Author Topic: EVO: Did you watch?  (Read 4982 times)

Offline Cyborg

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EVO: Did you watch?
« on: July 21, 2015, 08:14:55 pm »
Most compelling match of the weekend: Drunkenfox versus leffen


Drunkenfox has the skills to win here but you have to wonder, did the pressure get to be too much? Video games and pressure are an interesting topic for me, and I like viewing it online in competitive matches. This match has plenty of close calls and amazing turnarounds. Edge of your seat action.


WTF moment of the weekend: final match Street fighter
It all comes down to one final FIGHT… because of the controller screen? Did someone press the start button? It resulted in an automatic forfeit of the battle at hand. It caused some confusion and some weird moments on stage. And how long does it take to get a controller, anyway? There's only about 2000 at the event.


People still care: Marvel versus Capcom 3
I heard the tournament license is expiring, but there was plenty of viewership and all kinds of action for this title. A character that I think sucks, Haggar, ends up being a great supporting cast for the win. Not giving the microphone to the winning guy from Chile was kind of a dick move by the stage crew.


And nobody cared:
persona arena… Does anyone care?


Hardest and getting boring to watch: Super Smash Brothers melee
The most compelling part of these battles is strong edge play, and what is happening when people are entering and exiting the playfield. Everything in between is just a lot of dancing and poking, and you don't see strong combo play. It might be more fun to play, but it can be boring to watch.


Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline Wingflier

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Re: EVO: Did you watch?
« Reply #1 on: July 21, 2015, 08:56:16 pm »
I watched Melee, which was the only part I cared about.

It's an aging game, and I think you really have to be into it to fully appreciate how good the professionals really are. The tech skills required are so intense that you could spend years practicing and still not even hold a candle to the people playing at that level.

Melee used to bore me (it still does to some extent, I prefer Project M which is basically an upgraded version in every way), but ever since I began the journey to trying to be decent at P:M, I've developed a lot more respect to the kind of skill and dedication it takes to be a professional Melee player.
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline Misery

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Re: EVO: Did you watch?
« Reply #2 on: July 25, 2015, 12:10:36 am »
As much of a complete fighting game fan as I am, frankly Evo bores me to death.  Generally it's the game selection that does it.   As a fan of Arc's games (Guilty Gear, BlazBlue, Persona, though NOT the most recent GG, which can go die in a fire) and similar things (of which there are many these days) I find the usual games to be very.... slow and dull, frankly.  SF4 is too simple and doesnt move very fast; MvC3 seems like it's one that I SHOULD like, with it's somewhat speedy movement and emphasis on combos.... or at least I would, if those combos didn't each take five eternities to execute (seriously, they take SO long that I can stop and take a drink of soda or something when getting hit with one at times; they're boring to USE, too, and I'm not exactly big on patience here as some might have noticed maybe).

And Smash Melee is best described by me as "UGH".   Understand with that one:  I can play at the pro level.  And yes, I'm fully aware of what this entails... you'll just have to take my word for it.  Typically, I can do this in any fighting game if I have the desire to, with the original Guilty Gear series being BY FAR the hardest of all of them but also the one I'm best at.  Despite all the shmup stuff it's fighting games that I'm best at, by far.

Yet even so, I eventually found the game (Melee) to just be SO bloody boring.  It doesnt help that all of the dexterity and such that are required for that just dont impress me or add anything to it's ability to hold my attention (again, if I want that sort of challenge, I'll get MORE of that sort of a challenge out of the shmup genre, not this one), and then.... ugh... there's the characters.... "Fox only" indeed.  Bah.  It got SO bad that, even now, with the NEW Smash, I still cannot stand and absolutely refuse to use both Fox and Falco, all because of that.  Just.... too many times....

Eventually, I developed an unconditional loathing for it.  Absolute and total hate.  Granted this isnt exactly uncommon for me, but still.    Fortunately the new Smash came out and quite blew away all of my expectations, so I'm happy with that (and it ACTUALLY WORKS ONLINE... whereas Brawl was... a slideshow).

And note that I have no consideration of Project M.  My thoughts are pretty much the same as always:  If a game needs to be modded to be balanced/good, then to me it is bad, and I want no part of even the modded version.  It's either good to START with, or it can go jump off a cliff.  Besides, by the time that appeared, it was too late anyway.

Now I didn't see if the new Mortal Kombat was there at Evo, due to not giving enough of a damn, but that one is interesting; I need more time with it to fully judge it though.

Still, just.... bah.   As always, I'm mostly just glad the event is done, as it stops certain people I know from rambling on about it.  I dont know why they do that, I really dont...

Offline Captain Jack

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Re: EVO: Did you watch?
« Reply #3 on: July 25, 2015, 04:34:33 am »
Used to be into fighters, but I skipped everything EVO but the highlight reel. Specifically, GGXrd's semifinal match between Zato-1 and Millia Rage. And that wasn't for the skill, it was for the schadenfreude of one player getting up to celebrate winning the MATCH after winning his first ROUND, then having his character slaughtered before he could fix his mistake. Comedy gold.

