On a side note, NT: If you're getting ammo for just your gun that's filled, you're doing something wrong. The game's tendency, with ammo drops, is to fill up whichever gun ISNT being over-used (in other words, the more drained a gun is, the more it'll tend to get filled) when you're grabbing ammo packs; only actual guns give only specific ammo types (running over a crossbow will *always* give you bolts, for instance), and ammo chests give whatever kind of ammo is for the gun you are holding in your hands at the time (not what you're holding in reserve); the exception is "blank" weapons like the shovel that have no ammo type, you'll just get a random ammo type from ammo chests when you are holding something like that. Normal ammo drops, however, will ONLY give you ammo for the weapons you are actually carrying. If you have a bolt weapon and an explosive one, you will get just bolts/explosives from ammo drops until you grab some other gun; refilling your OTHER ammo types will be dependant on you running over other guns to get their ammo, or even quickly grabbing another gun, and THEN grabbing some ammo pickups that are around or a nearby ammo chest.
I feel like we should clear up the discrepancy about the way ammo works in NT right now.
From the wiki: "Small Ammo Chest: Dropped by enemies. Gives ammo for either your primary or secondary weapon (50/50 chance). Having full ammo or a melee weapon will give you ammo for a random type. Someone with a Sledgehammer and a Slugger picking up a mini chest will have 60% chance to get shells, and 40% chance to get a different ammo type."
Generally speaking, you only need ammo for one weapon, i.e. the weapon that you're currently using. Even if you're using both weapons frequently, you'll still probably need ammo for one weapon more than the other simply because some weapons are more ammunition consuming than another.
Using Nuclear Throne's retarded ammo mechanics, it basically means you have a 50% chance to get screwed. So no, you're very very wrong. Normal ammo drops do not only give you ammo for the weapons you're carrying. It has a 50% chance to give you ammo for either weapon you're carrying, but if the weapon it randomly chooses is full, it basically gives you absolutely nothing (ammo for guns you don't have).
Given that, as I said, typically speaking you're going to be using one gun more than another, or that one gun is going to use ammunition much faster than another, the chance that when you pick up ammo, the game will attempt to give the full gun ammo is 50%. One could safely say that Nuclear Throne's ammo mechanics have a 50% chance to screw you.
Not 5%. Not 10%. Not 20% or 30% or even 35%. 50. 50 percent.
It's a bad mechanic. It's so bad in fact that it makes some weapons unusable. The Energy Hammer is one of the coolest weapons in the game. However it uses 5 ammo per swing, and you'll probably be swinging it a lot (it's a melee weapon). Guess what, once you run out of ammo you're basically counting on a coin toss to even get the slightest amount of ammo ever again. This makes it unusable. You would have to have a GUARANTEED source of ammo in order to use that weapon, not a 50% chance on the off chance that you find an ammo crate. It's ludicrous. Why not just use another melee weapon instead? Sure they'll be inferior but at least you can use them. They may as well take the Energy Hammer out of the game because NT's terrible mechanics make it unusable for more than a few swings. The Ultra Shovel is actually logical because you pick up enough Rads during the loops to continually keep using it, and it doesn't use any other ammo type. You don't have a 50% chance to pick up rads and a 50% chance to fall through the level and explode. You have 100% chance to pick up Rads which are then used by the Ultra weapons in a logical fashion. That's a rational mechanic.
Well anyway, the point isn't to knock on Nuclear Throne. I have 250 hours with the game and I love it. The point is that no game is perfect.
I actually agree with you, the Flare Gun is decently strong, but I wouldn't advise keeping it after level 5. By then you should have a better alternative (Heavy Crossbow, Heavy Grenade Launcher, Cluster Launcher or better). But up to Level 6 it's a perfectly usable weapon, even it does take a few extra shots to kill bigger enemies.
The weapons I generally find useless are those that are ridiculously ammo consuming (reasons mentioned above), subpar damage (anything Disc-related, Energy Screwdriver, Flamethrower, as well as the Laser Rifle and Gatling Laser badness), or just inferior to the other alternatives (Splinter gun, seeker pistol, etc.)
Don't even get me started about the Jackhammer. We don't talk about the Jackhammer.
On a side note with NT though, melee setups aren't actually "safe" as ammo goes. Only early-game melee weapons (and most players wont stick with those long, preferring to grab energy-types ASAP) take no ammo. Mid/late/loop melee weapons all require ammo. The only exception is the Lightning Hammer, which bafflingly requires not even energy ammo, because.... I have no idea. Maybe they forgot?
Actually both the Lightning Hammer and the Blood Hammer are "safe" late-game melee weapons which can carry you through the loop until you find an Ultra Shovel. By safe I mean, you don't have to worry about ammo, which can be a problem for the reasons stated above. One can increase the chance of receiving these drops by using both the Crown of Guns and activating the Heavy Heart Mutation (it's one of my favorite strategies as Robot). Also, Fish's Banjo is a guaranteed melee weapon for him that's pretty dang strong and doesn't use ammo either if you're going for a "safe" strat. You're supposed to be able to get Chicken's black katana but I've never been able to find it.
