Author Topic: Drox Operative  (Read 81432 times)

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Drox Operative
« Reply #165 on: September 06, 2012, 06:46:22 am »
Absolutely! Not daily, but I'm most definitely playing it. Almost reached lvl 50 on my main ship.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline zespri

  • Hero Member Mark III
  • *****
  • Posts: 1,109
Re: Drox Operative
« Reply #166 on: September 06, 2012, 09:25:31 am »
Absolutely! Not daily, but I'm most definitely playing it. Almost reached lvl 50 on my main ship.
Are patches moving in right (from your perspective) direction?

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Drox Operative
« Reply #167 on: September 06, 2012, 10:11:02 am »
Are patches moving in right (from your perspective) direction?
Without doubt. The games has gone from "Wow, interesting idea, but meh overall" to "Holy crap where did the hours go?" Every patch fixes annoying bugs, balances things that are out of whack and introduces new functions and mechanics that makes the game more interesting. Combat is still rather uninnovative, but it's an ARPG, what do you expect? I play as a Shadow, and as such I use a cloak&dagger style with cloaking devices, bombs and long range weapons to exploit my damage bonus while cloaked. (Surprise attack). That alone makes it a lot more interesting.

I've found that the political game is much more fun now with so many ways to win (or lose!) and so many things to do. The only thing I wish for now is to have the "Fear" win condition nerfed further. It's so easy to get a fear win when you're actually aiming for military win. :P
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline zespri

  • Hero Member Mark III
  • *****
  • Posts: 1,109
Re: Drox Operative
« Reply #168 on: September 06, 2012, 10:24:05 am »
Thank you for the feedback. I might give it a try then. How far does it feel from finished game? (As opposed to beta)

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Drox Operative
« Reply #169 on: September 06, 2012, 10:26:54 am »
Thank you for the feedback. I might give it a try then. How far does it feel from finished game? (As opposed to beta)
Aside from the Fear issue, it could very well be retail now. But I know Shadow (dev) have a few things in his pocket he wants out before he sheds the beta status and goes live. Such as cargo bay drop rates for instance. They're abysmally low at the moment. There's also a lot of interface work to do that have been in the backburner so far. But other than that, it's definitely a worthy game (in my opinion of course)
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Drox Operative
« Reply #170 on: September 06, 2012, 01:09:36 pm »
I would definitely be playing this if I had surplus gaming time, but as it is I've been waiting for it to get out of beta.  Been following the changes, and very excited :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline orzelek

  • Hero Member Mark III
  • *****
  • Posts: 1,096
Re: Drox Operative
« Reply #171 on: September 07, 2012, 04:54:12 am »
After reading here I got it yesterday. My AI War time will suffer a reduction :D

Game states it's in beta but from what I played it looks quite finished. And it's fun :D
I think I don't have enough stats but thats normal - all the toys I find I can't use.

Only actual issue is that I can't get my hands on additional cargo bay. And I failed miserably on my first operation due to not being allied with the winner - but that was my fault for playing it out badly.

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Drox Operative
« Reply #172 on: September 07, 2012, 05:11:49 am »
I'll buy it right away, even though I don't like the look of it. But the basic ideas sound right, and the company certainly deserves it (I loved Din's Curse).
The beatings shall continue
until morale improves!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Drox Operative
« Reply #173 on: September 07, 2012, 07:20:56 am »
After reading here I got it yesterday. My AI War time will suffer a reduction :D

Game states it's in beta but from what I played it looks quite finished. And it's fun :D
I think I don't have enough stats but thats normal - all the toys I find I can't use.

Only actual issue is that I can't get my hands on additional cargo bay. And I failed miserably on my first operation due to not being allied with the winner - but that was my fault for playing it out badly.
Cargo bays are something of a crutch at present. The drop rate is bugged, so it's very rare to get any. It's about to be fixed up ahead.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Drox Operative
« Reply #174 on: September 07, 2012, 07:34:06 am »
I find cargo bays at a reasonable rate. Must be bad luck for you gents!

Edit: BUT! Never right-click on a CB when you already have three additional ones equipped. The fourth will simply disappear.
« Last Edit: September 07, 2012, 08:14:15 am by Shrugging Khan »
The beatings shall continue
until morale improves!

Offline StevenPeeler

  • Newbie
  • *
  • Posts: 5
Re: Drox Operative
« Reply #175 on: September 07, 2012, 05:05:23 pm »
Edit: BUT! Never right-click on a CB when you already have three additional ones equipped. The fourth will simply disappear.

This should be fixed in version 0.919.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Drox Operative
« Reply #176 on: September 07, 2012, 05:56:16 pm »
Edit: BUT! Never right-click on a CB when you already have three additional ones equipped. The fourth will simply disappear.

This should be fixed in version 0.919.
Yup, it was in the 919 patch notes.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Drox Operative
« Reply #177 on: September 07, 2012, 07:44:26 pm »
I only noticed the patches after quitting. A bit strange of a game, to notify you when you press EXIT rather than upon starting.
The beatings shall continue
until morale improves!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Drox Operative
« Reply #178 on: September 07, 2012, 08:05:38 pm »
As far as I'm aware, the game does not notify you of patches at all. You have to find them and install them manually.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Drox Operative
« Reply #179 on: September 08, 2012, 04:26:54 pm »
It offers to open the Patches page when you exit.
The beatings shall continue
until morale improves!