Offline Shrugging Khan

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Re: EVO: Did you watch?
« Reply #4 on: July 25, 2015, 06:56:27 am »
Quote
EVO: Did you watch?
No.
The beatings shall continue
until morale improves!

Offline Wingflier

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Re: EVO: Did you watch?
« Reply #5 on: July 28, 2015, 07:55:48 pm »
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Fortunately the new Smash came out and quite blew away all of my expectations, so I'm happy with that (and it ACTUALLY WORKS ONLINE... whereas Brawl was... a slideshow).
It's amazing that you call most fighting games (like SF4) too slow, showcase your utter hate for Melee (in some ways it's shared), then praise Smash 4 as a good game? Smash 4 is possibly the slowest fighting game of all time. The only thing potientally slower was Brawl. The game has almost NOTHING to do with combos, reflexes, tech skill, or anything of that nature. It's almost completely about timing and taking advantage of the game's physics. Which is fine, these are "skills" of their own I suppose, but they only require time to master, not the utter dedication, blood, sweat, and tears of some of the more legendary fighting games. I have no idea how you could be okay with the speed of the new Smash game, then complain that other games are too slow. It is slow by definition. Hell, even the REACTIONS are slow. When a character gets hit, there's like a second delay before the impact even takes effect. Then your character has to go flying. Then you have to float back down to stage. As many problems as Melee has (and there are many, though it's an extremely old game and was never meant for competitive play), speed is not one of them.

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And note that I have no consideration of Project M.  My thoughts are pretty much the same as always:  If a game needs to be modded to be balanced/good, then to me it is bad, and I want no part of even the modded version.  It's either good to START with, or it can go jump off a cliff.  Besides, by the time that appeared, it was too late anyway.
It's somewhat difficult for me to understand this attitude. Some of the best competitive games of all time such as DotA and Counter-Strike, as well as dearly loved casual mods like Natural Selection, Brutal Doom, Eastern Front, and countless others did NOT come from bad games. Half-Life, Company of Heroes, and the original Doom were bad games? I think those are hailed as some of the most memorable genre masterpieces of all time.

All I'm saying is that just because a game has been modded, does not mean the original game was bad. Even if the original game WAS bad, it does not mean the mod is bad. It just seems silly to me to instantaneously throw your hands up in the air whenever you see the word "mod" attached to something, and say, "Nope, not playing that."

Project M takes all the best things about the Smash series and combines them into one game. It is free to do so precisely because it is a mod. Precisely because there are no developer time constraints or desires to make money. It's just passion for an art in its purest form. You want to tell me that a corporate entity whose primary goal is to make a buck can compete with that? Dream on loverboy.
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Offline Misery

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Re: EVO: Did you watch?
« Reply #6 on: July 31, 2015, 11:13:04 am »
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Fortunately the new Smash came out and quite blew away all of my expectations, so I'm happy with that (and it ACTUALLY WORKS ONLINE... whereas Brawl was... a slideshow).
It's amazing that you call most fighting games (like SF4) too slow, showcase your utter hate for Melee (in some ways it's shared), then praise Smash 4 as a good game? Smash 4 is possibly the slowest fighting game of all time. The only thing potientally slower was Brawl. The game has almost NOTHING to do with combos, reflexes, tech skill, or anything of that nature. It's almost completely about timing and taking advantage of the game's physics. Which is fine, these are "skills" of their own I suppose, but they only require time to master, not the utter dedication, blood, sweat, and tears of some of the more legendary fighting games. I have no idea how you could be okay with the speed of the new Smash game, then complain that other games are too slow. It is slow by definition. Hell, even the REACTIONS are slow. When a character gets hit, there's like a second delay before the impact even takes effect. Then your character has to go flying. Then you have to float back down to stage. As many problems as Melee has (and there are many, though it's an extremely old game and was never meant for competitive play), speed is not one of them.

Quote
And note that I have no consideration of Project M.  My thoughts are pretty much the same as always:  If a game needs to be modded to be balanced/good, then to me it is bad, and I want no part of even the modded version.  It's either good to START with, or it can go jump off a cliff.  Besides, by the time that appeared, it was too late anyway.
It's somewhat difficult for me to understand this attitude. Some of the best competitive games of all time such as DotA and Counter-Strike, as well as dearly loved casual mods like Natural Selection, Brutal Doom, Eastern Front, and countless others did NOT come from bad games. Half-Life, Company of Heroes, and the original Doom were bad games? I think those are hailed as some of the most memorable genre masterpieces of all time.

All I'm saying is that just because a game has been modded, does not mean the original game was bad. Even if the original game WAS bad, it does not mean the mod is bad. It just seems silly to me to instantaneously throw your hands up in the air whenever you see the word "mod" attached to something, and say, "Nope, not playing that."

