Author Topic: DOOM  (Read 12801 times)

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: DOOM
« Reply #45 on: May 17, 2016, 06:12:46 am »
I'll pick it up when I get bored of Stellaris.

Happened to me in the time it took deciding whether to buy and then downloading this.. so yeah ;)
I've been out of town, and will be for another three weeks. I've played about fifteen hours so far and am nowhere near bored. But I am starting to see where it's lacking and why Paradox released their development plan.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: DOOM
« Reply #46 on: May 17, 2016, 08:08:51 am »
I'll pick it up when I get bored of Stellaris.

Happened to me in the time it took deciding whether to buy and then downloading this.. so yeah ;)
I've been out of town, and will be for another three weeks. I've played about fifteen hours so far and am nowhere near bored. But I am starting to see where it's lacking and why Paradox released their development plan.

Yeah to be honest, aside from the fact that mid-game is completely *missing* I am actually thinking of releasing a mod I haven't seen done so far... point of it? You can play the game on "Normal speed" and nearly NEVER are forced to go beyond that, in fact 90% of the time you probably wanna play below Normal speed.

Still kinda exploring what it is needed for that... all I see are people modding the game to be slower, but if anything this game needs to be MUCH quicker, as the game slows down tremendously in late game ;/ Like someone @ paradox forums said, this is a Speed 5 simulation and that is not how I want to play games. Leaders die WAY too quickly this way. 50% of your actions are leader replacements... the other 50 are clicking "OK" on construction complete notifications (like.. WHY?)

Btw, I have a 54 hours in Stellaris ;P Long vacation and all that. I actually beat the game, now I wanna see more mods (specifically way more traits for Leaders that are thematic to the government type) I want loot from conquered enemy races, cross breeding policies (events from that) etc. I also plan to change that on an average game you should see at best 3 or 4 leader changes... promoting that people actually exchange staff as well, since with the high influence cost in base game that is nearly always out of the question.

And concerning Doom, beat it on Normal and now doing a Nightmare run. ^^ Great fun that game, haven't even touched snapmap yet.. waiting till there are some very good community things worth trying. And MP? Tried it once and don't like it. No proper anti-cheat as well ~.~
« Last Edit: May 17, 2016, 08:14:55 am by eRe4s3r »
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: DOOM
« Reply #47 on: May 17, 2016, 04:02:13 pm »
I apparently lied by mistake. After today's session I'm up on 58 hours in Stellaris. Still having lots of fun but again, the areas that need improvement are very obvious now. But the difference between Stellaris and a BAD game is that Stellaris is pretty great and lacks really stupid design decisions. It has potential and can easily be patched to sort out UI issues and add more content. It doesn't have any gameplay elements that are just plain dumb, as far as I have seen. So as long as Paradox is on the ball with patches, I foresee at least another 100 hours in this one.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: DOOM
« Reply #48 on: May 17, 2016, 05:36:11 pm »
You sold me on this...I just have a back log so large I cannot justifying buying another game, no matter how good. I have 10 games to play, and I have to promise myself I will not buy any more.

EDIT: All this talk reminded me I bought Alien: Isolation. Yet another game for the back log!

Also, hearing the game is mod friendly makes waiting for it not so bad: The game should age like wine so I can enjoy the best mods.
« Last Edit: May 17, 2016, 05:39:49 pm by chemical_art »
Life is short. Have fun.

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: DOOM
« Reply #49 on: May 17, 2016, 05:40:31 pm »
It has potential and can easily be patched to sort out UI issues and add more content. It doesn't have any gameplay elements that are just plain dumb, as far as I have seen. So as long as Paradox is on the ball with patches, I foresee at least another 100 hours in this one.

Sounds like the last 4 paradox games I have played.
Life is short. Have fun.

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: DOOM
« Reply #50 on: May 17, 2016, 06:41:07 pm »
Well here is my mod, currently can't post it on Steam (Well I *could* but I won't) because I am using files from another mod...

