Author Topic: Dragon Age Legends  (Read 3674 times)

Offline chemical_art

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Re: Dragon Age Legends
« Reply #15 on: June 24, 2012, 11:19:47 pm »
I thought the final boss was just right for difficulty, myself. Don't even remember the stone fight. The trick to the final boss is getting getting the scales off one dragon to beat the next dragon. With the final armor, you hardly take any damage. I also had a decent team with the golem (my favorite character) supplementing the healing role.


I wonder if part of the rub might be that difficulty with each dungeon for players can change. I did the dwarf dungeon early so it wasn't too bad, but the final dungeon before the boss fight was harder. So the memory of the "killer fight" aside from dragon varies.
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Offline eRe4s3r

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Re: Dragon Age Legends
« Reply #16 on: June 25, 2012, 01:45:14 am »
Yeah the game is extremely dependent on your level. You should probably not waltz through an entire sub campaign in 1 go at the beginning. Ostagart and Arl Keep up to the point where you need mages then Mage tower and after that, things become easy. Getting proper armor on your tanks is vital though. Thing is, you do not want to be in the underworld without some serious mage based artillery at your disposal ;P

Like keith, I played mage the first time (which taught me how not to skill mages..) and then rogue. As Rogue I had a LOT more fun ;) Needed 2 more tanks and a mage that can heal though, so I had to .. ehm, "mod" that feature in so that Morrigan has access to the healing skill tree.
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Offline tigersfan

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Re: Dragon Age Legends
« Reply #17 on: June 25, 2012, 09:33:15 am »
DA:O is a lot of fun, I also like the tactical battles, but, I've been seeing the random crashes with Win 7 that others have complained about. I wish I knew what was causing them, as they are so frustrating that it makes me not want to finish the game.

Offline BobTheJanitor

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Re: Dragon Age Legends
« Reply #18 on: June 25, 2012, 03:49:25 pm »
As soon as I saw mage spells did friendly fire damage, I cranked it right down to easy mode. I may miss some of the challenge, but an AoE class plus friendly fire in a RPG is the stupidest thing I've ever heard.

Offline keith.lamothe

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Re: Dragon Age Legends
« Reply #19 on: June 25, 2012, 03:56:34 pm »
As soon as I saw mage spells did friendly fire damage, I cranked it right down to easy mode. I may miss some of the challenge, but an AoE class plus friendly fire in a RPG is the stupidest thing I've ever heard.
After the ATI-Cards-Need-Ponies issue with AVWW, I don't think any other thread is allowed to contain the words "stupidest thing I've ever heard" :)

FWIW, the mage was quite good at single-target dps (and a variety of status effects like the ice one's freeze), and I think that having big AoE stuff where you need to use it carefully isn't bad, but... yea, eventually, I just wanted to stop worrying and love the bomb.
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Offline BobTheJanitor

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Re: Dragon Age Legends
« Reply #20 on: June 25, 2012, 06:05:01 pm »
Well maybe that's a bit of hyperbole, but still it was a rather daft design decision. I don't care how 'realistic' they want it to be (which is a very elastic word in a world full of magic and elves and so on) but blowing up all my teammates in order to do my favorite thing to do with a mage is just no good. Mages make big booms, that's just how it works. Mages don't need to carefully target enemies, they need to make everything explode. Anything that gets in the way of that goal is a bad thing in my book.

Offline keith.lamothe

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Re: Dragon Age Legends
« Reply #21 on: June 25, 2012, 07:42:48 pm »
Well maybe that's a bit of hyperbole, but still it was a rather daft design decision. I don't care how 'realistic' they want it to be (which is a very elastic word in a world full of magic and elves and so on) but blowing up all my teammates in order to do my favorite thing to do with a mage is just no good. Mages make big booms, that's just how it works. Mages don't need to carefully target enemies, they need to make everything explode. Anything that gets in the way of that goal is a bad thing in my book.
Hence the difficulty option :)

Though I would have gone for "Hard but no friendly fire" if they'd made it an option, probably.

Its value wasn't realism, more a matter of balancing spells that can take out entire groups of enemies (and incapacitate them even more often) in a single go.
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