Project M takes all the best things about the Smash series and combines them into one game. It is free to do so precisely because it is a mod. Precisely because there are no developer time constraints or desires to make money. It's just passion for an art in its purest form. You want to tell me that a corporate entity whose primary goal is to make a buck can compete with that? Dream on loverboy.

Note, I dont play Smash as seriously as I do the others.  One way or another... it aint one of Arc's games, or similar titles (Melty Blood, Arcana Heart... and so on).   And I aint the sort to get into frame data or all that gibberish.  Dont care.  For Arc's games in particular (and again, those like them), I've never needed that.  So I dont get into the habit of doing it in Smash either.  Taking advantage of physics or teching or whatever.... either I"m doing it already, or I dont do it at all.  I only do whatever seems to work, which is how I've always approached things.  This being the case, I have no view on any of that.  Particularly as, again, there really arent any other alternatives.  With something like Street Fighter, THERE I can be super nitpicky, because there's LOTS of other 2D fighters out there to pick from.  But Smash?  No.   ALL there is is games from that same series.... of which there are exactly FOUR.  1 of which is too damn ancient and uses a controller designed by a madman, and another of which I just dont like.  And then Brawl is... Brawl.  Slow and cant go online.  So right now... that's all there is.  It'll do.

That being said, for the sort of game that it is, AKA, not a "pure" 2D fighter, for whatever reason the speed of that series doesnt bug me AS MUCH.  Brawl, yes, Brawl was.... slow.  I put up with that one though since, well.... there wasnt much other option.  Smash 4 may not be quite as fast as I like, but frankly, nothing really is.   But it's as good as it's going to get while maintaining that style of gameplay, so.... it's that, or nothing. 

Understand also that I play these VERY differently than most players.  And I mean all fighters.  Guilty Gear, for instance.  That's the one I'm best at, and I've bloody well MASTERED it (as opposed to say, Tekken, which I'm fantastically awful at, as with most 3D fighters... no, I dont know why).  I've had... alot of chances to prove this, I'll just put it that way.  BUT.  I dont approach the learning process like other players do.  Typical fighting game fans will do things like go into training mode, and spend a million years repeating combos and all that stuff.  Me?  I'll use training like, ONCE, for every character, to learn the special commands, and that's it.  I can learn nothing else there.  It doesnt work that way for me.  I've often wondered if the damn autism is part of the reason for this, but... whatever.  I just learn by diving in and attempting to smash other players.  That part kinda comes from playing all of the shmups... they dont give you an easy learning curve.  The boss starts out as a horrible screaming nightmare ball, and you learn to live a few seconds more by zooming straight at the horrid thing, over and over and over, dying a million times.  So that's what I do in fighters (the process is MUCH easier in fighters).  Even combos, I learn purely by doing.  Trying to read combo notations gives me a headache and I cant remember them 3 seconds later ANYWAY, and I get bored watching match videos online (and again, couldnt remember the damn things even if I wanted to copy them), so... the only way is to evolve my own combos (which can be a little strange) over normal play, over a length of time.  So yeah... doing all of that without any of the usual tools and such, but I can still get to the level I'm at, so I do indeed know quite what can go into fully learning one of these games, and just how deep any of them can be.

Even despite all of that though... my thoughts on the 4th Smash VS the others just dont really change.  Maybe it aint the deepest one ever.... but that's fine.  Smash, at the core of it's design, isnt really meant to be.  It's meant to be accessible and fun, whereas something like Guilty Gear basically beats you over the head with your own face and then covers you in bees.   I play Smash partly BECAUSE of this;  I need a break from the usual "OMG COMBOS" of the other games.  So while, yes, I can get to that high level of play in Smash in general, I end up having a bit of a different view of it.

Not to mention that by "speed" I dont just mean pure movement speed or such.  I consider Smash 4 faster than SF because of the pacing.  In SF, well.... to me, that game is notorious for "footsies overload", where half of the "fight" is each player sort of wobbling in place, maybe vaguely almost sorta kinda possibly sticking a foot out in the almost general direction of the enemy on rare occaisions.  You cant really be aggressive in that game unless the character is very specifically designed for it (and even then, not THAT much).   The pacing of the fights is just too slow for someone as hyper-aggressive as myself.    Smash as a whole allows for constant aggression and me going berserk, so it works out well enough even if the execution of it isnt quite as fast as I'd like.  The "overall" speed of it works out.   And one way or another, even in Melee, you do have to "wait" for players to launch around the screen after impacts, and such as that.

....I will say though that one OTHER consideration is that I also dont mind Smash not being as technical as other games for one very, very, VERY simple reason:  I hate analog sticks.  ALOT.  Mastering a game that forces the use of one IRRITATES me.  Melee stopped being fun for lots of reasons, and THAT was one of them.  The more technical I got with it, the more annoying and the less fun it was, because of that goddamn thing.  It's the same as with a shmup... sure, I CAN play it with an analog stick.  But will I enjoy myself?  Or do I WANT to?  Ye gods, no.  Smash 4 doesnt emphasize the techy crap as much with a goddamn stick, so... I can cut it some slack.  But again, Smash as a whole doesnt need to be hyper techy to begin with.  Not to me, anyway. 

