Author Topic: Drox Operative  (Read 81388 times)

Offline orzelek

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Re: Drox Operative
« Reply #210 on: March 21, 2013, 06:36:16 am »
This victory option is listed as fear victory on victory status screen.
You don't make any particular race fear you for this - you simply kill their ships and do some missions that increase that fear ratingg while avoiding missions that reduce it. Which missions do what exactly I'm not sure.

Offline madcow

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Re: Drox Operative
« Reply #211 on: March 21, 2013, 08:19:08 am »
I've been meaning to play it ever since it got released, but other things (and games) kept popping up to push it back.  I'll be getting into it eventually though, just not sure when heh.

Offline Mick

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Re: Drox Operative
« Reply #212 on: March 21, 2013, 09:01:35 am »
I'll check this out. The whole dynamic world aspect of their games always intrigued me, but I never really cared for the art style and interface in the previous ones.

Offline Professor Paul1290

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Re: Drox Operative
« Reply #213 on: March 21, 2013, 09:54:33 am »
"Dude, I found like a...   giant...  space...   potato...  thing..."
http://i.imgur.com/tA4bhEy.jpg

"Oh dear, I think I messed things up pretty bad!"
http://i.imgur.com/hj4JBO5.jpg

"I think I need a bigger ship."
http://i.imgur.com/CxemDd9.jpg

Offline Mick

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Re: Drox Operative
« Reply #214 on: March 21, 2013, 11:28:38 am »
"Dude, I found like a...   giant...  space...   potato...  thing..."
http://i.imgur.com/tA4bhEy.jpg

"Oh dear, I think I messed things up pretty bad!"
http://i.imgur.com/hj4JBO5.jpg

"I think I need a bigger ship."
http://i.imgur.com/CxemDd9.jpg

I can see why screenshots on their web site don't show the interface...

Offline eRe4s3r

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Re: Drox Operative
« Reply #215 on: March 21, 2013, 01:23:22 pm »
I offered and posted PSD templates to base an GUI overhaul on (would have saved them 33% of the work) and they.. ignored them ;) At least some of my suggestions were implemented. Sadly it never changed that the GUI is really really ugly.

And dat font isn't a looker either. I actually hated the font most of all in the GUI of Drox, it's so badly formated and type-setted... argh, my artsy brain wants to rant... *deep breathes*
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Offline Mick

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Re: Drox Operative
« Reply #216 on: March 21, 2013, 01:43:43 pm »
I offered and posted PSD templates to base an GUI overhaul on (would have saved them 33% of the work) and they.. ignored them ;) At least some of my suggestions were implemented. Sadly it never changed that the GUI is really really ugly.

And dat font isn't a looker either. I actually hated the font most of all in the GUI of Drox, it's so badly formated and type-setted... argh, my artsy brain wants to rant... *deep breathes*

It looks like the exact font they use in all their other games. Do they not know that different fonts exist? And you nailed it on the type-setting.

These little things... they matter.

Offline eRe4s3r

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Re: Drox Operative
« Reply #217 on: March 21, 2013, 02:56:22 pm »
Yeah these little things.. they do indeed matter ,)

Sadly more often than not, when I go somewhere and post that I am regarded as a smart-ass and ignored ;) Well my mockup is still here http://www.arcengames.com/forums/index.php/topic,10939.msg108160.html#msg108160

Anyhow.. doesn't change the fact that it is a pretty unique game. So I won't hold it in bad opinion just because of that. Zeh dev made the game he wanted to make, and it is by far one of the most unique ones I ever played. Not just unique, it has some great ideas ,)
« Last Edit: March 21, 2013, 02:59:18 pm by eRe4s3r »
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Offline keith.lamothe

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Re: Drox Operative
« Reply #218 on: March 21, 2013, 03:08:33 pm »
Yea, we indies can be tough to talk into making a game that doesn't cause eyebleed ;)

Us: "Hey, we made AI War!"
Response: "It looks awful, get an artist!"

Us: "Hey, we made Tidalis, with a fulltime artist!"
Response: "We still don't like how it looks!"

Us: "Hey, we made AVWW!"
Response: "(expletives deleted).  Get some artists!"

Us: "Hey, we made Valley2, with a whole art studio working on it!"
Response: "And it looks like they faithfully reproduced the (expletives deleted)!"

Us: "Hey, we made Shattered Haven, with an art studio working in a different style!"
Response: "And it looks like a Commodore 64 game, how could you charge $10 for that?" (that's a paraphrase of a GoG commenter, fyi)

Why, exactly, should we keep trying on that particular issue? ;)

We still are trying, it's just pretty amusing.
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Offline madcow

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Re: Drox Operative
« Reply #219 on: March 21, 2013, 03:40:31 pm »
I sense a pro-tip for any would be indie game designers out there. Go into art not programming/game design and you can make a game that passes the million units sold mark too.  Who needs good coding/design anyways ;)

Offline Mick

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Re: Drox Operative
« Reply #220 on: March 21, 2013, 03:42:03 pm »
I sense a pro-tip for any would be indie game designers out there. Go into art not programming/game design and you can make a game that passes the million units sold mark too.  Who needs good coding/design anyways ;)

Customers don't see your code.

Offline keith.lamothe

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Re: Drox Operative
« Reply #221 on: March 21, 2013, 03:50:23 pm »
I sense a pro-tip for any would be indie game designers out there. Go into art not programming/game design and you can make a game that passes the million units sold mark too.  Who needs good coding/design anyways ;)
I know people who pursued programming degrees to get into games, and I know people who pursued art degrees to get into games.

Mostly, the former category has had an easier time income-wise.
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Offline Mánagarmr

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Re: Drox Operative
« Reply #222 on: March 21, 2013, 04:54:42 pm »
Gameplay > Graphics. But there are times when the graphics actually detract from the gameplay experience. Some games are just painful on the eyes, rather than just "ugly". I personally don't like the graphic style of AVWW, for instance, but with the contrast mod, it's not painful on the eyes.

There are, however, games out there that are just plain OUCH on the eyeballs.
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Offline eRe4s3r

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Re: Drox Operative
« Reply #223 on: March 21, 2013, 04:55:57 pm »
I still remember version 1.000 of AI War ;p

Additive blending..................... ;D

To think how the game would have looked without some people complaining... hehe

Also AI War only got a proper font much later than 1.000 too. And only because people kept complaining ;)
That's why Arcengames rules. You listened and fixed things.
« Last Edit: March 21, 2013, 04:57:39 pm by eRe4s3r »
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Offline Mánagarmr

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Re: Drox Operative
« Reply #224 on: March 21, 2013, 04:56:22 pm »
That said, it never hurts to have pretty graphics ;)
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