Namely this one -> http://steamcommunity.com/sharedfiles/filedetails/?id=682776251

anyway, unpack to
Documents\Paradox Interactive\Stellaris\mod

Works like any other mod... basically made this for myself and 2 changes aren't tested by me yet (planet HP / Warscore calculations) and how this works out in the end. Basically what this mod does is allow you play the game on normal and have the experience you would have on very fast (sidenote: I did not change certain build times, clearing a jungle takes longer than building a factory) and ships will still have the build times you know and love. In exchange you have a ton more own planet control and leader cap. Everything seems extreme because it is an extreme attempt to fix that constant urge to play at fast/very fast. It is entirely possible to see the end-game screen with no leader death. On a 150 star map anyway.

I also tested a few snapmaps in Doom
Gotta say what I saw so far didn't impress me at all. I saw that harvest/mine mod, which was a great idea, sadly something I did broke the monster spawn scripts and no monsters spawned anymore, it locked me in a boss chamber with no way out, and no boss.

Also tried Doom MP.. not yet sure what to think of it.. kinda hoped there would be a game mode without this silly demon mechanic.

Btw, Beautiful Battles + My mod is how I made this mod, so if you play without the former, I have no idea how the latter will perform ;p I can't play Stellaris without Beautiful battles anymore.. the clumping up was just too ugly. BB is a mod that is constantly changing currently, so I did my best not to overwrite anything.. but 1 file I had to overwrite... sadly due to the way mod loading works the game doesn't load my changed ship build times (which is why those are not changed ~.~)
« Last Edit: May 17, 2016, 08:19:52 pm by eRe4s3r »
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: DOOM
« Reply #51 on: May 17, 2016, 10:14:10 pm »
You're not going to find super-impressive Snapmaps yet.  Or all that often.

It's really a lot like how it is in LittleBigPlanet;  the engine is capable of doing amazing things, but few levels actually DO those amazing things because they require learning the logic circuits, and also require that you be good at using them.  Many users will opt for the lazy route every time; just stamping some things in, drop some monsters, maybe use extremely basic logic setups, and that's about it.  It's how it always goes for this sort of thing.

Same thing with rooms.... I've seen few maps using objects in creative ways to reshape rooms & hallways to fit different ideas.  *I* am doing it, but I've only seen like, TWO maps so far that also do it.  It's not like it's HARD, but again, there's effort involved, so people wont do it often.

There hasn't been enough time yet for really amazing things to come out, either.   Those can take a LONG time to put together; I tend to do this sort of thing pretty fast myself, but it usually takes a good couple of weeks to do a major one.  Either way, after a few weeks, some may start to show up.

Also there's a couple of rather unpleasant bugs in it right now.  Certain types of logic can abruptly break through no mistake of the designer. 


As for the MP, I haven't touched it since release, myself.  I may or may not get back to it at some point.  It's fun enough but I tend not to stick with multiplayer games that aren't fighters.

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: DOOM
« Reply #52 on: May 18, 2016, 05:50:18 am »
Thing is, with snapmaps you can not give real feedback to the creator which kinda gimps this entire system....

Look at the difference, I can pack up some mod I made in a day and if I were serious I could gain feedback on Steam/Paradox forums.

In Doom, I can make a snapmap, some random people might either enjoy it or not, and that's it... 0 feedback. I think this will actually hurt the map making in this game in the long run, as there is no dedicated community that generates feedback for maps to improve upon.
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: DOOM
« Reply #53 on: May 18, 2016, 06:03:55 am »
Thing is, with snapmaps you can not give real feedback to the creator which kinda gimps this entire system....

Look at the difference, I can pack up some mod I made in a day and if I were serious I could gain feedback on Steam/Paradox forums.

In Doom, I can make a snapmap, some random people might either enjoy it or not, and that's it... 0 feedback. I think this will actually hurt the map making in this game in the long run, as there is no dedicated community that generates feedback for maps to improve upon.

Believe me, feedback with this sort of stuff isn't always useful.