Now, understand something about the mods bit.  You mention games like Dota, and Counterstrike... I never played those as mods.  What *I* know of, as Dota, is not a mod, but a seperate game (as I've only played Dota 2, not the original). Even if it WAS a mod though that I was playing, it's a mod OF A PC GAME.  To me, that's a CRITICAL difference.  I'm actually very familiar with mods for alot of games on PC... I've been into that for a long time. 

BUT.  Read again what I wrote.  "If a game needs to be modded to be balanced/good, then to me it is bad".   I want the BASE game to be good.  And THEN modded.  It just BUGS me otherwise.  I look at all games with mods this way.  If it HAS to have a mod in order to not suck.... then screw it, I'm finding something else, because I may not ALWAYS want the damn mod on.  And also I just hate supporting games like that.  Now, if it's a good game that then also has mods that may make it even better... that's different.  THAT, I'll do.   I understand that you may not see it that way, but that's my own view on it.   Hell, the new upcoming Doom game, for instance.  What I've seen of it so far, I frankly dont like.  I'm not expecting much out of it... I'm not going to detail why, that'd go too far off topic.   But I've stated this opinion elsewhere, and was met with comments like "Well, the game will be moddable, so that can fix it, so you should get it", and I had the exact same reaction I have here, which is NOPE.  Not happening.  I'd stick to the original games or Hexen or Heretic or whatever, before I'll do that.  Again, may not make sense to others, but it makes sense to me.

Also note:  Project M is a mod OF A CONSOLE GAME.  That.... I'm not touching with a 10 foot pole.... even if it was good as a base game and better with a mod.  I dont care how good it may make it, or how good the base game is.  I wont do it.  I refuse, absolutely refuse.  I use consoles, yes.... but not much.  To me they exist for fighting games, and shmups, and not much else.  The PC is 98% of what I use for gaming.  Consoles, to me, are screwball machines made of crazy with interfaces made up by deranged monkeys with hammers.  My experience with going "outside the normal use" for games with consoles (which mod use would be considered to be, for me) is.... not good.   I could go into a lengthy and often nonsensical story here, but to sum it up, that bad experience involved TEN PS2s breaking down, because I just HAD to try going outside the norm (and because once I start on something I dont give up easily).  It just.... ugh.  TEN.  I have an absolute loathing for the whole idea now, and simply will not do it. Doesnt matter how it works or how easy it's supposed to be.... I just dont care.  I wont.  There's too much hate there, way too much.  And I say this as someone whose default stance on basically everything is negative to begin with.

And hell, THAT game is on a console I disliked completely to begin with, which just makes it worse (never did like the Cube or Wii, as Nintendo's consoles go.... everything else is fine, but I hated both of those; they are the only 2 consoles I've ever owned that I sold off).   And it'd be bloody annoying to play with friends with something like that, as I know them all well enough to know that they would NOT go and get it for themselves (it's difficult, and requires the internet, which is complicated.... sigh.... you probably know the sort I'm thinking of) and I'd have to drag it with me every freaking time.

And all of that for a game that I just dont like to begin with... yeah.  It's not happening.   Modding some of my favorite games, like Minecraft, Doom, whatever?  You betcha, I do those OFTEN, and have an interest in making some of my own (which I'm very, very slowly working on learning).  Again though, those are all PC games.  Yeah, they can still be irritating when something goes wrong, but I know PCs as a whole WAY better than consoles, and can fix the issues on my own.  And I'm just used to it, which is important for me.



....ugh.  didn't mean for that to be so rambly, but then, I expect most on here that know me at all are used to it by now.... sigh.   I apologize if some of it didn't entirely make sense.
« Last Edit: July 31, 2015, 11:18:52 am by Misery »

Offline Wingflier

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Re: EVO: Did you watch?
« Reply #7 on: July 31, 2015, 01:20:37 pm »
By the way, I didn't mean to make it sound like I was attacking you because I wasn't.

I just get frustrated because Project M seems to get a lot of flak from the Smash community for almost no reason at all. It's like people are purists and anything that wasn't made by Nintendo is automatically a pile of cow patties.

This totally ignoring the fact that Brawl was considered by almost everybody to be a complete and utter competitive failure. It lasted for a year or two at most before everyone just gave up on it. It was a total, unmitigated disaster. Random tripping, foot stooling, Brawl online...

A character so overpowered that he was banned from most tournaments.

The game was so terrible that people began modding it to make it better using a loophole that Nintendo didn't even intend. If Brawl had been better, none of that would have been necessary in the first place. So the Nintendo purists can shove it as far as I'm concerned.

In my opinion Project M is the only reason Nintendo began taking the competitive aspect of their new game seriously and balancing it accordingly. They realized that if they didn't, they were going to lose most of their competitive community (which is usually very lucrative for a game) to a mod that they didn't even authorize.

