I probably wouldn't play Dota anyway though.
The last-hitting obsession that the game has: I ended up totally loathing it. I actually consider it one of the worst game mechanics I've seen in the past few years, period. There's soooooooooo many other ways a game can add in skill-based concepts to improve the depth and difficulty. Instead they chose.... that. And then pushed it to a ridiculous degree. Even when I was getting past the multiplayer bit, I was then shoved away by that mechanic. It was enough to do that. It gave me the *exact* same feeling as grinding in a bad JRPG. And for me to say that, is basically the biggest single negative comment I can conceivably throw at any one game, and one that is very rare to hear from me. I'm aware I can be pretty darned negative at times, but to get THAT negative is rare even for me.
The item system now, on one hand I kinda agree. On the other hand, I kinda don't. I always really liked the idea of that in that genre as a whole. But the way it tended to work was... usually a little irritating and stale. There tended to always be a "best" way to build, and everyone everywhere just copies that. Kinda like playstyles and techniques in a fighting game: Nobody comes up with their own, just... because. And Dota's items in particular, I found very confusing. I was never sure what in the bloody hell to do with them half the time, provided I could even remember what they did. Which was rare, no matter how much of the game I played or watched. Note that I'm the same one that has put 400 hours into Isaac, yet I still need the mod that displays item effects on screen because I *still* cant remember what probably 60% of them do despite having seen them all as often as I have. So that was a problem I ran into very quickly and very often. Not just in Dota, but in the other games too, albeit to a slightly lesser degree. But yeah, trying to learn the items in that game was like trying to learn Dwarf Fortress all over again: Even 50 separate videos on the topic would only just get me started. Except then I'd forget a lot of that since the very nature of it confuses me.
And honestly, I'd be terrible at coming up with builds of my own anyway. I don't have the undying patience to theorycraft, cant do math of any sort whatsoever anyway, and even if I did those things, I wouldn't be able to remember what the build was after coming up with it. Now yes, you can change things up on the fly and not go off of a static build, but.... doesn't work if you cant remember what things do or what use they may have overall. Trying that usually ended up making for a random jumble of items that likely made no sense together.
But yeah, beyond those two things, just..... ugh. I hate having to deal with people THAT much. I'm an autistic misanthrope, which isn't exactly a social combination. I'm aware that I can mute everyone, but one way or another, I'm still dealing with other players, and in a game that's already bloody irritating, that pushes it a bit too far. In some other multiplayer games like, say, Overwatch? I can put up with the stupid, simply because the game itself is a blast. It can be aggravating to watch someone do something super dumb and ruin stuff, but it didn't ruin the game. But in Dota? Too much. PARTICULARLY in a game where the matches are so.... freaking... long. When the frustration train gets going in that game, it tends to last for a bloody hour.
And you're right, many players tended NOT to play the damn objective like they should have. They just wanted TEH KILLZ all the time. Like they never played the tutorial or anything and didn't learn the win condition. Or they'd just do all sorts of seriously stupid stuff. Hell, one reason why I ended up almost entirely playing support characters was to save other players from their own idiocy. That's pretty much what my actual role was. Waiting for someone to do something stupid, and pulling them back from the edge of the cliff they were about to walk off. Considering the sheer complexity and difficulty of the game, MANY players acted like that.
All of that is why I always wanted competent bots. The damn things, if done right, would at least know their roles and always stick to them. Hell, there's someone I know that loves Dota but just outright *refuses* to play non-bot games, for all the reasons listed here, even despite how dumb the things are.
And nobody I know, outside of the one guy that plays the bot matches, would play something like that with me. Everyone I know is, well... very stereotypical AAA gamers. All they do is the latest shooter or major JRPG or stuff like Fallout. The closest any of them come to breaking from that mold is that ONE of them does play fighting games with me, but that's it. It's gotten to the point where I don't even discuss gaming with them anymore, because it's a bloody waste of time. I'll chat with people on Steam sometimes, sure, but that's about it. And even there, it's hard to find anyone with similar interests.
As it is, to some degree I can understand why Blizzard went with an easier approach. The rest of the genre is just so.... obtuse. LoL and Smite are a lot less brain-melting than Dota, but still extremely complicated. And they still had issues that pushed me away really. LoL's combat was great fun, but had huge balance issues, and Smite had.... er.... something. I cant remember what it was, it's been quite awhile.
I mean, I get why a lot of players hate it when things like this dumbed down. But after so much time with the genres that I am into, like fighting games (specifically, the extremely hard to learn ones), roguelikes, and shmups, I've grasped some of the reasons for accessibility in game design like that. Particularly in multiplayer games.
Going into something like HotS, I wouldn't expect massive amounts of depth, anymore than I would from a typical Overwatch match. But to me, at this point, that's just fine. I've got the other genres I'm into when I want major depth, complexity, and challenge. Dialing it down in a multiplayer game has turned out to be something I don't actually mind too much, as long as it's not in a fighting game (where I just get bored fast).
Of course, that's all provided I decide to give that a go at all. Havent chosen one way or another yet. Particularly as games like Isaac, Caveblazers, and 20XX are constantly gobbling up my time lately. Addictive genre, that.