I got hooked on Factorio for a while, until I realized it's failings and shortcomings. If Arcengames does a game like this, please for all that is holy make it stylized 3D. This game looks OK but uses over a gig of video ram. Mods can easily push this over 2GB.
This is exactly the kind of game nobody should ever use png sprites for animated buildings for. EVER.
Anyway, that said, this game is not so much about building factories as it is about building huge overland structures that sort of kinda interact with each other, barely. It would be more awesome if we could specify a lot more, if everything had a modular structure, right click on ARM OPTIONS -> Where to put item output, Where to take INPUT from, set rate (limited by joint and motor technology) etc... also I think the focus on this HUGE grid size is hurting the game. Things are off-scale so to speak. Everything is either way too large or way too small
I want a game like this, just more detailed, in stylized (meaning, not necessarily textured, just well animated and easily moddable) 3D. And then of course also a overview kind of thing where my huge factory has outputs and inputs that interacts with other factories, leading up to a large scale economical sim with trade and resource mining etc....
But it needs to be 3D. Why? Because the shape of an object across it's various production stages is pretty vital. And it needs to be sci-fi or 100% realistic (so basically, you won't be making robot arms out of X iron and X computer chips) ;P
I dunno if what I described would be fun or not, but I'd want to play it.. at least once ;P It could even be 2 games, 1 a hardcore sim, and 2 a puzzle game. "How to best design this production layout" applying all the current real world states of technologies used in manufacturing. But maybe abstracted to some extend..... ah yes ;P
By the way, in my dream hardcore eco sim, the above kinda merges in a "you landed on a new world and you have to colonize it, you have to choices, high-tech with low resources, or from scratch but with high resources, and there'd not be hostile animals. There'd be plant life that'd be slowly encroaching upon you. You need to build the various things that keep your colony running, water purifier, pumps, etc. and everything needs to somehow get from factory to building AND to the place where the "2nd Colony" is in need of your assistance (2 colonies, in order to allow for 2 different approaches to this). This plant life is ALIEN, and it's open to your imagination what that means. The game would have a VAST set of random properties that can appear on plants and planet.
So far I have no clue how to make this a fun game. But in my mind the setting would sound neat at least. Primary idea in all of this, is of course that "Not 2 games would be the same" in a general sense. It would not be a "Banished" where you build always the same colony, but in this you would need to build buildings taking into account the world you landed in. Meaning you design them like lego, with smaller modules. And your factories would need to manufacture those modules. (It'd have to be somehow turn/realtime based ala Total War)
Mhh, Factorio reminded me of this idea again. Either way, good game, but bad engine.