But you can tell that, even though they are very openly against and critical of Project M, they plagiarized a lot of the ideas from it. Splitting Zelda and Sheik into two different characters? That was PM's idea first. Splitting Samus and ZSS into two different characters? Also a PM innovation. Same with Pokemon trainer.

In fact, development for Smash 4 was almost completed when the Project M team released some of the beloved characters from Melee like Roy and Mewtwo into the game. So what was Nintendo's response? Add these characters as paid DLC to their own game in order to compete.

And this is the first game by the way that is being patched and competitively balanced as tournament standings and shifts in the metagame require. No other Smash game ever received any modification after retail.

My point is though, I can tell you have very different reasons for not being interested in Project M. Even I think that the tech skill required is often frustrating and unnecessary, but it just baffles me how resistant to it and critical people are before they've even tried it.
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Offline Captain Jack

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Re: EVO: Did you watch?
« Reply #8 on: July 31, 2015, 02:42:10 pm »
Actually, you're seeing parallel evolution, not Nintendo being informed by project M. The mode change characters getting split is a result of 3DS hardware limitations and a desire to build out the roster, and to make the characters easier to use (all original vs. having to learn two characters to really use the combined one).

DLC characters are part of Nintendo's move towards the genre's standard operating procedure. Fighters live and breathe DLC characters thanks to vastly higher development costs compared to previous generations. Why veterans? Because there's built-in demand for them, and less design work before modeling and animation. The Melee characters cut between then and Brawl are in PM for the same reasons.

Given official statements as well as certain attitudes Sakurai has taken, I'm very confident that Project M isn't a blip on Nintendo's radar. They're not looking at it for ideas, nor do they see it as competition. The Wii didn't have the infrastructure to handle patches or metagame balancing; now that they have a console that does, of course it's being.

PM is as a love letter to a different idea of Smash than the one that the series has taken. It's not bad, but it's not good either. Just different, and not particularly relevant outside of the PM community. Really cool to see it exists though.

Offline Wingflier

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Re: EVO: Did you watch?
« Reply #9 on: July 31, 2015, 09:06:12 pm »
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Actually, you're seeing parallel evolution, not Nintendo being informed by project M. The mode change characters getting split is a result of 3DS hardware limitations and a desire to build out the roster, and to make the characters easier to use (all original vs. having to learn two characters to really use the combined one).

DLC characters are part of Nintendo's move towards the genre's standard operating procedure. Fighters live and breathe DLC characters thanks to vastly higher development costs compared to previous generations. Why veterans? Because there's built-in demand for them, and less design work before modeling and animation. The Melee characters cut between then and Brawl are in PM for the same reasons.
So you say, but I'm not convinced. If Nintendo knew people wanted the Melee veterans in the game so bad, why not just include them in release? Seems a bit ironic that they only became paid DLC options AFTER Project M released them into their game post-production. When it comes to the decision of big companies like Nintendo, I'm inclined to think that nothing is a coincidence.

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Given official statements as well as certain attitudes Sakurai has taken, I'm very confident that Project M isn't a blip on Nintendo's radar. They're not looking at it for ideas, nor do they see it as competition.
Not a blip on their radar huh?

Then perhaps you'll have to explain this: "Mentioning 'Project M' on the official Nintendo Miiverse internet forum will result in an automatic ban for discussing "criminal content". This includes using the abbreviation of the game "PM" which will result in erroneous bans when referring to other gaming franchises (i.e. Paper Mario) or when used for miscellaneous purposes (i.e. denoting the time of day).[41]"

You know, generally speaking, I wouldn't ban someone for mentioning something that wasn't a problem for me or my company. In fact, I'd say going to such extremes (to ban people even for using an abbreviation which refers to other games I've made or even a time of day) means that, quite the contrary, I view this game as an incredible source of competition and potential profit loss.

You'll have also have to explain why VG Bootcamp, the most popular streaming source for Smash series tournaments, felt forced to drop Project M out of fear of its growing popularity, and that Nintendo may take legal action against them (VGBC) simply for streaming the game?

"The more visible PM becomes, and the closer VGBC is associated with PM, the higher the likelihood we face more direct legal action. Given this, we will no longer be streaming PM content for the foreseeable future.We will also be taking down our PM content from YouTube. Don't worry - these videos will not be destroyed. We are working on an arrangement that will see them relocated to a new home."

You don't drop the most popular game for streaming, which was the direct result of your success as a money-making entity, unless there is good reason to think that trouble is on the horizon. If Nintendo really didn't care about P:M, then such a decision would be completely illogical.

Finally, after the confusing and utterly baffling decision to drop Project M at APEX 2015, when it had been supported the 2 years prior, and had been met with great success, and significantly more popularity than both vanilla Brawl and N64 Smash, a lot of people were in an uproar. What explains this strange and seemingly irrational decision by the APEX staff?

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So why, then, is it not present? There are a lot of possibilities but I'd like to bring up two of the most likely ones.

