Oh, it gets better, at least for me.
I just spent some time in the editor.
And just.... wow. I was expecting much simplicity based on alot of the stuff they said. That's... not what they gave us.
Example:
To explain what's going on there:
The Doom logo appears and disappears when you hit a switch that's just under the view there. The bits at the very bottom are some simple logic circuits (since all it does is one action in this case, but you could have a single switch do a bazillion things at once if you so desired), and the huge array of a squillion blue lines points to every object that is a part of the logo; they are show/hide nodes and are what causes the thing to form when the switch is pressed. The logo isnt some pre-built thing, it's made of tons of objects and is fully solid and interactive (as in, it's not some phased out thing, it's a solid object that conforms to that exact shape).
The jumbled white box is a table and chairs. The logic bits above it control what happens; when you shoot the table, it explodes, because why not, which removes the standing chairs and replaces them with the fallen over ones. You can just have the chairs be physics objects, but that's not useful for showing off circuits.
And the bit on the far wall causes a constant slow counting to appear on the screen. Goes from -1 to 5 and then repeats. There's a variety of comparison nodes, variables, and the message thing down there that prints the number onto the screen.
And that's just the start. I went and had a look at some of the example maps for the game, and they get really interesting.
The editor is very well designed; considering the sheer complexity that it's capable of, it's very easy to actually interact with. This actually reminds me ALOT of LittleBigPlanet's editor, particularly the logic nodes, which look EXTREMELY similar and are created and interacted with in almost exactly the same way. Which actually is why I know what I'm looking at, I didn't go through tutorials to explain all these objects to me. But it's easy to click on them and see what they are.
Needless to say the editor isnt going to be for everyone. For someone like myself that's been into this sort of thing since WAY before it was even remotely user friendly, this isnt hard to understand yet can create some damn awesome things. For those not used to it, this is going to be brain-melting.
And making GOOD maps is going to be TIME CONSUMING. Seriously, it'll take awhile, and it's going to take some real practice to get good at it.
Maps can be designed to be played solo, or you can make co-op or deathmatch or... whatever you can come up with. There are things like scoring systems (not just in multiplayer, but for defeating enemies or doing other things too) to add to it so that it's not just a win/lose thing. I mean, really, they seem to have thought of EVERYTHING here. Every conceivable gameplay idea can be implemented and controlled within this.
And I'm calling it now: Someone, at some point, is going to build a full calculator in here. Seriously, it's going to happen. It's just a matter of time.
All in all... I'm just amazed. The last AAA game I encountered that I liked THIS much was Anno 2070 (which is another game that's just STUFFED with possibilities). And the LittleBigPlanet series also.
As for the multiplayer, honestly, it'll probably do fine. The people that disliked it were the ones that expected it to pretty much BE the old Doom's multiplayer, or more accurately, Quake (a lot of the things complained about actually DID NOT come from Doom, but came from Quake). I still think it's pretty fun and good. Perfect? No. But it's still good, and it's not hard to get matches. It's just that you have to know what to expect from it. My own opinion of it remains as stated at the start of this topic.
But as many people have said.... even back then, you bought Doom for the singleplayer. There was lots to do on the main maps, and then the whole map-making and modding scene just outright EXPLODED. The multiplayer that the game had was practically a tacked-on afterthought. Not that it was bad or anything, it's just that the vast majority of players didn't care (and couldn't play it anyway). Later games like Quake obviously changed this, but with Doom... it was about the singleplayer.