Author Topic: Dream game combos?  (Read 2424 times)

Offline RCIX

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Dream game combos?
« on: August 15, 2010, 01:47:07 am »
I was thinking that AI War with really flashy graphics and customizable ships like Gratuitous Space Battles, possibly also with some of the faster paced elements and PvP of SupCom2 would be absolutely crazy! You could create your own ship designs then spam thousands of them and crash them into an equal but different fleet, and watch the awesome fireworks! Then warm up your space arty and fire it across planets and wipe out a ton of ships!

Anyway, post your idea for what would make a simply awesome game made from elements of existing ones (preferably related, but...). Just keep it to 2 or 3 at a time :)

[watch this thread bomb and no one or almost no one reply :P]
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Offline eRe4s3r

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Re: Dream game combos?
« Reply #1 on: August 15, 2010, 12:16:03 pm »
Homeworld 2 + Nexus + Mass Effect + Civ

Someone make it please
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Offline Spikey00

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Re: Dream game combos?
« Reply #2 on: August 15, 2010, 01:27:47 pm »
Actually can't think of anything specific, but I would like to see some additional RTS/FPS hybrids.

Customization in an RTS game would be great, RCIX!
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Offline RCIX

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Re: Dream game combos?
« Reply #3 on: August 15, 2010, 08:26:50 pm »
Homeworld 2 + Nexus + Mass Effect + Civ

Someone make it please
uh..... um..... i don't even know how to combine those games....
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Offline eRe4s3r

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Re: Dream game combos?
« Reply #4 on: August 15, 2010, 09:53:04 pm »
Tis very easy...

Just make Homeworld 3 with combat like in Nexus, player avatar, rpg elements and FPS shooting ;p  ;D :D ;D
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Offline Spikey00

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Re: Dream game combos?
« Reply #5 on: August 15, 2010, 11:17:08 pm »
Or just plain combine every single game into one (except all the bad ones)! 

Heh, that would be a mess, just like life--OH WAIT.
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Offline Sunshine!

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Re: Dream game combos?
« Reply #6 on: August 16, 2010, 08:03:56 pm »
Tis very easy...

Just make Homeworld 3 with combat like in Nexus, player avatar, rpg elements and FPS shooting ;p  ;D :D ;D

Have you tried EVE Online?  I think that pretty much fits the bill (not that I've played Nexus, or EVE Online for that matter).

For an RTS, the speed, gameplay, and stability (not to mention balance and dynamicness that no other game has managed to pull off) of Starcraft (except for the hovering "planes" - having dynamic planes like in SupCom is more fun to watch, though it makes gunships broken because they don't need to come around for another pass) combined with the scope of Supreme Commander: Forged Alliance, and the depth of the unit abilities and combined arms tactics of Command and Conquer 3 and CNC Generals (artillery beacons/spotters, garrisoning infantry in buildings or bunkers that your riflemen can build on the fly, or being able to upgrade heavy tanks like Overlords to carry infantry).

Other inclusions:

Squad mechanics and customizability (except for maybe the "reinforcing on the fly" - click the "retreat" button to have them return to the nearest barracks or something and they auto-reinforce without needing micromanagement, kind of like in Company of Heroes) of Dawn of War (squad leaders giving abilities or squad bonuses, wargear, special/heavy weapons).

Multiple units can build various things.  Engineers can build everything, but some units, like riflemen (if you choose the Allied Infantry doctrine from Company of Heroes, or the GDI riflemen in CNC 3 can build bunkers the can garrison) have limited defensive building options that they can construct on-the-fly to give huge amounts of flexibility.

Faction specific powers from structures (like in CNC 3) plus "General" or "Doctrinal" powers like from Company of Heroes (gained from leveling up) and then

Multiple diverse subfactions of each major faction army (like in the CNC Generals or CNC3 expansions - hopefully with more variety from the base faction like in Zero Hour, the Kane's Wrath subfactions are all pretty similar to the main faction with just extremely minor differences).  Say 3 doctrines per faction (potentially per sub-faction) to choose from in-game, and then 3 or 4 main factions and 3 sub-factions per main faction, for a pretty epic amount of diversity in how you can choose to play.

Maybe some customizability for vehicles as well, but as far as I've seen customizability (full customizability, that is, like in the Earth series) tends to detract from the flavor because you can stick *this* weapon on anything without having to really deal with any drawbacks aside from maybe a higher cost.  That is, unless they went into super customizability (chassis weight limit, is the weapon turreted, levels of armor plating, size/efficiency/speed of engine, etc.) which would, I think, really detract from a fast paced multiplayer game.

Edit: I'd probably also keep SupCom2's distinction between Minor/Major experimentals (though they'd be Massive and Supermassive classes in my game, I guess), and maybe some kind of modular research capacity like in SupCom2 as well, though that may clash with the General's Upgrades/Powers part of things and I think would throw the game way over the top for complexity/balance.
« Last Edit: August 16, 2010, 08:11:17 pm by Sunshine! »

Offline Ozymandiaz

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Re: Dream game combos?
« Reply #7 on: August 17, 2010, 07:47:46 am »
Tis very easy...

Just make Homeworld 3 with combat like in Nexus, player avatar, rpg elements and FPS shooting ;p  ;D :D ;D

Have you tried EVE Online?  I think that pretty much fits the bill (not that I've played Nexus, or EVE Online for that matter).


I have played EVE fore 2.5 years now. I very much enjoy the PVP in EVE, as its not so much about the ships and equipment in and of itself as much as how you use it. In that respect I can easily beat a 6 year old player by just thinking a bit diffrently or smarter :).

EVE is also a harsh world where you can quickly loose all your stuff if you are careless. Since if a ship you own blows up, well it gone for good, and you can bet on your aggresors looting what little remains from it before you even get your capsule out :).

EVE is supposed to get even more RPG elements soonish as well, with full 3D avatars you can walk around with. And a FPS part of teh game that interacts with the current version is soon to be implemented as well.

Its good fun, I think.


As for OP, I once had hopes for such a combination game from Spore when I first heard about it, but it became something else entriely then what I anticipated.
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Offline zebramatt

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Re: Dream game combos?
« Reply #8 on: August 17, 2010, 12:22:42 pm »
Monster Hunter Tri & Knights of the Old Republic.

Offline strangelight

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Re: Dream game combos?
« Reply #9 on: August 18, 2010, 09:55:47 pm »
Diablo on a Nintendo DS. Near-infinite replayability, wireless multiplayer, and no need to be tied to a computer.

Mother 1+2+3 DS. The Mothers are some of the best games ever, Japan got GBA reissues of 1+2 and an official release of 3. We english speakers have to use hacked ROMs and play on our derelict SNES's. :(

Also, proper sequels to System Shock 2 and Fallout 2. (Fallout 3 was OK but after playing 2 I wonder how Bethesda got so much wrong.)

A new Blaster Master game would be sweet too


I'm cheating by not actually combining any games but these are what I want :D
« Last Edit: August 18, 2010, 10:09:51 pm by strangelight »

 

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