1. A sponsor of APEX is offering APEX a lot of money and/or intangibles such as promotion/media coverage, and one stipulation of it is Project M's absence. At the end of the day, APEX is a business, and APEX's sponsors are businesses. If this sponsor feels that they don't wish to publicly support a game for ANY reason (too violent, is an unofficial modification, isn't popular, is sponsored by a direct competitor), they have every right to add such a stipulation. If this is the case, APEX staff would then need to weigh the pros and cons of this sponsorship at the expense of an important and sizable portion of the Smash community; Project M players.

2. Nintendo is in some way involved and has done one of two things. First possibility, they have taken the route of the possible sponsor described in possibility one, meaning their sponsorship of APEX hinges on Project M's absence. Second possibility, they have given APEX no choice in the matter, threatening to shut down APEX & its stream entirely in an EVO 2013-fashion if Project M is present. See here for information on the legal ramifications of such a possibility.

We don't know which is the case. If contracts have been signed, they likely came with Non-Disclosure Agreements, which would prevent the truth of the matter from being revealed in an official capacity. We may never know what the case is.

In short, I think Nintendo is VERY aware of Project M, and while they may be somewhat discrete in how they're dealing with it, it's become quite clear that they do not like it, and they view it as a source of competition to their franchise.

And who can blame them? Its growing popularity with the Smash competitive community directly comes into conflict with their own desire to be successful in this regard. Just one look at an upcoming major tournament held in Los Angeles shows that Project M has as many entrants and a similar prize pool to Nintendo's flagship game, Smash 4.

Sorry friend, but it's not just a small dedicated group of people to whom Project M is relevant.
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Offline Misery

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Re: EVO: Did you watch?
« Reply #10 on: August 01, 2015, 12:59:57 am »
By the way, I didn't mean to make it sound like I was attacking you because I wasn't.

I just get frustrated because Project M seems to get a lot of flak from the Smash community for almost no reason at all. It's like people are purists and anything that wasn't made by Nintendo is automatically a pile of cow patties.

This totally ignoring the fact that Brawl was considered by almost everybody to be a complete and utter competitive failure. It lasted for a year or two at most before everyone just gave up on it. It was a total, unmitigated disaster. Random tripping, foot stooling, Brawl online...

A character so overpowered that he was banned from most tournaments.

The game was so terrible that people began modding it to make it better using a loophole that Nintendo didn't even intend. If Brawl had been better, none of that would have been necessary in the first place. So the Nintendo purists can shove it as far as I'm concerned.

In my opinion Project M is the only reason Nintendo began taking the competitive aspect of their new game seriously and balancing it accordingly. They realized that if they didn't, they were going to lose most of their competitive community (which is usually very lucrative for a game) to a mod that they didn't even authorize.

But you can tell that, even though they are very openly against and critical of Project M, they plagiarized a lot of the ideas from it. Splitting Zelda and Sheik into two different characters? That was PM's idea first. Splitting Samus and ZSS into two different characters? Also a PM innovation. Same with Pokemon trainer.

In fact, development for Smash 4 was almost completed when the Project M team released some of the beloved characters from Melee like Roy and Mewtwo into the game. So what was Nintendo's response? Add these characters as paid DLC to their own game in order to compete.

And this is the first game by the way that is being patched and competitively balanced as tournament standings and shifts in the metagame require. No other Smash game ever received any modification after retail.

My point is though, I can tell you have very different reasons for not being interested in Project M. Even I think that the tech skill required is often frustrating and unnecessary, but it just baffles me how resistant to it and critical people are before they've even tried it.

Oh, I didn't think you were attacking me, not at all.  Cant say I've really seen that sort of thing ever happen from anyone on THIS forum.  Well... maybe once or twice, but I cant remember who was involved.  No, I responded all rambly because.... I tend to respond all rambly.

Now, that being said, yeah, I know what you mean about the "purist" bit.  I see that alot among Nintendo fans.  Like Nintendo is some sort of grand holy object, and how DARE anyone say a single word against them, even if that word is more of a vague grunt.  I, personally, havent liked Nintendo as a company in quite awhile (they're ALOT better now than they used to be, though in too many ways they're still a bit in the stone age) and am definitely not in the sort of spot to have a high enough opinion of them to be a purist of any sort.    But I do see it in so many other players.  The worst sorts though are the ones that'll sorta automatically jump in if you start talking about Sony or Microsoft, so they can tell you how great Nintendo is (because, clearly, that is relevant to any conversation about the other two).  Or stuff like that. 

