Thenew boss seems bugged. Happens more often in the highest difficulty. He simply floats into one direction and never stops. Since he has 50 Million Hp it is impossible to take him down before.
Bought the Dryad now. I don't know if you have her already but you can try her out anyway on the town for free.If I don't, I should.
The annoying part for her is that she has to place first the world tree and then she can place her defenses around it. I don't know why but that's what she does.It's a mechanic that I'm not sure if I like it or not, but I am interested in seeing how players handle it. That is: I'm sure it'll have some kind of metagame differentiation involved, but I cannot predict if it will be positive or negative. In the meantime it's interesting and different.
The defenses ont he other hand cannot get attacked, at least taht's what it looks like. They work similiar like auras and traps that they degrade when they are used. In this case whenever a new monster pops up.The harpy's nest is directly attack-able. Angry Nimbus might be, I haven't checked in a while, might've been a bug. Slimes are definitely a "trap" type defense, using up a charge to spawn a slime.
I don't rmember the exact stats but it heals 5%max HP and increases damage if I remmeber correctly. with spheres you can give it some new buffs, making it a big tanky support tower. Funny thing is, it improves other barriers while being one itself. I don't think this was well thought from them but whatever.I think it heals 2%, actually. Or I might be remembering one of her skill spheres (there's one that is literally "gain X% to every stat": +15% damage, +15% damage reduction +2% healing per second....)
Except that I still have to get around with the switching between Corrupt and Normal mode. The corrupt mode drains the mana really fast.Yeah, it's super super fast. There's a skill sphere that lowers it from 6 to 4, and she does regain some when she kills an enemy, but it's still like "be different for 45 seconds." All her abilities change, too (her 1/2/3) and there's a few skill spheres that trigger off it (one gives your defenses more damage when you're not angry, the others give some kind bonus when you are).
Okay, finally let's come to the changes. Are you one of the people, that had the rare weapons with cool passive effects? Had a Toxic Shock bow? Bling-o Midas? Harbinger Sword? You still have those items and they still look cool on your chars. But they have ripped off the passives of every single item.
The gap between campaign and Chaos is huge, Campaign is a piece of cake while Chaos is... well, chaos. It's even harder because all your tactics, that relied on your passives, are not possible anymore. I heard that the Angry Nimbus from the Drayd is the new meta. Probably because its damage scales so well with defense power and it does not rely on passives so much.
As I'm still strugglign to adapt, I cannot talk much in detail about the entire changes of the difficulty or the enemies.
Trials are a new way to play the game. They are tied with the new Chaos difficulty and you are assigned to play certain maps, if you complete them, you get the rarer shards and items you need for your character.
Anyway, I think oerall the update is a great idea with a bad execution. Old players raged a little when it came out (honestly, this is justified) but people are already making new strategy guides and lay out new tactis for the game. It's great how the meta has changed. I also hope it's now more flexible instead of seeing the same tower build execution on every single map. I'm tired of PDT explosions.
Also I'm not talking about stuff that was broken or needed to be nerfed. but you notivced yoruself, that you cannot beat C1 with the stuff you get fromt he campaign.
Game had another big update called "Springt Forward". They've added two new chaos tiers (difficulty settings) with two new enemy types. The first one is theHexthrower, a buffed version of the Javelin Thrower. Like his normal counterpart his ranged attacks pierce anything in a straight line but additionally he also debuffs now anything he hits.
The other enemy is the Kobolt, a more annoying version fo the flying kobold. Kobolds dive bomb on defenses and do huge damage, Kobolts on the other hand disable them entirely (EMP effect) for a short duration. Anti-air protection is now signicfically more important than before.
The update also added the option to use tower skins (if purchased wih real money), so more cosmetic options. The plague set on the huntress towers looks sick (pun intended).
They've finally added pc controller support, nearly every pc controller works now, something people complained a lot, s I guess they are happy now? I remember how terrible DD1 was to play with a controller, so I don't play DD2 with one, so I cannot tell if this works 100%.
Tne thing to mention hower is the new "streak" system. If you beat mutliple trial maps in a row, you get now an additional shard for your items.
They've also changed how shards drop, before higher chaos tiers could drop anything from their tier and below, now they drop only the shard from their tier and one shard from anything below. This is better because it narrows down what you get if you look for something specific. With the two new chaos tiers they've added also some new shards but also reintroduced old shards/abilities that they removed before.
I think the new shard system is curently the best experience you can get, it still has the random factor that gives you the chance to play the game multiple times without having everything at your hand immediatly but also is narrow enough to reduce big frustration moments because you never get what you want.
I'm sure it will shock no one to hear that there are plans for 3 more (nice round number of 10 total).
Kobolts used to also deal massive damage. It was very much complained about and I remember one of the patches being "reduced damage: now towers that focus on DH should just barely survive." And I'm like, "What? No, the whole point is to EMP-blast them. They can't be stunned if they're dead."
Long time coming, they went all-out with it. I've got a few favorites (the Amurica skin for the Squire is super flashy and while I'd never use it, it makes a great poster).
Problem is, the map varity is crap at the moment, on all tiers you play basically the same maps with little rotation and this becomes stale. it would be cool if each tier has its own maps according to the enemy types that appear. For example the Kobolts would make sense on maps with a lot of flying spawners.
I'm acutally not a big fan of national flags(designs in video games as cosmetic skins at all, I want stuff that makes my characters or whatever the equivalent in the game is, look cool, flags don't look cool. Just my opinion though.