Picked this up the other day out of the hope that it will kind of be like a MOO kind of game, or at least have some fun space strategy to it.
Might get to test it this weekend, but form what I see here, still is a bit content depraved
Good to hear. Hopefully you find it enjoyable. I feel like I've ended up in the position of defending this game all by myself, even though I didn't set out to do that but just to raise awareness and spark some conversation.
On the subject of combat, I freely admit that it's much higher on the pretty factor than on the strategy factor right now. You can see their development progress
here. As you can see, tuning is one of the things that has just been started. I'm hoping that this includes tuning the combat system to be more in-depth. Like I said, the card system is pretty much just glorified rock paper scissors right now. If you play the right counter card, your enemy's tactic fails and yours gets an increased effect. If you play the same type, they both go off. But it's only modifiers, you still shoot all your guns either way.
It also has ship design, by the way, although that could use some tuning as well. It's definitely a little too flat for me right now. This type of weapon is countered by this type of armor, too much so to the extent that you either go all one type and hope your enemy doesn't go all in for the counter, or try for a jack of all trades which will fail if you enemy goes for a specialist type which you end up only partially armored against.
And the depth, which is still to be increased, is still reasonable. There's a great big tech tree and science research is a big part of your 4 major types of income. Food to grow population, industry to build improvements and units, science to research, and 'dust' which is the currency and allows you to buy out projects or ships without waiting for your industry to build them, as well as use special dust abilities on hero admirals on your fleets, as well as covering the hiring of those heroes in the first place, and so on.
At the moment, like I keep saying, it is rather rough, and yet highly polished in some areas, mainly in the 'pretty' area. What is there is definitely full of potential. Whether it grows to meet it or fails along the way remains to be seen, but I have been sinking all my gameplay time into it lately, and I haven't yet felt the need to shut it off and do something else.