And yeah.... the bit about the hyper-unbalanced character, Meta-knight.  That bit was pretty annoying, but... it does have it's analogue in other fighting games as well.  I seem to remember the absolute balance disaster that was Eddie in the eariest versions of Guilty Gear X2, or the didn't-even-try-to-balance disaster that was Arakune in the first Blazblue.  I mean, really, Metaknight was bad enough, but with THAT guy, you dont even have to be near your opponent. Or far from them.  Or in any specific position.  Land just ONE attack using the D button in that game, and you can then stand perfectly still, or hop around like a maniac if you so choose, and just smash buttons until your opponent inevitably goes down due to the endless barrage of things from all directions.  And the less I say about Eddie the better, really, even if he wasnt as much of a mess.  Still, most Smash players with Brawl at least didn't go and USE Meta-knight.  They had that for them.  Usually.  There were exceptions, of course.  Annoying ones. 

Also I'll focus on this line a bit:

Quote
Even I think that the tech skill required is often frustrating and unnecessary, but it just baffles me how resistant to it and critical people are before they've even tried it.

It's a bit of a side thing, but this one always drives me completely up the wall.  For any fighting game.  Lately, I've been looking towards other genres more and more for competitive gaming, and THAT is pretty much the reason why.  Any of the fighting games I consider good are (mostly) considered to be "too hard" by alot of players.  It's gotten harder and harder, particularly since blasted SF4 came out, to find opponents for any of them.  And often when I do find some, they wont face me more than once or twice.  Any further offerings to have some matches is met with a response of "well I wont win, so there's no point".  They dont TRY, mind you.  At all.  A huge part of which isnt me, but the fact that it takes real effort to rise in skill in those games regardless of how you go about it.  Wheras SF4, well...  it's slower, the combos are shorter (MUCH shorter) and the commands much easier.... I heard it described as "baby's first fighting game" a few times, and while that comment may be going a BIT too far, I think it's accurate enough.  Everyone just dives for whatever is easy and wont touch anything else.  Ugh.  I hate it, so much, that everyone does that. 


Now, because I'm bored out of my mind here and because the topic is interesting, I'll comment a bit on the stuff Watashiwa mentioned.

The bits about Roy/MewTwo being added into Smash again finally.... THAT bit, I'll agree with him, that it hasnt much to do with Project M.   Why?  Because of a few reasons, one of which is the screaming outcry of anger that arose from so many players when they WERENT in there to begin with.  Kinda like the unending "GODDAMMIT PUT RIDLEY IN THERE" comments except not QUITE as annoying.   But beyond that, you have to remember, this is NINTENDO.  Of the Big 3, they're definitely the "strange" one, and, well..... they're not always quite grasping what's going on.  They're always the last ones to the party, so to speak.  And their decisions can be very strange. 

But, there's also the simple fact that they likely simply didn't have time.  MewTwo in particular was decided on so very quickly that I dont doubt for a second that he was actually intended from the very beginning.  Smash 4 though, took ALOT of time to make, and it has ALOT of characters.  Right from the start of Brawl also, people had been angry that MewTwo wasnt in the game.  Right from the very start.  This kept up, the whoooooooole time.  This is pretty freaking typical for fighting games actually.  Nobody likes seeing characters removed from a series, particularly in this genre.  It BOTHERS them.  Alot.  I get that way too, except worse.  Hell, one particular current fighting game, the name of which I shall not mention because I'd be forced to punch the monitor afterwards, I completely boycotted and utterly refuse to touch for that one very reason.  Or acknowledge it's existence.  Just one character missing, in that case (well, there's more than one missing in that case, but it is specific for me as to which one angers me so much) and it still got me to drop the whole thing.  And I sure as heck aint the only one... seen it plenty before in fighting games in general.  This of course happened when Roy wasnt in Brawl also.   After all of that, a useful idea is obvious:  Get those two into the new game, even if it takes a few months, and you have nobody being perpetually angered that they arent there.    Those two are also a couple of the easiest ones that could possibly be added; as the devs said (I forget which dev) when people complained about time being "wasted" on clone characters, that sort of character doesnt take all that long to make.  They may as well do it, rather than not do it.  Which works for the idea of DLC as well.... these were characters that they knew they could get out in a short amount of time (Roy being a clone of Marth, and MewTwo being one of Lucario in this case, in terms of internal programming and whatnot), so they'd make good starting DLC.  Having them be DLC though also meant that they'd have a little extra time to work on balancing them, to keep them in line with expectations; the newly added clones in the game didn't really need this.     Also consider the sales aspect:  You could say, well, if all that is the case, why didn't they work on those characters FIRST, and then have characters like Dark Pit and what's-her-face (female Marth character, cant remember the name...) be the DLC?  Because, from a sales standpoint, that'd be bloody stupid.  The way they did it IS the right way.  You bring the game out, and then just a short time after that, you go "And NOW, here's what you've all been waiting for.... THESE GUYS!!! Just for a bit of extra money!!! You've asked for them, and here they are!!!"  As opposed to bringing out the other clones as DLC, which wouldnt have gotten even remotely close to the same reaction.  It was a good chance to up the ante, and someone there was smart enough to notice this fact.  I would have done the same thing, probably...

Though, also, again.... Nintendo is bloody strange.  Always put that into the mix, because it's always there.


Now, that being said, as far as Nintendo being aware of M, hmm, I see it both as being a yes and no answer. 

