Author Topic: Enter the Gungeon (Bullet Hell/Rogue-like)  (Read 32735 times)

Offline Wingflier

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #165 on: October 28, 2016, 02:36:13 am »
Yeah when you go to the 6th level areas, you need to kill the Green Dogs first. I don't know what they're called, but I call them dogs. They're huge, slow, hulking green beasts that will jump at you given the chance. They will jump again and again and again if within range. These are by far the most dangerous opponents you will face in this area. You need to kill them with extreme prejudice from as far away as humanly possible.

The other big threat are the giant green balls that fill the screen. They're pretty slow and easy to avoid, but sometimes it can get overwhelming and you'll still get hit. Melee weapons work great on this level because you can clear the screen really easily. I usually keep one melee weapon and one heavy either explosive or bolt weapon in this area. The Melee weapons can take care of most of the smaller threats (including cops) while the heavy weapon takes out the dogs and the things you can't get to that easily.

Melee weapons also work great against the final boss as well, as do the heavy explosive/bolt weapons, so if it's good enough this combo will carry you through the game.

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Offline crazyroosterman

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #166 on: October 28, 2016, 04:35:45 am »
The trick for the Palace area is to take it real slow and stick behind walls.   Take that mutation that lets you dig through walls, if you can (which helps against Lil' Hunter, too).   Try to ignore the huge guys (they do next to nothing if you don't get close) and take out the things that do the massive burst before anything else.
wait? what? I thought the palace was meant to be at the end of the first run? and that the jungle was meant to be after the lab? unless the jungles a super secret area also the area I'm speaking I encountered straight after the lab.
but regardless ill keep that in mind and I'm sure when(if?) I manage to beat the little bastord again ill wreck that encounter.
on a side note is it just me or does the lab feel way to short compared to the one of areas before it?.
« Last Edit: October 28, 2016, 04:42:53 am by crazyroosterman »
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Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #167 on: October 28, 2016, 05:24:44 am »
The Jungle is a secret area that you get to from the snow zone.  Has to do with the big flower.  The only reason to ever go there is if you haven't unlocked Chicken yet... otherwise it's a totally pointless area.

The Palace is indeed the final area, with the Throne being the boss of the third part of that.  The game isn't over yet though, in most runs... it loops after that, you're sent back to the first area, except it's completely crazy.   That is, IF you destroy the reactors in the room before actually destroying the Throne itself.  If you don't do that, the game will completely end when you sit on the throne.  With the reactors knocked out though, once the Throne goes down you're sucked into a giant portal into area zero to fight the Throne's second form.  Then you go straight from there into the loop, back to the first zone.

The "loop" is way harder than the normal levels; enemies are more mixed up (for example you'll see giant flies in the first zone), there's a heck of a lot more of them, and there are three new bosses, one in each of the areas that previously had no boss (sewers, cave, labs).  They're nasty little snots.  Also you have to deal with the Police Vans.  Those are a special brand of cruelty.   From there, if you beat the Throne again, the game will just keep looping until you finally go down (and you will). 

Offline crazyroosterman

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #168 on: October 28, 2016, 06:13:35 am »
The Jungle is a secret area that you get to from the snow zone.  Has to do with the big flower.  The only reason to ever go there is if you haven't unlocked Chicken yet... otherwise it's a totally pointless area.

The Palace is indeed the final area, with the Throne being the boss of the third part of that.  The game isn't over yet though, in most runs... it loops after that, you're sent back to the first area, except it's completely crazy.   That is, IF you destroy the reactors in the room before actually destroying the Throne itself.  If you don't do that, the game will completely end when you sit on the throne.  With the reactors knocked out though, once the Throne goes down you're sucked into a giant portal into area zero to fight the Throne's second form.  Then you go straight from there into the loop, back to the first zone.

