Author Topic: Enter the Gungeon (Bullet Hell/Rogue-like)  (Read 33211 times)

Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #135 on: May 04, 2016, 05:37:13 am »



Well, that happened.  Talk about a room killer...

Raiden Coil + Backup Gun + Fat Bullets = things dying without me aiming.   On a side note that always is the best weapon in the Raiden games.


Anyway, killed the past for 2 characters at this point.  My current question is:  is the Bullet Hell zone really as broken as everyone says?  I see the same complaint over and over again:  "You get down there and by that time all of your guns are empty and the Dragun gives you nothing!"   Which is true, the Dragun bit that is, but I've not much clue as to what happens past that.   What I do know is that I've not been out of ammo after having killed the Dragun even once despite lack of drops.  I kinda get the feeling players aren't choosing the correct weapons for different situations and thus are wasting a lot of ammo that they don't need to use.   I tend to switch weapons really damn frequently and use most of them at least somewhat, and that seems to work so far.  And I don't exactly use the basic gun all that much once I have other things.

I swear, the balance in this game just seems so dang screwy at times.  Arguments about it still rage and they go in all possible directions at once.

Offline Wingflier

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #136 on: May 08, 2016, 11:15:15 am »
Quote
Patch 1.0.8

Pretty big patch today! The biggest change included is a fix for a bug which was preventing ammo crates from spawning for players using the starting guns heavily (thanks /u/asymptotical, /u/Zatherz, and /u/RatchetHero for helping find this!). The problem was with how room clear rewards are calculated, which occurs the moment you kill the last enemy in a room; typically you get a chance at a normal room clear reward (which can be a chest, heart, armor, ammo, etc), and a second chance specifically for an ammo drop. Due to this bug, that separate ammo drop roll wasn't happening if the player was holding an infinite ammo gun... In other words, using starting guns decreased the chance for ammo crates to spawn considerably! Hopefully this fix addresses the issues some have been having with ammo, though we'll continue to watch drop rates over time.
This could explain what was happening to you Misery. Hopefully you'll have better luck now!

Edit - By the way, if this was an Arcen style patch I would title it: 'Waste not, Want not'  8)
« Last Edit: May 08, 2016, 11:22:50 am by Wingflier »
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline Draco18s

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #137 on: May 08, 2016, 12:53:53 pm »
And if it was a Weather Underground style patch, it might say something like, "We found the stash of ammo Uncle Bill hid in the closet when we were six."

Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #138 on: May 08, 2016, 05:07:07 pm »
.....so it really WAS a bug.   I'd somewhat thought I was just being sarcastic when I kept suggesting that.

So, my tendancy to finish off the last couple of weak things in a room with the basic gun was affecting it.   And so was the tendancy of many players to use the starting gun ALL THE TIME in some areas for fear of running out with their others....  what a nasty bug then, sorta makes you kick yourself in the teeth if you have the wrong sort of playstyle.

I haven't had a go at it in the last 2 days, I'll have a few runs a little later here and see what happens.

Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #139 on: May 09, 2016, 02:35:26 am »
ONE OF THESE DAYS I'm going to stop having deaths simply because I walked off of too many damn cliffs over the course of the game.

That day is not today!  Argh!

I can sure dodge bullets but I just cant seem to dodge gravity.

Offline Draco18s

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #140 on: May 09, 2016, 12:03:11 pm »
I can sure dodge bullets but I just cant seem to dodge gravity.

It's not gravity you need to dodge, its the ground.

Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #141 on: May 09, 2016, 10:14:12 pm »
Seems logical enough to me.

Offline madcow

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #142 on: May 11, 2016, 10:54:58 am »
Maybe just me (possibly because I'm on a Mac and it's not well optimized for Mac). But I have noticed framerate dips in combat that are pretty noticeable and have caused me to get hit before. That's one issue that is a real game killer for me and kind of crushed my desire to play it too much.

Also I'm not an expert at this type of game, so the bosses feel overly damage spongy which results in both me getting bored fighting them, but also dying just cause of how long the fight takes.

Boss fights and performance issues have really killed this for me.  Which is a shame some of the cool guns were really fun to play with.

Offline crazyroosterman

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #143 on: May 11, 2016, 01:04:27 pm »
Maybe just me (possibly because I'm on a Mac and it's not well optimized for Mac). But I have noticed framerate dips in combat that are pretty noticeable and have caused me to get hit before. That's one issue that is a real game killer for me and kind of crushed my desire to play it too much.

Also I'm not an expert at this type of game, so the bosses feel overly damage spongy which results in both me getting bored fighting them, but also dying just cause of how long the fight takes.