On one hand, yes, in a legal sense, they're aware of it.  But this doesnt mean too much, if you think about it.... this is the same company that's running around Youtube going berserk, attacking anyone that posts videos of their games.... even very, very obscure or even unknown people are attacked in the very same way that the major Youtubers were.  Their legal team is like a bunch of rabid dogs that also happen to be very bored most of the time.... they really go at it with absolute zeal when a task appears before them.  Even if something barely registers as a conceivable threat, they'll throw nukes at it.  A figurative fly on the wall?  NUKE IT.  Use a flyswatter instead?  Nah, just nuke it. 

When it's also considered that M is a game that MOST people cant even get (on consoles now entirely considered outdated) since alot of people dont have the means/knowledge to do so, wheras normal Smash is an instant "of COURSE it'll sell a bazillion units and also the console itself for many players", well.... yeah.  I can see what Watashira meant by that.

Obviously that doesnt mean that the game doesnt have it's fanbase, but.... one way or another, competitive or not, Smash 4 was practically DESTINED to sell about 5 trillion copies. There wasnt anything resembling a threat of it not doing so.  M doesnt come anywhere near that.  Huge numbers of players dont know it exists, as is the case with most mods out there.

If anything, I would say it wasnt M's existence that caused Nintendo to actually stop and think about the competitive side.... it was Brawl's existence that did so.   Because so many players just didn't care, and the reasons why were hyper obvious.  And when considered alongside how Melee itself is viewed (without M being considered), there's way more than enough data there for them to make some decisions.  Which is probably why Smash 4 ends up being quite different from M, mechanically and such. 


That's not saying that they might not take some influence by looking at it though, but I dont think it's this huge iceberg against Nintendo's Titanic, and.... ahhh, I actually just came up with that sentence, didn't I?  There's a bit more to say but it's clearly time for a meal and caffiene here, if I'm starting to come up with stuff like that again. 

Offline Wingflier

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Re: EVO: Did you watch?
« Reply #11 on: August 05, 2015, 08:25:51 pm »
http://paragon.vsgaming.org/register

Project M is now beating Smash for the Wii U in singles and doubles pools in both entrants and prize money for an upcoming major tournament in California. There's no way you can look at things like that and call it a niche game with a small fan base. Even with the epic might of Nintendo's advertisement and design teams, as well as their repeated efforts to discourage people from playing Project M, they have still utterly failed to prevent it from thriving and contending as an alternative, more competitive and hardcore title to the series. It's the equivalent to Arcen games standing up to Blizzard. You have to be amazed at the tenacity and quality of what has been achieved.
« Last Edit: August 05, 2015, 08:30:26 pm by Wingflier »
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Offline Cyborg

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Re: EVO: Did you watch?
« Reply #12 on: August 05, 2015, 09:27:32 pm »
How does project m not end up in court?


* Money is changing hands, at least at the tournament level
* someone is using their intellectual property assets
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Offline Captain Jack

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Re: EVO: Did you watch?
« Reply #13 on: August 05, 2015, 10:21:43 pm »
http://paragon.vsgaming.org/register

Project M is now beating Smash for the Wii U in singles and doubles pools in both entrants and prize money for an upcoming major tournament in California. There's no way you can look at things like that and call it a niche game with a small fan base. Even with the epic might of Nintendo's advertisement and design teams, as well as their repeated efforts to discourage people from playing Project M, they have still utterly failed to prevent it from thriving and contending as an alternative, more competitive and hardcore title to the series. It's the equivalent to Arcen games standing up to Blizzard. You have to be amazed at the tenacity and quality of what has been achieved.
Not really. The numbers are too small to mean anything statistically, and it isn't a proper random sample. The only thing you could say is that a little less than a third of people who know about one specific hardcore Smash tournament want to play PM.

How does project m not end up in court?


* Money is changing hands, at least at the tournament level
* someone is using their intellectual property assets
Want the short version? Intellectual property law is a NIGHTMARE.

I won't/can't give any specifics because I don't know for sure, but Nintendo's probably decided that there's no one they can sue capable of covering their legal fees AND the bad will they'd earn over it. More surprising is that they haven't C&D'd it, but if they see it at all, they probably see it as free marketing for the paid product. It's not like PM has any value without the Smash label.

Offline Wingflier

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Re: EVO: Did you watch?
« Reply #14 on: August 06, 2015, 12:51:32 am »
Quote
Not really. The numbers are too small to mean anything statistically, and it isn't a proper random sample. The only thing you could say is that a little less than a third of people who know about one specific hardcore Smash tournament want to play PM.
I think you may be misunderstanding what you're seeing.

A person can sign up for multiple games, so it is almost certainly not the case that less than a third of the people want to play PM, it's more the case that people are least interested in Smash 4.

You're right though, it's just one example, though this is a particularly large tournament in Smash standards. However, I think you'll find this pattern mostly holds true where all 3 games are featured.
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