It's one thing to get feedback from a dedicated group of testers.

It's another get feedback from some random idiot that's salty because he died idiotically to an imp.

But it's not just that, many people DONT bother leaving feedback.

LBP was the same way;  you could leave feedback in that.... but very few people did.  And when they did bother, it was usually braindead stuff like "OMG AWESOMEZ" or sometimes "Try out MY level!!!11".   And as I've learned from Starward, even detailed feedback isn't always helpful, nor does it always make a whole lot of sense...

Though, for me, I personally don't mind the lack of a "modding" community because if this were more "proper" modding instead of the Snapmap, the actual output of stuff would be very.... very.... very.... slow, compared to what it is now.  I think this is part of why they emphasized the snapmap thing, to make sure there was not just a constant, but a FAST constant outpouring of things from people making stuff.  So that even the most popular maps don't take THAT bloody long to make.   Which in my case makes a HUGE difference.  I tend to stick to things like this;  I don't stick at all to modding communities, because my interest dies way too fast.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: DOOM
« Reply #54 on: May 18, 2016, 06:11:23 am »
I think most people agree the the multiplayer is absolutely bland crap 101. So perhaps stay away from that.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: DOOM
« Reply #55 on: May 30, 2016, 04:10:31 pm »
not to high jack the thread but I was just reminiscing a bit today and was wondering if anybody here ever played a star wars licensed title(by Lucas arts of course) called republic commando for the original xbox?.
 I remember it being sick although I don't think it mechanically stood out not that I can really vouch for or against it(when I used to play it would have given you a long blank stare if you asked me what its mechanics were like) but I do remember it having sick atmosphere and an awesome sound track its a shame ea couldn't have made a sequel to that game instead of that other thing really.
c.r

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: DOOM
« Reply #56 on: May 30, 2016, 04:53:32 pm »
I played it on PC and I hated every bit of it. Probably it was mostly due to age and it being a sheity port. But it was excessively awkward to play, no impact to any of the weapons and most things were pretty bland. I've heard people praise it to the high heavens, but I just couldn't stand it personally.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: DOOM
« Reply #57 on: May 30, 2016, 05:40:35 pm »
I played it on PC and I hated every bit of it. Probably it was mostly due to age and it being a sheity port. But it was excessively awkward to play, no impact to any of the weapons and most things were pretty bland. I've heard people praise it to the high heavens, but I just couldn't stand it personally.
yea I think people who praise it are doing so because of the atmosphere and aesthetic and how (at least from what I remember) it feels like your in the star wars universe  but with a different spin it
but yea the shooting was I remember at least always a bit limp they just never felt like they had weight to them which while I imagined  was intentional due to them being super advanced space weaponry would be made to be light and not have recoil how ever though that's not great for a video game
honestly id recommend it if your into the star wars universe but just take heed that as manager said it is very dated with it being an xbox title and all.

P.S. when was this exactly that you played it? I was like 12 I think also I had no idea it was steam not that I'm going to play it id really rather keep my fond memories in tact.
pps could you be a bit more persifick on how exactly you found it bland?.
« Last Edit: May 30, 2016, 05:42:12 pm by crazyroosterman »
c.r

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: DOOM
« Reply #58 on: May 31, 2016, 12:14:40 am »
It was about a year or two ago, I think. It's long enough ago for me to not remember specifics at least. I think biggest reaction was that it was trying too hard with its atmosphere and the gameplay just not being there.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: DOOM
« Reply #59 on: May 31, 2016, 04:36:13 am »
It was about a year or two ago, I think. It's long enough ago for me to not remember specifics at least. I think biggest reaction was that it was trying too hard with its atmosphere and the gameplay just not being there.
i presume your referring to the whole everything looking quite dark and rather unpleasant personally I really dug it and I don't think they tried to hard at really but yes I imagine if I played it now id find the gameplay a bit lacking I would buy the soundtrack to it if that was available to purchase though NOW that was pretty dam sick.
c.r