Author Topic: Drox Operative  (Read 81334 times)

Offline Wingflier

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Re: Drox Operative
« Reply #270 on: March 28, 2013, 07:15:13 pm »
I remember the most tedious / time consuming thing from X3 being having to manually explore the galaxy. I understand "hostile" areas having to manually explore, but from within the neutral and allied zones it feels like a time sink for me. Probably why I haven't tried to start the game after my first blitz of it.

The first "hack" I do, still do, and always do, is to uncover all sectors.... there are scripts that do it for you. It also makes all stations visible (but not in real-time) just their location. Which is imo another stupid design (especially the short radar detection range where you can "ping" a station and get it registered, just seeing it doesn't even count. Bah..

I hope they fix all that with their X reboot.
Eraser can you give me those hacks. I want to like this game but I feel that those elements are ruining it for me. The amount of exploration and whatnot is so tedious and pointless, it would be better if they were just removed from the game, or at least the player should have the option to disable them.
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Offline madcow

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Re: Drox Operative
« Reply #271 on: March 28, 2013, 07:24:41 pm »
I remember the most tedious / time consuming thing from X3 being having to manually explore the galaxy. I understand "hostile" areas having to manually explore, but from within the neutral and allied zones it feels like a time sink for me. Probably why I haven't tried to start the game after my first blitz of it.

The first "hack" I do, still do, and always do, is to uncover all sectors.... there are scripts that do it for you. It also makes all stations visible (but not in real-time) just their location. Which is imo another stupid design (especially the short radar detection range where you can "ping" a station and get it registered, just seeing it doesn't even count. Bah..

I hope they fix all that with their X reboot.
Eraser can you give me those hacks. I want to like this game but I feel that those elements are ruining it for me. The amount of exploration and whatnot is so tedious and pointless, it would be better if they were just removed from the game, or at least the player should have the option to disable them.

I would love to have those scripts too.

Offline Lancefighter

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Re: Drox Operative
« Reply #272 on: March 28, 2013, 07:30:38 pm »
its a pretty standard part of cycrow's cheat scripts. THose are still around, right?
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Offline eRe4s3r

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Re: Drox Operative
« Reply #273 on: March 29, 2013, 01:35:02 am »
Yeah, I thought that script package is common knowledge heh..

To be gotten here
http://forum.egosoft.com/viewtopic.php?t=216691

Here all his scripts -> http://forum.egosoft.com/viewtopic.php?t=246321

While at it, be sure to read the instructions properly! If you install mods you know this, but most mods need that you change your ingame name to a debug unlock command and back. At which point your save is flagged as modified (doesn't do anything apart from visual shame ,p). (And you don't need to do this for this script mod afaik, but for certain mod packages you might) just mentioning it ;)

Also while at it, get infinite saves ;) And with the dock ship to.. command you can remote control your own ships and "teleport" them to dock with your big ship (saves you the trouble of the broken as hell AI) or warp yourself to them. I know this sounds cheesy but the AI cheats massively, so you can too.

I can't even imagine playing x³ without various scripts and mods anymore... the tediousness of it is too big, the AI glitches too large, and the economy too broken otherwise.
« Last Edit: March 29, 2013, 01:46:36 am by eRe4s3r »
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Offline Mánagarmr

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Re: Drox Operative
« Reply #274 on: April 03, 2013, 01:33:32 pm »
As far as Drox Operative goes, here's a quote from the latest beta patch:

"Moonshine Fox fails epically at copy paste when he's hammered."
« Last Edit: April 03, 2013, 02:58:16 pm by Moonshine Fox »
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Offline Professor Paul1290

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Re: Drox Operative
« Reply #275 on: April 03, 2013, 02:54:30 pm »
Since I can't finish the sentence in the post above:
Quote
-now when you are in a system, planets that their race has a non-aggression pact or better with the Drox automatically show up in the system map

www.soldak.com/Drox-Operative/Patches/Changes.html

Offline Mánagarmr

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Re: Drox Operative
« Reply #276 on: April 03, 2013, 02:58:45 pm »
Quote from: Professor Paul1290
Since I can't finish the sentence in the post above:
Happy now?
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Offline Professor Paul1290

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Re: Drox Operative
« Reply #277 on: April 03, 2013, 06:35:04 pm »
Quote from: Professor Paul1290
Since I can't finish the sentence in the post above:
Happy now?

Ah the hazards of posting when drunk, yet not drunk enough.  ;D

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-virus weapons effect can now miss

Gah! Why must you nerf me!!!

Offline Mánagarmr

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Re: Drox Operative
« Reply #278 on: April 05, 2013, 01:44:27 am »
The biggest nerf I experienced in Drox were when they nuked the bonus on cloaks. My Cloak+Bomb combo Shadow ship was INSANELY overpowered before that :P
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Offline Shrugging Khan

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Re: Drox Operative
« Reply #279 on: June 25, 2013, 04:51:21 pm »
So I recently went back to playing DO, and I do notice one thing more than ever before...all the ships are ugly. Capital everything UGLY.

It doesn't really feel like much of a cool ship if it looks like a box with too many cockpits, wings and spikes tacked on...sadface me. Wish there were mods for that one  :(

PS: I'm not big on graphics; I'd play a good game even if it were in ASCII graphics only. I just can't stand the style here :/
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Offline mrhanman

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Re: Drox Operative
« Reply #280 on: June 25, 2013, 05:42:35 pm »
PS: I'm not big on graphics; I'd play a good game even if it were in ASCII graphics only. I just can't stand the style here :/

Not sure if Ascii Sector has been brought up before, but this comment reminded me of how cool it is.

Offline zespri

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Re: Drox Operative
« Reply #281 on: June 25, 2013, 05:57:05 pm »
So I recently went back to playing DO, and I do notice one thing more than ever before...all the ships are ugly. Capital everything UGLY.
Lol. That's what soldak does. It's quite consistent in all their (his) games. Gotta live with that.

Offline Shrugging Khan

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Re: Drox Operative
« Reply #282 on: June 25, 2013, 07:10:42 pm »

Lol. That's what soldak does. It's quite consistent in all their (his) games. Gotta live with that.

Yeah, but in the others they at least stick to letting humans have the right numbers of the right limbs, in the approximately right proportions. With the spaceships it's just...ugh.
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Offline keith.lamothe

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Re: Drox Operative
« Reply #283 on: June 25, 2013, 07:13:36 pm »
Yeah, but in the others they at least stick to letting humans have the right numbers of the right limbs
It's supposed to do that?

Man, that monsters-attack-the-town event I missed must have gotten dicier than I thought.
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Offline Shrugging Khan

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Re: Drox Operative
« Reply #284 on: June 27, 2013, 06:42:04 am »
Eh...where are you from, Edward?

Anyways, if you want to be good at this game, just remember this: When you create your ship and pick your race, you also choose which stats you will get 10-50% bonuses on. Focus on improving those stats; that'll give you an advantage.
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