Author Topic: Endless Space  (Read 36573 times)

Offline zespri

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Re: Endless Space
« Reply #45 on: May 10, 2012, 05:22:44 am »

Offline eRe4s3r

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Re: Endless Space
« Reply #46 on: May 10, 2012, 07:53:10 am »
Hehehe, "Forget your sins, be a legend" but the game looks too combat focused... although they claim an "epic story" so let's see ,p
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Offline keith.lamothe

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Re: Endless Space
« Reply #47 on: May 10, 2012, 09:41:06 am »
For getting in to the X games, this series of tutorial videos often gets recommended. There's about 4 or more hours worth of stuff there, all told.
There was a time in my life where I really liked games that took 4 hours to just figure out what was going on.  Depth is great.  I didn't have a job back then.

But I'll give this one a shot ;)

Quote
I'm sure there's some sort of fun, engaging game in there, but it feels like it's locked behind a 50 foot high wall with razor wire along the top. I've heard that the next X incarnation is supposed to be more streamlined and easier to get in to. Of course, I'm fairly certain they've been saying that about each release so far...
And they may well have been speaking truly: it could have been 500 feet high with randomly moving slicing lasers instead of razorwire :)

And asteroids that make you go splat.


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Offline Hearteater

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Re: Endless Space
« Reply #48 on: May 10, 2012, 09:45:50 am »
I just spent last night getting MOO2 working on 64-bit Windows 7.  Yup, still a fun game.

Offline Mánagarmr

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Re: Endless Space
« Reply #49 on: May 10, 2012, 10:15:29 am »
On X... I love living-world games. I love space-games.  I really, really wanted to get into X3:TC.  I tried.  I failed.

I'm thinking that it's because I rarely have more than an hour at a time to play a game.  Is it possible to "get" X in relatively short sessions?
I played X3:TC for over 60 hours, wanting so hard to love it, but in the end, it just turned out to be an EVE Online without players. Which was insanely boring.
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Offline eRe4s3r

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Re: Endless Space
« Reply #50 on: May 10, 2012, 11:47:19 am »
If x³ had been half like eve online (without players) it'd be a great game ;)

Trading is infinitely better in EVE
Combat is more fun
Ships fly smoother
There is story NPC's, captain quarters, and you can walk on stations

The problem i have with EVE is the online part, I absolutely hate online games like that (grind, more grind... more grind) but I'd love a eve offline, with bots that are half-way smart replacing players.

But that said, the new X Reborn LOOKS like it fixes the issues, but my main fear is that combat is again a brain-dead "who's got the better missiles" affair.
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Offline Mánagarmr

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Re: Endless Space
« Reply #51 on: May 10, 2012, 11:50:27 am »
Combat was really what turned me off in the end. And the long, boring hauls in transport ships to make any kind of money. I dunno, on the paper it's a game I should love with all my heart, but it just didn't click. That annoys me, you know :P I should like it, damnit!
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Offline keith.lamothe

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Re: Endless Space
« Reply #52 on: May 10, 2012, 11:53:16 am »
Did you get the brain firmware patch to fix the bug where some people didn't like the game? ;)
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Offline keith.lamothe

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Re: Endless Space
« Reply #53 on: May 10, 2012, 12:05:02 pm »
My main enjoyment of the X universe has been reading the AAR's of NuklearSlug's Dead-Is-Dead games.  Not entirely dissimilar to reading DF succession game stuff: it can be a lot more fun than playing the game, if you don't have the time to sink into it yourself.
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Offline BobTheJanitor

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Re: Endless Space
« Reply #54 on: May 10, 2012, 06:00:27 pm »
I played X3:TC for over 60 hours, wanting so hard to love it, but in the end, it just turned out to be an EVE Online without players. Which was insanely boring.

So, just like EVE Online with players then? ZING!