The "loop" is way harder than the normal levels; enemies are more mixed up (for example you'll see giant flies in the first zone), there's a heck of a lot more of them, and there are three new bosses, one in each of the areas that previously had no boss (sewers, cave, labs).  They're nasty little snots.  Also you have to deal with the Police Vans.  Those are a special brand of cruelty.   From there, if you beat the Throne again, the game will just keep looping until you finally go down (and you will).
1 yea that's pretty much why I want to get to the jungle
2 but yea I just encountered the throne for the first time (which has a pretty sick design by the way) and despite dumping all my laser mingun and hyper rifle ammo into it still kicked my ass I'm going to presume it has attacks which give you ammo though since from what I can tell its health appears to be massive.
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Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #169 on: October 28, 2016, 06:50:34 am »
When it throws out the giant energy balls, those have a chance of dropping ammo or health when they burst.  This includes if you cancel them with a melee weapon.

Also, if you take out the reactors, the Throne's HP is chopped in half, so that's another thing to remember.

Lastly:  Don't let the Throne push you all the way to the bottom.  It's over if that one happens, so one way or another, you have to stay close to it much of the time.

Offline Logorouge

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #170 on: November 03, 2016, 09:53:01 pm »
I finally bought and played the game that prompted the creation of this thread: Enter the Gungeon!
After playing for a while, the shortest way to express my thoughts on it would be "Not a fan, but I'm glad I played it."

Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #171 on: November 03, 2016, 09:56:46 pm »
Hm, didn't care for it much, then?    Any specific reason?

Offline Logorouge

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #172 on: November 03, 2016, 11:43:53 pm »
Hm, didn't care for it much, then?    Any specific reason?
Well, there was a couple of reasons.

-Withheld informations: So many items don't tell you jack about their effect before you grab them and sometimes STILL don't tell you anything after you picked them up. One of them I decided to look up online and honestly, even with another 100 hours of playing I never would have guessed its effect. That's one aspect of Isaac that I disliked and it seems even more prevalent in Gungeon. That was probably made worse by the fact that I played Starward Rogue, where 95% of the items have a very detailed description that tell you upfront what an item does and its side-effects if any.

-Reloading: I'll try to avoid ranting about it for several paragraphs. I just don't think it brings anything of value to the game and only wrecks the pacing. It's not making me act any more strategically or making the game harder, it's just wasting my time. And personally, it annoys me that I can't reload by holding the fire button. I have to let go and then press it. I get that some weapons might have effects on reloading that you might not want to trigger when you don't expect it, but I still don't like it.

-Tanky enemies: Everything has so much HP, making room clearing so slow and putting even more emphasis on the reloading mechanism. Makes it pretty unsatisfying when a shotgun shot to the face doesn't kill some lowly enemy.

-Spawning enemies: The game tend to spawn those extra enemies right in your face, if not right on top of you (which is what happened the very first time I saw them). Not a fan of that.

-Useless clutter: Apart from useless destructibles, most rooms don't really have much to offer. Kinda boring.

-Enemies attacks: It was nice to see that the Bullethell tag wasn't just for show, but the patterns were often uninteresting and forgettable. Just barfing bullets in my general direction. Bleh. Although there was that iron maiden enemy that caught my attention. Nice and clear puzzle-like attack. More of that please!

-Visual style: In my opinion, the game's visuals aren't the best for visibility/clarity, especially when compared to super clear games like Isaac and Starward Rogue. All the exploding clutter certainly didn't help in that department...

And that's it for the main reasons. Getting sleepy, but I don't think I forgot anything major, so time for sleep. zzZz
« Last Edit: November 03, 2016, 11:45:55 pm by Logorouge »

Offline crazyroosterman

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #173 on: November 04, 2016, 12:26:06 pm »
o yea that's right it was meant to be about gundeon wasn't it? I honestly forgot.
but logorouge a lot of those issues you mentioned are making me think you'd love nt unless your already playing it of course particularly about the health thing you'd be amazed how fast things can die in nt heck the boss of world 3 can die in seconds if you react fast enough to push her shit in.
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Offline Logorouge

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #174 on: November 04, 2016, 07:10:33 pm »
o yea that's right it was meant to be about gundeon wasn't it? I honestly forgot.
but logorouge a lot of those issues you mentioned are making me think you'd love nt unless your already playing it of course particularly about the health thing you'd be amazed how fast things can die in nt heck the boss of world 3 can die in seconds if you react fast enough to push her shit in.
I did play NT a few months back and you are 100% correct. I immediately loved NT and had quite a good time playing it, despite dying a LOT more in it than Gungeon.

