Author Topic: Human Resources - Uber's next RTS  (Read 5664 times)

Offline keith.lamothe

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Re: Human Resources - Uber's next RTS
« Reply #45 on: October 23, 2014, 09:59:42 am »
Uber is pretty good a pitching a dream.  I hope they're able to make it happen at some point.
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Offline chemical_art

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Re: Human Resources - Uber's next RTS
« Reply #46 on: October 25, 2014, 10:30:06 pm »
Uber is pretty good a pitching a dream.  I hope they're able to make it happen at some point.

From what I hear from Monday Night Combat and Super Monday Night Combat, Uber has a habit of ditching games when they stop making money.

Right or wrong, the perceived reputation has finally caught up to them.
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Offline Cyborg

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Re: Human Resources - Uber's next RTS
« Reply #47 on: October 25, 2014, 10:46:08 pm »
I think it's okay to retire games along as the game is in a finished state. For example, Tidalis, one of my favorite Arcen titles, is no longer being updated. I doubt that it would make enough money to cover the costs if they updated it. And that's okay. It's over.


I have Monday night combat, and I found the title really disappointing. It's just not a good game. But as I understand it, some people really like it, so, maybe it's done and in a finished state as far as they are concerned.


When it comes to Planetary Annihilation, maybe they needed to do a better job of transitioning to maintenance status or finishing features, but you can't expect investment into losing money. It's a business.
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Offline chemical_art

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Re: Human Resources - Uber's next RTS
« Reply #48 on: October 25, 2014, 11:24:50 pm »


When it comes to Planetary Annihilation, maybe they needed to do a better job of transitioning to maintenance status or finishing features, but you can't expect investment into losing money. It's a business.

I agree, however it feeds into a larger issue of narrative. If a company is known to abandon (right or wrong) games, when a new game is proposed after the latest one hit 1.0 less then a month ago, it raises uncomfortable questions.
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Offline Wingflier

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Re: Human Resources - Uber's next RTS
« Reply #49 on: October 25, 2014, 11:41:10 pm »


When it comes to Planetary Annihilation, maybe they needed to do a better job of transitioning to maintenance status or finishing features, but you can't expect investment into losing money. It's a business.

I agree, however it feeds into a larger issue of narrative. If a company is known to abandon (right or wrong) games, when a new game is proposed after the latest one hit 1.0 less then a month ago, it raises uncomfortable questions.
In my opinion, every company has that single game which completely defines them. For Arcen it's AI War. For Blizzard it's World of Warcraft. For Valve it's the Half-Life series. For Arenanet it's Guild Wars. Whatever the case, each company is typically defined by the first major game they have made, and people continue to look at the state or status of that game in order to determine their quality as a company.

Planetary Annihilation *IS* Uber's game. I think it has and will continue to define them as a company. What they do with that game, whether they turn it into the finest TA-like RTS masterpiece that has ever existed, or abandon it with a bunch of excuses will most likely determine how they are viewed as a company for the rest of their existence, for better or for worse.
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