I kid, I kid. It seems like whenever I boot up X3 I just fly around a system for a while and look at some pretty graphics and then shut it off. Sometimes I then go back and play around in Freelancer again. Even though it's starting to look pretty dated, it still captured the best of the lone guy in a spaceship genre for me. I don't know what it is about games involving space that seem to involve so many pitfalls for bad design decisions. My list of space games that do things right is pretty much AI War, Freelancer, and now tentatively Endless Space. Endless Space on probation, anyway, because it does currently have some pretty dumb mechanics, but that may entirely be bug related or incomplete alpha status related. I'm getting the feeling that maybe I should try some of the older Space 4Xes though. MOO 1 and 2 and SotS seem to be pretty well regarded. I'm also hoping that maybe Starlight Inception will turn out to be amazing. It just baaaaaaaaarely made its Kickstarter goal recently, so we won't see a game out of that for more than a year though.

Offline eRe4s3r

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Re: Endless Space
« Reply #55 on: May 10, 2012, 08:40:55 pm »
I think the only way we are ever going to see a good 4x game is from a solo developer (obviously not solo as in 1 person does everything, but only 1 person in charge of design decisions).

One of the primary things that game needs to do is stop avoiding risky design decisions. And there is just no way that's gonna happen with a game like Endless space. Which has one of the silliest combat systems ever. .. I mean, really, magical action cards?
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Offline Volatar

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Re: Endless Space
« Reply #56 on: May 10, 2012, 08:42:30 pm »
I'm also hoping that maybe Starlight Inception will turn out to be amazing. It just baaaaaaaaarely made its Kickstarter goal recently, so we won't see a game out of that for more than a year though.

Oh awesome. I spotted that on Kickstarter and hoped it would succeed.

Offline BobTheJanitor

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Re: Endless Space
« Reply #57 on: May 10, 2012, 08:49:35 pm »
One of the primary things that game needs to do is stop avoiding risky design decisions. And there is just no way that's gonna happen with a game like Endless space. Which has one of the silliest combat systems ever. .. I mean, really, magical action cards?

The combat is OK. I wouldn't call it the silliest. I mean yes, they're presented as cards, but that's just fluff. You're really just selecting from a series of possible combat styles. I think the way that you have a limited time to think of what you want to use, plus the limited options is a good base to start from. The only problem really right now is that it might as well be rock paper scissors, since you have absolutely no intelligence to base your choice on so it's entirely guesswork. Also the meaning of different combat things isn't explained very well in the first place. So it's double guesswork right now, I suppose.

But if it were expanded to allow you to make interesting tactical choices based on meaningful intel, so you weren't just guessing but actually strategizing, it could be pretty great. I think the main design goal at first was just to make combat quick and simple to allow more time to show off their cinematic combat views. Unfortunately, the AI directing the camera for that is obviously still in need of some work. It likes to alternate between a shot so far out that I can't tell which fleet is which, and shots so close up that I am just staring at bulkheads and nothing else. But the idea is sound, anyway.

But if this isn't a risky design decision per se, it is at least a combat system that is pretty outside the norm for a 4X game, so it's a step in a new direction. Whether a good one or not remains to be seen. (Which sort of does make it a risky design decision after all.)

Offline eRe4s3r

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Re: Endless Space
« Reply #58 on: May 10, 2012, 09:47:01 pm »
I meant that the combat system in Endless Space is based on a general consensus and not a "we do this this way because it's the only way the combat can scale from 1 ship to 5 million ships" style decision.

Why is there even a combat view if we don't give any orders in it? 0 point to that, or what do we call it... ah... vanity FLUFF It even boggles the mind why the design this gameplay element when there is no gameplay happening in it. Is it the same idea as in Galciv? Vanity combat playback? Seems pretty pointless. (What I am saying is, why is this in the game, what does the combat view in endless space *achieve* ? What is it trying to achieve? Wouldn't a more abstract view on combat do it better?
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Offline Volatar

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Re: Endless Space
« Reply #59 on: May 10, 2012, 10:38:10 pm »
Wouldn't a more abstract view on combat do it better?

Yes, but it wouldn't sell.