Offline crazyroosterman

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #175 on: November 04, 2016, 07:28:10 pm »
o yea that's right it was meant to be about gundeon wasn't it? I honestly forgot.
but logorouge a lot of those issues you mentioned are making me think you'd love nt unless your already playing it of course particularly about the health thing you'd be amazed how fast things can die in nt heck the boss of world 3 can die in seconds if you react fast enough to push her shit in.
I did play NT a few months back and you are 100% correct. I immediately loved NT and had quite a good time playing it, despite dying a LOT more in it than Gungeon.
sounds about right I bounced of gungeon and then got convinced to play nt and I'm still playing nt even though I haven't beat its technical final boss (got to her once but haven't since then) its just feels so dam good.

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Offline crazyroosterman

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #176 on: December 15, 2016, 09:17:57 pm »
right so I'm going to revive this again to ask tips over little bandit for my current self imposed challenge.
you see lately I've fallen in love with chicken and have been taking to trying to do pure runs with her(always keeping the sword for romantic reasons) and thought Id  ask in advance if there's anything in particular to keep in mind for the bandit.

interestingly enough the sword turns the boss of world 2 into pure nothing you can swing fast enough to send everything he throws at you right back at his face and he literally cant touch you its kind of pity full really.
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Offline Wingflier

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #177 on: December 16, 2016, 07:47:06 am »
If you're talking about Big Bandit, fighting him is pretty straightforward.

You mostly just need to dodge his machine gun attack, then unload on him with your pistol or some other ranged weapon. It's dangerous to get close to him because he can charge (which is pretty much an instakill) AND because most weapons do not swing fast enough to reflect his entire array of bullets.

It's generally better to simply avoid his machine gun fire, wait for him to reload, then attack him from afar. Grenade Launcher and Crossbow are ideal weapons for this task. If you do decide to attack with a melee weapon, you need to swing several times, then hide before he begins to fire, then continue attacking once it's over.

Compare this to Lil' Hunter, who with most melee weapons you can just stand on top of him and swing at him to death, though this is sometimes very difficult to do because he's so slippery, and because of all the police spawn shooting at you from different angles.

The point is that while this "bezerker strategy" works against some bosses, you have to be a little more careful with Big Bandit and plan your attacks around his gatling gun.
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #178 on: December 16, 2016, 08:37:55 am »
Eh, you can do the "berserk melee charge" against that guy.

I usually just hit him with a wrench until he goes away. 

He has that charge, but you get plenty of time to react.  Just watch for the pose and the flash that signals it and strafe to the side.  Same with the machine-gun, once he starts firing he cant stop until the whole thing is done.  Brief sidestep and then swipe away.

Offline crazyroosterman

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #179 on: December 16, 2016, 06:26:09 pm »
Eh, you can do the "berserk melee charge" against that guy.

I usually just hit him with a wrench until he goes away. 

He has that charge, but you get plenty of time to react.  Just watch for the pose and the flash that signals it and strafe to the side.  Same with the machine-gun, once he starts firing he cant stop until the whole thing is done.  Brief sidestep and then swipe away.
em I was talking about little hunter big bandits pretty simple with the melee as long as I don't forget I cant fight him head on.
the whole bezerking thing is less a conscious choice and more of an uncontrollable impulse that I get when I playing and listening to some of my more shoutier metal albums.
 with illuminati man and my favourite chicken it works out fairly well since illuminati man has silly amounts of dps and chicken can be almost unstoppable with the right perks.
I find it tends to fail in often hilarious fashion with anybody else I try though really with that play style.
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