Boss fights and performance issues  have really killed this for me.  Which is a shame some of the cool guns were really fun to play with.
have you played nt? your issue of the bosses being bullet spongy isn't really a thing in nt bosses can tend to die quite fast in that game sometimes like the time I mentioned were I killed the boss of world 2 in 5 seconds(or it might have been 10 I cant remember) because I just went nuts and fire all of my minigun at him.
c.r

Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #144 on: May 11, 2016, 05:35:09 pm »
Maybe just me (possibly because I'm on a Mac and it's not well optimized for Mac). But I have noticed framerate dips in combat that are pretty noticeable and have caused me to get hit before. That's one issue that is a real game killer for me and kind of crushed my desire to play it too much.

Also I'm not an expert at this type of game, so the bosses feel overly damage spongy which results in both me getting bored fighting them, but also dying just cause of how long the fight takes.

Boss fights and performance issues have really killed this for me.  Which is a shame some of the cool guns were really fun to play with.

What version of the game are you playing?

I've heard that the console versions have legions of idiotic problems (one of which is indeed performance or framerate issues) but I've not heard of performance problems on the PC version.  I haven't seen any issues with it myself either.

As for the bosses.... yeah.  They take a few too many hits.  The design of the bosses seems to assume that you have a good boss-fighting gun, and their HP ends up being set for THAT, and to hell with ya if you have anything else.

Offline madcow

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #145 on: May 12, 2016, 12:22:01 pm »
I'm playing on my MacBook. I didn't even realize it was out on consoles haha. Optimization issues on Mac isn't a new thing, so probably that's the cause. It's been a few patches since I've played, but lag in gameplay like that really was a huge turnoff from that game for me.

As for NT, yeah I've had that on my radar. I passed on it while it was in beta because I didn't want to do any more early access games, and then just was waiting on it to go on sale. I'll still check it out at some point in sure.

Offline Draco18s

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #146 on: May 13, 2016, 02:06:03 pm »
I know Misery would want to see this.
Friend invited me to a stream of them playing Gungeon and suddenly



Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #147 on: May 13, 2016, 05:19:03 pm »
But the rainbow chests are a MYTH!

A myth, I tell you!

Offline Draco18s

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #148 on: May 13, 2016, 06:29:27 pm »
I watched her find it.  Soo...

Offline Misery

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Re: Enter the Gungeon (Bullet Hell/Rogue-like)
« Reply #149 on: May 21, 2016, 07:33:50 am »
Well.  An interesting run today that confuses me even more about just how the ammo system in the game works.

Was the second run of the night, and after the first one had a massive derp moment at the end, I may or may not have snapped and gone completely berserk.   If it moved, I shot at it, if it didn't move, I shot at it, if it was already dead, I sometimes still shot at it, if there wasn't anything in the room, well, the walls kinda had it coming...  Friends of mine tend to be really entertained whenever this happens in a game.

But the point is, I've NEVER had so much ammo as I did in that run.  It wasn't just that I kept firing so indiscriminately;  I pretty much never used the basic gun at all (even on floor one, had the crossbow) and logically, I should have run out over and over.  Hell, was only half paying attention to what guns I was using.  Boss killers got used on tiny things, room clearers got used on bosses... I should have drained all my ammo 100x over.    But I hit Bullet Hell with exactly 2 guns empty (one of which soon got refilled), and all of the others were doing just fine.  Could tell I'd seriously lost it as I think I got hit exactly twice on that floor.   Made an idiot of myself against Lich though, that's not the right boss to get super aggressive against. A good tip is to NOT get close to him.  A better tip is to not do so repeatedly. I kinda wish the game had a way to practice against bosses as I've not fought that jerk often... well, there's the boss rush, I don't think I've unlocked that yet but maybe I should try to.

Wasn't even just that though:  I'd let the game's curse level go nuts.  Items that give curse tend to be A: powerful, B: fun, or C: both, so I've a tendancy to pick them up, and that cursed shopkeeper girl showed up, along with finding a couple of other things... I had to be at least curse level 5, maybe a bit higher.   So there were Jammed enemies appearing fairly frequency.  Should have drained ammo on them.  Nope.  I found enough ammo that I was able to keep going with most of the guns.   Dropping like candy.  Didn't have the Synthesizer either.



So... that whole run was absolutely baffling.  And full of explosions.  It's worth experimenting with that idea though; doing the Sleepcycles method of "just keep shooting, fail to pay attention to ammo".  It's also just a lot more fun.  Using the basic weapon... isn't.  Yet of course the game seems to encourage you to use that too much.

On a side note, the Metronome:  buy that from the shop when you see it, that item turned out to be pretty freaking good.   Just don't worry about holding the buff TOO much, switch weapons when needed rather than get smacked by things.  It certainly helps though when there's so many Jammed things running around....  but it sure doesn't explain the rain of ammo boxes.