing autodrone to train up a couple of the rockmen, and exploited its drones to train up my shield, engine, and pilot guys).
Then hilarity struck again and I was able to buy a halberd beam. First real use of a beam for me; those auto-drone ships died fast when I charged that thing up (though I had to drop an ion out of the circuit first).
In the second to last sector I actually bought a small bomb (2 personnel damage, 2 system damage, no hull damage) to replace the halberd beam because it gave me more ability to render a target helpless. And I had enough drone parts to not worry about what few auto-drones might be left that I'd have to drone-kill. And I could run the bomb and both ions at once.
(mothership spoilers below)
The first mothership stage wasn't too much of a challenge. The second was a bit tough and I was
not pleased when the mothership's "power surge" caused it to throw like 8 attack drones at me that worked fine despite the fact that the mothership's drone room was
red and heavily ion'd. Not pleased. What's the point of these rules, game, if you're just going to use them for toilet paper during the fight that really counts? Anyway, it went down with my hull only 4 points below max, so no big harm. Big scare when the early boarding drone pulled a kool-aid man
into my ship and nearly killed a number of crew via damage and asphyxiation.
The third mothership stage was the first time I'd seen it but I knew from this thread to expect some kind of superweapon. I went about my business of dismantling the weapons and ion'ing the shields, etc. First superweapon burst messed me up pretty good because I didn't know what it would be. Second one I just triggered my 3-point cloak midway through the power-surge notification. But it somehow drained that full 3-point cloak in like 2 seconds, forced me out of cloak, and nailed me with the superweapon anyway. Wasn't too happy about that. Maybe I left a weapon on or something. For the third burst I waited for it to actually fire the superweapon, then hit the cloak to bring my evasion up to 100% and that did work. It got a fourth burst off before my cloak recharged (ow, but someone did warn me about that here), and before a fifth could go off my pair of anti-ship-I drones finished off the mothership.
By then I'd just stopped sending the bombs and boarding parties over because there weren't any more systems I wanted hurt, and I didn't want to kill off the one crew member left lest the AI I was warned about in this thread take over and repair all kinds of stuff
Anyway, that halberd beam might have actually been a better choice in the last stage, I dunno.
Anyway, first win for me
On easy, but I'll take it. Incidentally, no crew casualties at all.