Author Topic: Drox Operative  (Read 81411 times)

Offline Mánagarmr

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Re: Drox Operative
« Reply #150 on: August 20, 2012, 07:37:31 pm »
I've been enjoying this way too much lately. The game gets better and deeper with every beta patch.
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Offline keith.lamothe

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Re: Drox Operative
« Reply #151 on: August 20, 2012, 07:47:36 pm »
I've been enjoying this way too much lately. The game gets better and deeper with every beta patch.
Yea, it's at the top of my to-play list, but I keep deferring because I think I'll enjoy it more if I wait for the official release.
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Offline Mánagarmr

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Re: Drox Operative
« Reply #152 on: August 21, 2012, 05:08:18 am »
I've been enjoying this way too much lately. The game gets better and deeper with every beta patch.
Yea, it's at the top of my to-play list, but I keep deferring because I think I'll enjoy it more if I wait for the official release.
You likely will. SO MUCH have changed lately. I'm finding it to be so much deeper now too with race choices, play style and damage types. It's quite frankly quite awesome. :)
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Offline eRe4s3r

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Re: Drox Operative
« Reply #153 on: August 21, 2012, 06:57:02 am »
I am kinda glad zeh dev takes input so seriously because many things improved for the better now. Though combat is imo still a sore spot, I mean just how it feels, so floaty and nonphysical. Guess I am asking for better explosions at this point heh. That's a good thing ;)
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Offline keith.lamothe

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Re: Drox Operative
« Reply #154 on: August 22, 2012, 01:43:57 pm »
Posting this just for you, eRe4s3r:

http://store.steampowered.com/app/217290/
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Offline RCIX

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Re: Drox Operative
« Reply #155 on: August 22, 2012, 02:42:45 pm »
Well with modding support I was mainly talking about the yet unannounced 4x game by Arcen :D
YEt UNANNOUNCED 4X GAME FROM ARCEN WHERE
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Offline Mánagarmr

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Re: Drox Operative
« Reply #156 on: August 22, 2012, 03:03:44 pm »
Posting this just for you, eRe4s3r:

http://store.steampowered.com/app/217290/
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT!?!??? It finally got on Steam!??!?!? I must buy it again!
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Offline keith.lamothe

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Re: Drox Operative
« Reply #157 on: August 22, 2012, 03:05:27 pm »
Well with modding support I was mainly talking about the yet unannounced 4x game by Arcen :D
YEt UNANNOUNCED 4X GAME FROM ARCEN WHERE
He's kidding.

I mean, I'd love to make that game, but there's a lot of things to make first and it would basically be a "when there's financial stability and I can afford not breaking even on the game" situation ;)  Not saying it absolutely wouldn't break even, but most of the extreme 4X fails I've seen lately appear to be due to trying to appeal to a wider audience than MoO did, so it looks like the options are "try to make a space 4X that has broad appeal, and thus make a pile of junk", "try to make a space 4X game that has the traditional audience, and accept low financial return", or "don't make space 4X game" ;)
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Offline RCIX

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Re: Drox Operative
« Reply #158 on: August 22, 2012, 04:36:13 pm »
"when there's financial stability and I can afford not breaking even on the game" situation ;)
Translation: Next Tidalis inc around 2014 once AI war expansion 5 finishes :D

Yeah, I'm not a huuuge fan of just 4x games ("so you just sit here and poke at management screens?"). No worries.
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Offline Cyborg

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Re: Drox Operative
« Reply #159 on: August 22, 2012, 09:39:22 pm »
Well with modding support I was mainly talking about the yet unannounced 4x game by Arcen :D
YEt UNANNOUNCED 4X GAME FROM ARCEN WHERE
He's kidding.

I mean, I'd love to make that game, but there's a lot of things to make first and it would basically be a "when there's financial stability and I can afford not breaking even on the game" situation ;)  Not saying it absolutely wouldn't break even, but most of the extreme 4X fails I've seen lately appear to be due to trying to appeal to a wider audience than MoO did, so it looks like the options are "try to make a space 4X that has broad appeal, and thus make a pile of junk", "try to make a space 4X game that has the traditional audience, and accept low financial return", or "don't make space 4X game" ;)

That's awfully pessimistic.
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Offline keith.lamothe

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Re: Drox Operative
« Reply #160 on: August 22, 2012, 09:44:41 pm »
That's awfully pessimistic.
Pessimism is quite common in my views on the business side of things, largely due to my firsthand experiences.  It's a pretty narrow set of data, I admit, but it's all I've got to go on that isn't based on a wildly different situation than my own.

All that said, I really would like to make a 4X space game; MoO is one of the games that got me interested in game development in the first place.  I just wouldn't do it expecting a profit, because I think driving for that would inevitably compromise the design principles in a way that doesn't happen in more popular (or popular-izeable) genres.
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Offline Cyborg

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Re: Drox Operative
« Reply #161 on: August 22, 2012, 09:52:49 pm »
If you can successfully create an experience where the universe feels alive- it plots, it schemes, it operates with and without you- what audience are you alienating? AI War isn't that far off from creating that kind of a feeling, although it is a separate game. I don't want to derail this, but I think it would be a huge tragedy to write this off as a failure before you even start.
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Offline keith.lamothe

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Re: Drox Operative
« Reply #162 on: August 22, 2012, 10:45:53 pm »
I'm not writing it off as a failure, I just wouldn't bank on it succeeding financially.  I think it would succeed in terms of providing a fun experience to the audience who actually wants that kind of game.  If I thought it was hopeless I wouldn't bother talking about it :)
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Offline zespri

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Re: Drox Operative
« Reply #163 on: September 06, 2012, 02:21:51 am »
Is anyone from this thread still playing this?

Offline KingIsaacLinksr

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Re: Drox Operative
« Reply #164 on: September 06, 2012, 02:32:31 am »
Is anyone from this thread still playing this?

Fox is (I think), I would be but I'm on a serious AI War kick so all my other games are suffering neglect atm.
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