Honestly, if the ammo mechanic ACTUALLY was that bad, they'd have gotten SO many complaints that it wouldn't have made it out of EA.
I've used the energy hammer. I don't have problems getting ammo for it. So either that info *isn't* correct (which wouldn't surprise me: wikis aren't perfect, as such I prefer not to rely on them), or the player isn't doing something right. I use heavy weapons constantly (not just the energy hammer) and I fire/swing/whatever really often as I have no patience. Hell, Energy Hammer, I *will* swing it just to deflect bullets that I probably could have dodged, simply because it entertains me. Still don't have ammo problems. And no, I'm not using Fish (don't like dodge rolls in these games, all they do is get me hit more, so I don't really use him unless I pick Random and he's chosen). It is of course easier with Fish, or Robot, but it's still fine with the others. You can also see this in videos of expert players; they tend to fire just as often as I do, not conserving at all.... yet they wont run out. As the developers put it, they don't want the game to be about having to fire super carefully, they want the player to be able to keep firing, because that keeps it fun. If the player IS finding they're running out of ammo a lot, they need to examine how they're going about it exactly. I mean, really, if even I can do it just fine with my extreme impatience, it cant be THAT bloody hard.
Also, by "will only give you ammo for the weapons you're carrying" I didn't mean "for the weapon you are HOLDING and firing with". I know it means either of the two you're using.
However, this ALSO means that you can guarantee specific ammo types by simply carrying two weapons of the same type at a time. Some players will do this depending on the situation, though it depends on the player's style (I don't do it, but I've seen it used effectively, weapon choices are important though when doing this).
As for the weapons, some of that is subjective.
Jackhammer, for instance. Actually one of the best in the game to me, for one reason: You cannot be hit by ranged attacks from the front while you keep hitting the button. Hell, it's nearly an insta-win against Lil' Hunter (the most irritating boss in the game) who cant hit you whatsoever while you're using it and shoving it up his nose, and prevents even the Throne from being able to do much to you (allowing you to not only pop the huge orbs, but to actually stop the machine-gun bolts by standing right in front of the spots they come out of. With other melee weapons, you have to TIME your swing to block stuff. But not with the Jackhammer. The only boss it doesn't really work on is the Crystal (cant block deathrays with anything). Not recommended for Ballmum also just because her HP is oddly high (I always wonder WHY it's that high). Also shouldn't be used against Dog Guardians but I'll occaisionally do this anyway, because... I don't know why. It's just fun, I suppose.
Energy Screwdriver is pretty good too as it can be swung fast (I use this against the Throne often). But of course you have to get very close, so that's dependant on gameplay style. I actually like this more than the energy sword.
Flamethrower and Gatling Laser... those are interesting in that I"ve never understood why people don't use them. The Gatling Laser in particular: That's a room-clearer. A few seconds with that and much of the room is just dead. Particularly as it pierces. And that's WITHOUT Laser Brain. Flamethrower, hmm, I guess I understand a bit, that one takes some practice to use, but I'll often take that over many other things (it seems rare though, or the RNG just doesn't like me sometimes). It has similar use to the Flare Gun but can keep up a constant stream, with it's "projectiles" that stay on screen for an oddly long amount of time.
Well, okay, there are those that use the gatling laser; if you watch Sleepcycles play the game (very, very good at the game, also hilarious) he'll typically grab that weapon over basically any other thing in the room. I originally didn't like the thing all that much until I saw just how he was using it; now I'll happily expend all energy ammo firing it because of the devastation it can cause for the time in the game when it appears (though even on loop, it can do a lot, just not as much as the super plasma cannons and whatnot).
On that note, I also don't get why people don't take the "heavy" bullet weapons, either. I freaking LOVE those. I don't get to use them very often, but they're superb when I do get to.
Blood Hammer: I'd forgotten about that.... because it's not a safe weapon; worse than the disc-gun to me, so I never use it. Miss, and you lose HP (...wut?). Hitting bullets instead of enemies or props counts as a miss (and that's why I don't use it). It's not very strong either (when the risk of use is considered, that is)... better to just keep the actual Sledgehammer, shovel, or laser sword/hammer. The Blood LAUNCHER's mechanic makes more sense (only takes HP if you actually run out yet keep firing). And the Blood CANNON is... er... well, it sure is.
Fish's banjo I know about, but you can only get it with him. Others cannot use it.
Disc Gun is just a joke, I think. I mean an actual joke. Partly also just a reference to Super Crate Box, a previous game from them, where it's a dangerous weapon that can kill you in a single hit, and you never know just when you'll be stuck with it till you grab the next crate (when you unlock it, you also get a message that says "We're so, so sorry..."). In NT it's not THAT dangerous, no one-hit death for the player, but yeah, I think it's just there as a joke and a reference. I'll grab it every now and then because hitting rats or crows with it is.... satisfying.
Chicken's black katana, you know, I've never seen it either, come to think about it. Now I'm curious. Clearly, experiments and science must be applied here. !!SCIENCE!! that is, as I'm not very good with Chicken...
Ack, all this talk about NT's weapons gives me the urge to play it again; I've been so sucked into Starward that I've not touched NT or Isaac in some time. All that damn boss testing, you know... But at least the big balance patch is finally coming.